# Рисуем фрукты
for fruit in fruits:
if not fruit.sliced:
fruit.draw()
else:
if fruit.type == 'bomb':
explosion.draw()
explosion.scale = 0.1
explosion.pos = (fruit.x, fruit.y)
else:
# Рисуем две половинки
left_half = Actor(fruit.image_left)
right_half = Actor(fruit.image_left)
left_half.scale = 0.5
right_half.scale = 0.5
left_half.pos = (fruit.x - 15, fruit.y)
right_half.pos = (fruit.x + 15, fruit.y)
left_half.angle = (fruit.angle - 10) % 360
right_half.angle = (fruit.angle + 10) % 360
left_half.draw()
right_half.draw()