Загрузка данных



C:\warlock-ss14-build\RobustToolbox\Robust.Client\Robust.Client.csproj : warning NU1510: PackageReference System.Text.Json не будет урезано. Рассмотрите возможность удаления этого пакета из зависимостей, так как он, вероятно, не требуется.
C:\warlock-ss14-build\RobustToolbox\Robust.Shared\Robust.Shared.csproj : warning NU1510: PackageReference Microsoft.Win32.Registry не будет урезано. Рассмотрите возможность удаления этого пакета из зависимостей, так как он, вероятно, не требуется.
C:\warlock-ss14-build\RobustToolbox\Robust.Shared\Robust.Shared.csproj : warning NU1510: PackageReference System.Reflection.Metadata не будет урезано. Рассмотрите возможность удаления этого пакета из зависимостей, так как он, вероятно, не требуется.
C:\warlock-ss14-build\RobustToolbox\Robust.Shared\Robust.Shared.csproj : warning NU1510: PackageReference Microsoft.Win32.Registry не будет урезано. Рассмотрите возможность удаления этого пакета из зависимостей, так как он, вероятно, не требуется.
C:\warlock-ss14-build\RobustToolbox\Robust.Shared\Robust.Shared.csproj : warning NU1510: PackageReference System.Reflection.Metadata не будет урезано. Рассмотрите возможность удаления этого пакета из зависимостей, так как он, вероятно, не требуется.
C:\warlock-ss14-build\RobustToolbox\Robust.Client\Robust.Client.csproj : warning NU1510: PackageReference System.Text.Json не будет урезано. Рассмотрите возможность удаления этого пакета из зависимостей, так как он, вероятно, не требуется.
[DEBG] root: OS: Microsoft Windows 10.0.26200 X64
[DEBG] root: .NET Runtime: .NET 10.0.7 win-x64
[DEBG] root: Server GC: False
[DEBG] root: Processor: 16x 12th Gen Intel(R) Core(TM) i5-12600KF
[DEBG] root: Available Memory: 31,79 GiB
[DEBG] root: Architecture: X64
[DEBG] root: Robust Version: 288.0.1.0
[DEBG] root: Compile Options: DEVELOPMENT;TOOLS;DEBUG;CLIENT_SCRIPTING
[DEBG] root: Intrinsics: X86Aes;Avx;Avx2;Bmi1;Bmi2;Fma;Lzcnt;Pclmulqdq;Popcnt;Sse;Sse2;Sse3;Ssse3;Sse41;Sse42;X86Base
[INFO] cfg: Configuration loaded from file
[INFO] clyde.win.sdl3: [system] App name: SDL Application
[INFO] clyde.win.sdl3: [system] App version: <unspecified>
[INFO] clyde.win.sdl3: [system] App ID: <unspecified>
[INFO] clyde.win.sdl3: [system] SDL revision: SDL-3.4.8-release-3.4.8
[DEBG] clyde.win.sdl3: [system] SDL chose video backend 'windows'
[DEBG] clyde.win: SDL3 initialized, version: 3.4.8, video driver: "windows"
[DEBG] clyde.ogl: OpenGL Vendor: NVIDIA Corporation
[DEBG] clyde.ogl: OpenGL Renderer: NVIDIA GeForce RTX 4060/PCIe/SSE2
[DEBG] clyde.ogl: OpenGL Version: 3.3.0 NVIDIA 610.74
[DEBG] clyde.ogl: OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_EXT_shader_realtime_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[DEBG] clyde.ogl: OpenGL capabilities:
[DEBG] clyde.ogl:   khr_debug: True
[DEBG] clyde.ogl:   sampler_objects: True
[DEBG] clyde.ogl:   texture_swizzle: True
[DEBG] clyde.ogl:   vertex_array_object: True
[DEBG] clyde.ogl:   fence_sync: True
[DEBG] clyde.ogl:   map_buffer: True
[DEBG] clyde.ogl:   map_buffer_range: True
[DEBG] clyde.ogl:   pixel_buffer_object: True
[DEBG] clyde.ogl:   standard_derivatives: True
[DEBG] clyde.ogl:   GLES: False
[DEBG] clyde.ogl: Loading stock textures...
[DEBG] clyde.ogl: Loading stock shaders...
[DEBG] clyde.ogl: Creating various GL objects...
[DEBG] clyde.ogl: Setting up RenderHandle...
[DEBG] clyde.ogl: Setting viewport and rendering splash...
[DEBG] clyde.oal: HRTF specifier count: 1
[DEBG] clyde.oal: OpenAL Vendor: OpenAL Community
[DEBG] clyde.oal: OpenAL Renderer: OpenAL Soft
[DEBG] clyde.oal: OpenAL Version: 1.1 ALSOFT 1.24.3
[DEBG] clyde.oal: HRTF status: Enabled
[DEBG] font.system: Initializing system font manager implementation
[DEBG] font.system: Done initializing system font manager in 00:00:00.0167627
[DEBG] res.mod: DISABLING assembly load context
[DEBG] res.mod: ENABLING sandboxing
[DEBG] res.mod: Found module '/Assemblies/Content.Client.dll'
[DEBG] res.mod: Found module '/Assemblies/Content.Shared.Database.dll'
[DEBG] res.mod: Found module '/Assemblies/Content.Shared.dll'
[DEBG] res.mod: LOADING modules
[DEBG] res.typecheck: Checking assembly...
[DEBG] res.typecheck: Checking assembly...
[DEBG] res.typecheck: Checking assembly...
[DEBG] res.typecheck: Content.Client: Verifying IL...
[DEBG] res.typecheck: Content.Shared.Database: Verifying IL...
[DEBG] res.typecheck: Content.Shared: Verifying IL...
[DEBG] res.typecheck: Content.Shared.Database: Verified IL in 74,7092ms
[DEBG] res.typecheck: Content.Client: Verified IL in 540,7475ms
[DEBG] res.typecheck: References loaded... 724ms
[DEBG] res.typecheck: Types... 725ms
[DEBG] res.typecheck: Inheritance... 726ms
[DEBG] res.typecheck: Unmanaged methods... 727ms
[DEBG] res.typecheck: Type abuse... 727ms
[DEBG] res.typecheck: Checked assembly in 741ms
[DEBG] res.typecheck: References loaded... 882ms
[DEBG] res.typecheck: Types... 886ms
[DEBG] res.typecheck: Inheritance... 895ms
[DEBG] res.typecheck: Unmanaged methods... 896ms
[DEBG] res.typecheck: Type abuse... 896ms
[DEBG] res.typecheck: Checked assembly in 944ms
[DEBG] res.typecheck: Content.Shared: Verified IL in 764,4716ms
[DEBG] res.typecheck: References loaded... 1072ms
[DEBG] res.typecheck: Types... 1072ms
[DEBG] res.typecheck: Inheritance... 1079ms
[DEBG] res.typecheck: Unmanaged methods... 1080ms
[DEBG] res.typecheck: Type abuse... 1080ms
[DEBG] res.typecheck: Checked assembly in 1087ms
[DEBG] res.mod: Verified assemblies in 1098ms
[DEBG] res.mod: Loading module: '/Assemblies/Content.Shared.Database.dll'
[DEBG] res.mod: Loading module: '/Assemblies/Content.Shared.dll'
[DEBG] res.mod: Loading module: '/Assemblies/Content.Client.dll'
[DEBG] res.mod: DONE loading modules: 00:00:01.6691980
[DEBG] serialization: Skipping registering data definition for type Content.Shared.EntityConditions.EntityConditionEvent`1[T] since it is abstract or an interface
[DEBG] serialization: Skipping registering data definition for type Content.Shared.StatusIcon.StatusIconPrototype since it is abstract or an interface
[DEBG] serialization: Skipping registering data definition for type Content.Shared.DeviceLinking.DevicePortPrototype since it is abstract or an interface
[DEBG] serialization: Skipping registering data definition for type Content.Shared.Nutrition.EntitySystems.SatiationThresholds`1[T] since it is abstract or an interface
[ERRO] loc: [/Locale/en-US/replays.ftl]: For id:cmd-replay-toggleui-desc already exist entry of type: Message

[DEBG] res.preload: (Meta atlas 0) - cropped utilization: 97,33 %, fill percentage: 60,42 %
[DEBG] res.preload: Preloaded 3167 RSIs into 1 Atlas(es?) (27 not atlassed, 0 errored) in 00:00:04.5431014
[DEBG] res.preload: Preloading textures...
[DEBG] res.preload: Preloaded 881 textures (0 errored, 28 skipped) in 00:00:00.2147863
[INFO] szr: Serializer Types Hash: B1D137F046684D05A37B8503E1B4D063F551F721703FADBBF003B612FE3D1AEB
[INFO] xamlhotreload: code location: C:\warlock-ss14-build
[WARN] proto: Registering an ignored prototype Content.Shared.Maps.GameMapPrototype
[INFO] proto: Rebuilding entity prototype component cache took 513,23ms (22978 unique component mappings)
[INFO] client: Tickrate changed to: 30 on tick 1
[INFO] client: Tickrate changed to: 1 on tick 1
[DEBG] client: Runlevel changed to: Initialize
[ERRO] discord: Failed connection to discord-ipc-0. The operation has timed out.
[DEBG] style: Initializing Stylesheets...
[DEBG] style: Initialized 504 style rules in 00:00:00.0956554
[DEBG] root: Switching to state Content.Client.MainMenu.MainScreen
[DEBG] client: Runlevel changed to: Connecting
[DEBG] net: Attempting to connect to localhost port 1212
[DEBG] net: First attempt IP address is ::1, second attempt 127.0.0.1
[INFO] net: "::": "Socket bound to [::]:59858: True"
[INFO] net: "::": "Network thread started"
[DEBG] net: "[::1]:1212": Status changed to InitiatedConnect, reason: "user called connect"
[INFO] net: "0.0.0.0": "Socket bound to 0.0.0.0:59861: True"
[INFO] net: "0.0.0.0": "Network thread started"
[DEBG] net: "127.0.0.1:1212": Status changed to InitiatedConnect, reason: "user called connect"
[DEBG] net: "[::1]:1212": Status changed to Connected, reason: "Connected to B9442456AE10B697"
[INFO] net: "::": "Expanded Maximum Transmission Unit to: 1232 bytes"
[INFO] net: "0.0.0.0": "Shutdown requested"
[INFO] net: "0.0.0.0": "Shutting down..."
[DEBG] net: "127.0.0.1:1212": Status changed to Disconnected, reason: "Connection attempt failed"
[INFO] net: "0.0.0.0": "Shutdown complete"
[INFO] net: "::": "Initiated average roundtrip time to 156,14 ms Remote time is: 65,34738522695312"
[DEBG] net: Handshake completed, connection established.
[INFO] net: Received message name string table.
[INFO] net: Client completed transfer handshake.
[INFO] net: Client completed serializer handshake.
[INFO] clientplaytime: Current day: 18 Current Date: 2026-08-18
[INFO] cfg: Sending client info...
[WARN] eng: MainLoop: Cannot keep up!
[DEBG] client: Synchronized time base: 1: 00:00:00
[INFO] client: Tickrate changed to: 30 on tick 0
[INFO] client: Tickrate changed to: 1 on tick 0
[INFO] player: Changing local session from null to localhost@kalozhop.
[DEBG] admin: Have 24 commands available
[INFO] admin: Updated admin status: Not admin
[DEBG] client: Runlevel changed to: Connected
[INFO] clyde.oal: Set audio attenuation to LinearDistanceClamped
[INFO] clyde.oal: Set doppler factor to 1,00
[DEBG] clyde: Tile atlas took 00:00:00.0493513 to build
[DEBG] admin: Have 331 commands available
[INFO] admin: Updated admin status: True/Host/ADMIN|BAN|DEBUG|FUN|PERMISSIONS|SERVER|SPAWN|VAREDIT|MAPPING|LOGS|ROUND|QUERY|ADMINHELP|VIEWNOTES|EDITNOTES|MASSBAN|STEALTH|ADMINCHAT|PII|MODERATOR|ADMINWHO|NAMECOLOR|HOST
[INFO] state: Received Full GameState: to=1, sz=77710
[DEBG] job_requirements: Received role ban info: 0 job ban entries and 0 antag ban entries.
[INFO] state: Resetting all entity states to tick 1.
[DEBG] client: Runlevel changed to: InGame
[INFO] player: Attaching local player to Willow Altmann (7/n5123, MobHuman, localhost@kalozhop).
[DEBG] root: Switching to state Content.Client.Gameplay.GameplayState
[WARN] res: Loading raw texture inside RSI: "/Textures/Tiles/Planet/dirt.rsi/dirt.png". Refer to the RSI state instead of the raw PNG.
[INFO] player: Detaching local player from Willow Altmann (7/n5123, MobHuman).
[INFO] player: Attaching local player to Urist McPsi (1133/n5188, WarlockMobTechnomancer, localhost@kalozhop).
[ERRO] state: Added component WarlockExosuitWearer to entity Urist McPsi (1133/n5188, WarlockMobTechnomancer, localhost@kalozhop) while resetting predicted entities.
Stack trace:
   at System.Environment.get_StackTrace()
   at Robust.Client.GameStates.ClientGameStateManager.OnComponentAdded(AddedComponentEventArgs args) in C:\warlock-ss14-build\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 217
   at Robust.Shared.GameObjects.EntityManager.AddComponentInternal[T](EntityUid uid, T component, ComponentRegistration reg, Boolean overwrite, Boolean skipInit, MetaDataComponent metadata) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\GameObjects\EntityManager.Components.cs:line 408
   at Robust.Shared.GameObjects.EntityManager.AddComponentInternal[T](EntityUid uid, T component, Boolean overwrite, Boolean skipInit, MetaDataComponent metadata) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\GameObjects\EntityManager.Components.cs:line 346
   at Robust.Shared.GameObjects.EntityManager.AddComponent[T](EntityUid uid, T component, Boolean overwrite, MetaDataComponent metadata) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\GameObjects\EntityManager.Components.cs:line 320
   at Robust.Shared.GameObjects.EntityManager.AddComponent[T](EntityUid uid) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\GameObjects\EntityManager.Components.cs:line 250
   at Content.Shared._Warlock.Exosuits.WarlockExosuitSystem.Apply(Entity`1 ent, EntityUid wearer) in C:\warlock-ss14-build\Content.Shared\_Warlock\Exosuits\WarlockExosuitSystem.cs:line 100
   at Content.Shared._Warlock.Exosuits.WarlockExosuitSystem.OnEquipped(Entity`1 ent, GotEquippedEvent& args) in C:\warlock-ss14-build\Content.Shared\_Warlock\Exosuits\WarlockExosuitSystem.cs:line 68
   at Robust.Shared.GameObjects.EntityEventBus.<>c__DisplayClass57_0`2.<SubscribeLocalEvent>g__EventHandler|0(EntityUid uid, IComponent comp, Unit& ev) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 305
   at Robust.Shared.GameObjects.EntityEventBus.EntDispatch(EntityUid euid, Type eventType, Unit& args) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 573
   at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalEventCore(EntityUid uid, Unit& unitRef, Type type, Boolean broadcast) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 235
   at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalEvent[TEvent](EntityUid uid, TEvent args, Boolean broadcast) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 195
   at Robust.Shared.GameObjects.EntitySystem.RaiseLocalEvent[TEvent](EntityUid uid, TEvent args, Boolean broadcast) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\GameObjects\EntitySystem.cs:line 228
   at Content.Shared.Inventory.InventorySystem.OnEntInserted(EntityUid uid, InventoryComponent component, EntInsertedIntoContainerMessage args) in C:\warlock-ss14-build\Content.Shared\Inventory\InventorySystem.Equip.cs:line 72
   at Robust.Shared.GameObjects.EntityEventBus.<>c__DisplayClass54_0`2.<SubscribeLocalEvent>g__EventHandler|0(EntityUid uid, IComponent comp, Unit& ev) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 267
   at Robust.Shared.GameObjects.EntityEventBus.EntDispatch(EntityUid euid, Type eventType, Unit& args) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 573
   at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalEventCore(EntityUid uid, Unit& unitRef, Type type, Boolean broadcast) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 235
   at Robust.Shared.GameObjects.EntityEventBus.RaiseLocalEvent[TEvent](EntityUid uid, TEvent args, Boolean broadcast) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 195
   at Robust.Shared.GameObjects.EntitySystem.RaiseLocalEvent[TEvent](EntityUid uid, TEvent args, Boolean broadcast) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\GameObjects\EntitySystem.cs:line 228
   at Robust.Shared.Containers.SharedContainerSystem.Insert(Entity`3 toInsert, BaseContainer container, TransformComponent containerXform, Boolean force) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\Containers\SharedContainerSystem.Insert.cs:line 124
   at Robust.Client.GameObjects.ContainerSystem.HandleComponentState(EntityUid uid, ContainerManagerComponent component, ComponentHandleState& args) in C:\warlock-ss14-build\RobustToolbox\Robust.Client\GameObjects\EntitySystems\ContainerSystem.cs:line 202
   at Robust.Shared.GameObjects.EntityEventBus.<>c__DisplayClass56_0`2.<SubscribeLocalEvent>g__EventHandler|0(EntityUid uid, IComponent comp, Unit& ev) in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\GameObjects\EntityEventBus.Directed.cs:line 292
   at Robust.Client.GameStates.ClientGameStateManager.ResetPredictedEntities() in C:\warlock-ss14-build\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 703
   at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in C:\warlock-ss14-build\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 408
   at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in C:\warlock-ss14-build\RobustToolbox\Robust.Client\GameController\GameController.cs:line 617
   at Robust.Client.GameController.<>c__DisplayClass74_0.<StartupContinue>b__7(Object sender, FrameEventArgs args) in C:\warlock-ss14-build\RobustToolbox\Robust.Client\GameController\GameController.cs:line 290
   at Robust.Shared.Timing.GameLoop.Run() in C:\warlock-ss14-build\RobustToolbox\Robust.Shared\Timing\GameLoop.cs:line 248
   at Robust.Client.GameController.ContinueStartupAndLoop(DisplayMode mode) in C:\warlock-ss14-build\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 169
   at Robust.Client.GameController.GameThreadMain(DisplayMode mode) in C:\warlock-ss14-build\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 152
   at Robust.Client.GameController.<>c__DisplayClass118_0.<Run>b__0() in C:\warlock-ss14-build\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 111
   at System.Threading.Thread.StartCallback()
[ERRO] runtime: Caught exception in "ResetPredictedEntities"
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
   at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()
   at Robust.Client.GameStates.ClientGameStateManager.ResetPredictedEntities() in C:\warlock-ss14-build\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 667
   at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in C:\warlock-ss14-build\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 408
Unhandled exception. System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
   at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()