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SPP LegionV2 Year 2026.1 Update
Rodney Dangerfield: "I want to die peacefully in my sleep, like my grandfather, not screaming in terror like the passengers in his car."
------- WORLD CONFIG CHANGES
# Damage reduction cap - default 90 (90%)
# Set in percentage of damage reduction max desired, recommend 90-95
Solocraft.SpellAuraMode.Damage.Reduction.Cap = 90
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Other fixes -
Corrected some legendary drops from titan essence to correct specs
Drake Dealer - now responds properly
Silver mackeral item fixed @ Margoss fishing
Darkmoon fanny pack - loot fixed
Currency loot higher than 255 fixed in items, may affect more than just fanny pack
Add functionality for QuestScript objects for scripting ability expansion in both source and SmartQuest DB scripting
Dalaran - fix phasing error in log
Add book objects for teaching professions, replace any battleshop entries with books for main professions
AHBot Seller - revamped how it adds items, now much faster/smoother and spreads out variety.
Quality Learing Center update profession books
Overloaded Collar - conditions restricting use only in quest area
WoD Intro area - Guldan scene should no longer repeat constantly
Iron Horde Invasion - disabled deprecated quest, set correct quest level to chain
Orgrimmar - Removed unneeded dalaran portal
Heroic Cache / Bulging Heroic Cache - loot items now bound to conditions for class/spec
Conditions - fixed issue with checking if a player has learned a spell, and now includes looking up mounts. This should resolve repeated looting sea turtle mounts when you already learned it
Loot templates - some loot templates were not properly looking up conditions, should now be fixed
Ursoc's Lair - druid guardian artifact should no longer play the scene intro over and over
Voidrift vendor boxes - those that use them, many items set to vendor stack of 1 so prices are accurate
Repeating scenes playing - issue found that caused and fixed, in the event others as listed above were still an issue (mage frost artifact, etc)
Auras not removing visual when ended should be fixed
Monk Brewmaster riddle quests now can be turned in at static monkey king spawn (where teleported in), as well as get followup
Verified monkey king summons as expected when completing all 3 riddle quests
Maiden of Vigilance fight will no longer remove all auras from the player when Unstable Soul applied in Mythic raids
Crash fix for Shaman quest "Recharging the Blade"
Large cleanup for Ghostlands was sent in by someone who wished to remain anonymous
Alliance Garrison Cleanup -
- Migrant Workers NPCs now spawned in all Garrison levels, can upgrade to garrison level 2 without forcing this quest to be rewarded
- The Southern Wilds - now properly grouped (only 1 can be completed), and Caravan followup can be taken without issue
- Quest Looking for Help (fishing) now completes properly
- Fishing Shack now builds on turning in Anglin' in our Garrison (quest 36202 will need removed and go get it again if already completed in order to trigger building enablement)
- Weird Barracks in level 3 plot now removed
- Weird level 1 mine while in level 3 garrison removed
- Many plot objects now spawn objects/NPCs as intended - some still need work
- “Proving Your Worth” Fishing Quest (Garrison Fishing Shack unlock)
• Loot has been adjusted
• Items are now correctly marked as quest-only
- Arcane Trout
• Fishing loot is now properly flagged as quest-only
- Follower Fen Tao
• Added as a Garrison follower in Ashran
• Recruitment is now fully scripted
Quest https://www.wowhead.com/quest=34587/build-your-barracks
- should now auto complete if you're in garrison level 2 or 3 to resolve some issues
- Garrison plot remove duplicate NPCs for Barracks
- Garrison plots remove in construction/lumber mill static objects interfering with final building
- Garrison plot add missing Inn NPCs (for top left plot)
- Garrison plot move jewel crafting NPC to correct spot
Azsuna - Narthalas Academy -
- Some mini NPC interactions now setup
- Doors now locked until quest status complete
- Quest order fixed
- Quest "Dressing with Class" now has the hat fall off the mage in scripted event as intended
- Quest "Wanding 101" now has correct skill pop up for targets, as well as NPC interactions if you hit them
- Quest "Study Hall: Combat Research" now scripted
- Quest "Pop Quiz: Advanced Rune Drawing" now scripted
The core has had some old packages/dependencies removed (very old), and some updated. Most of you likely weren't seeing crashes, but on Hellgarve with more people it happens randomly. This should help resolve this.
As a result of removing one of the old packages, our testing saw some aura and NPC loading crashes that I think were being covered up previously, and now fixed.
OpenSSL will be updated, as well MySQL and Boost. As a result, you'll need to update MySQL but I'll give some more details on that later once things are verified running ok on Hellgarve.
Also, an old issue with the Hunter spell Misdirection has been fixed as part of this, which was causing an infinite recursion and stack overflow crash in some boss battles. Possibly related spells did as well, but untested.
Many instances of bad aura handling uncovered as a result, now fixed
Many instances of NPC behavior shown to be issues, now fixed
Fixed some attacker/spell effect loops from changing data while in the middle of processing
Fixed crash related to some faction checks
NPC escort AI scripting fixed some bad checks on player/group distance
Fixed crash related to the social/friends system.
Added safer aura update handling to prevent invalid client aura updates and server crash.
Fixed crash related to a Wise Mari fountain bounds issue in Temple of the Jade Serpent.
Fixed a Solocraft issue enabling scaling in Battlegrounds and Arenas.
Fixed PvP talent loading for older saved data and improved talent reapplication after spec changes.
Improved delayed packet safety for Loss of Control updates.
Added a World Quest unlock fix for characters who already completed Uniting the Isles.
Improved World Quest refresh for online players.
Fixed crash related to harden aura cleanup and client updates.
Keep waypoint paths stable across reloads - Adjusted waypoint reload handling so active creatures do not keep references to waypoint paths that were erased and recreated during reload.
This should prevent rare crashes when bots or active grids keep NPCs moving while waypoint data is reloaded or refreshed.
Refresh World Quest state for already-unlocked players - Adjusted the custom World Quest unlock handler so affected characters who already had the unlock completed now receive an immediate World Quest state refresh when that check runs, instead of remaining stuck until reconnection.
Fixed selection fallback - Corrected gossip selection fallback so script/AI-handled options are not accidentally passed through the default DB gossip path afterward.
Fixed Black Temple Supremus door progression - Corrected Black Temple progression so the main temple door after Supremus opens through the proper instance progression path.
Fixed Illidari Council loot credit - Adjusted Illidari Council event credit handling so the encounter correctly preserves loot eligibility and progression credit on the Council kill path.
- This also helps the scripted Council death flow keep player/group reward ownership instead of losing credit when the controller handles the final event state.
Fixed Illidan scripted death loot credit - Adjusted Illidan’s scripted death flow so player/group loot and kill credit are preserved before the encounter transitions into the final scripted death state.
• This covers damage coming from players, pets, or charmed units and prevents the final scripted handling from losing reward ownership.
Fixed NPC gossip menu state - Adjusted gossip menu initialization so scripted NPCs, including innkeepers and vendors, do not inherit stale or empty menu state from previous interactions. Fixed Solocraft Insurance Adjuster and Teleporter.
Fixed a crash related to item level checks when an item has missing template data.
Improved waypoint reload safety so active NPC/player movement paths use local snapshots instead of unsafe shared waypoint references.
Fixed a Nighthold/Gul'dan visual path case that could break when waypoint data was missing, empty, or reloaded.
Fixed trainer gossip option filtering so valid trainer options can show correctly while trainer access is still validated when opening the trainer list.
Fixed Illidan intro timing so the encounter state and summit doors update when combat starts, not during Akama's intro RP.
Fixed Teron Gorefiend encounter timing so the boss state starts only after a valid combat target is confirmed, not during the intro delay.
Fixed item update queue cleanup
Fixed an Argus the Unmaker issue where the encounter could reset during Phase 4 after players resurrected through Gift of the Lifebinder and interrupted End of All Things from range.
Fixed a World Quest map refresh issue where World Quest icons could disappear after map changes/teleports, such as using Dalaran Hearthstone or returning from a dungeon, until the player relogged (still WIP, sometimes not updating)
Fix faction on NPC kill based on player side - https://github.com/spp-issues/SPP-Legion-Issues/issues/869
Spider remove lower city faction - https://github.com/spp-issues/SPP-Legion-Issues/issues/881
Garrison herb garden (Alliance) level 3 missing objects added
Alliance architect table phase out until objective complete - https://github.com/spp-issues/SPP-Legion-Issues/issues/772
MFK module stop world spam when announce disabled
Fixed a Solo Queue / fake group issue where the Dungeon Finder minimap icon could remain stuck after completing a dungeon, preventing the player from queueing again until relog.
The LFG group is now kept until the player actually leaves/disbands after the final boss, preserving rewards and loot time.
Fixed Argus / Vindicaar same-map teleport handling so platform switches use a zone-map teleport path instead of moving the player before the target platform area is ready.
Fixed Vindicaar choose-platform spells so same-map teleport effects preserve the custom loading screen and route.
Fixed short taxi teleport paths so same-map taxi teleports preserve the destination orientation.
Prevented short taxi teleports from starting another teleport if the player is already being teleported.
Fixed taxi activation cases where taxi AI already triggered a teleport, preventing a second taxi teleport from running on top of it.
Added extra Argus / Vindicaar platform object and static transport grid loading so platform objects are available before player movement or local teleport cases such as Mage Blink.
Core update: Throne of the Four Winds
Added extra target grid loading before movement.
Forced instance visibility to max distance so large platform objects stay visible without increasing global instance visibility.
Refreshed wind/platform gameobjects after moving the player to the landing platform, reducing cases where the destination platform disappears or is not ready.
Shaman: Artifact Questline
Fixed "A Ring Unbroken" quest where the griphon may not register position and teleport the player to scenario
Core update: Garrison / Areas Updates
Added a narrow Ashran fallback for Draenor map 1116 when the normal area lookup returns 0.
Stormshield and Warspear now fall back to their correct pre area IDs instead of leaving the player in area / zone 0.
A lot of changes in map handling in Garrison zones so world quests/auras/mounts behave better
Fixed players falling through the Dalaran platform after teleport in Deadwind Pass during Legion introduction - taking In the Blink of an Eye.
Eonar helper relocated, announce helper when player in range.
Level 100/110 boosts - fix some equipment, players will be teleported to their capital city and auto logged out afterwards to refresh spells/items once logged back in.
Any account with 0 Battle Coins set to 1 Coin on login (if needed for Hardcore Mode access in the in-game store - services).
Transmogrify custom NPC - enable transmog with different item types (cloth vs plate), regardless of whether player can equip.
Fixed "A Curious Bloom" quest. Objects fixed so they're only phased in during the quest.
Fixed "Mahka's Plea" quest. Fixed POI so it shows on the map properly.
Fixed "Echoes of Agamaggan" quest. Objects fixed so they are only used by players who have the active quest.
Fixed "Speaking Their Language" quest. Fixed turn-in POI.
Fixed "#138" issue. NPCs changed to proper feign death aura.
Fixed "#143" issue. Fixed scaling.
Fixed "#142" issue. Fixed gossip, conditions to set based on quest completion.
Fixed "#140" issue. Enabled existing SmartAI scripting to be used.
Fixed "#141" issue. Area now marked as inn.
PVP prestige achievements should now apply for those who qualify.
Archaeology objects now spawn in front of the player.
Fixed a crash related to Greater Invisibility aura cleanup.
Fixed a crash related to group invite cleanup.
Fixed a crash during quest status lookup bounds checks.
Fixed a crash during item creation store results handling.
Fixed a crash related to item artifact template lookup.
Alliance Barracks Garrison level 1: Removed construction static object after barracks are built.
"Titanslayer" (ID : 513) is now properly rewarded once Argus defeated in Mythic, and achievement (ID : 12002) unlocked.
Fixed "The Nighthold: Talisman of the Shal'dorei" quest (all 3 versions for Normal/Heroic/Mythic). Completing the quest will now unlock the skip-door near the raid entrance inside for its respective difficulty. If unlocked on a higher level instance, it will automatically unlock for lower difficulties as well (e.g., Heroic unlocks for both Heroic and Normal/LFR raids).
Druids in Flight Form are now able to gather herbs, as long as they are resting on the ground.
Fixed "Thalkiel's Consumption" special artifact skill. It will no longer overflow damage in instances when Solocraft is active.
The Kurken- Remove invis aura
Sagefish school fix empty loot
Quest Fix NPC/objective behavior https://www.wowhead.com/quest=41148/dispensing-compassion
Quest Fix item drop https://www.wowhead.com/quest=29807/death-to-the-traitor-king
Ghostlands fix quest scaling - https://github.com/spp-issues/SPP-Legion-Issues/issues/911
Eonar set trigger NPCs with correct flags
Quest fix item drop/conditions https://www.wowhead.com/quest=38791/rethus-horn
During DH intro and Legion intro (both DH and non-DH), Kayn and Anduin should no longer disappear after the scene plays (so no more relogging to see the NPC). Better phasing for Anduin/guard duplicates, better phasing for Kayn on Mardum
Pally Ret Hidden Artifact skin - Sister Elda should now have the gossip option appear and combine the books if you have them (rest of the chain untested)
Arcway - Quest Buried Knowledge should be lootable in more instance difficulties
Vehicles - Holy has fixed these so when you have a speed change the vehicle doesn't come to a stop (goblin intro car for example)
Garrison/Class Hall followers - Holy fixed, upgrade items now properly apply, such as armor sets to bring them to xx ilevel. Not sure if these are supposed to "equip" on them, but it does change their ilevel as it is supposed to
NPC Health scaling - Holy fixed, many many moons ago I made a change to kill NPCs that had mismatched health with the client (thus the spam in world console about calling Kill()), and Holy has now set up a proper fix for this
Conversation objects can now work across the entire grid, shouldn't stop and restart if you move too far unless you're moving out of visual range of the NPC that is speaking. Not all creature text is conversation objects, but many are.
Premade groups no longer will expire, and you can continue running m+ without having to drop and re-add a premade group
DK Class hall - Adjust "The Fourth Horseman" quest level to match other quests in its range.
Argus the Unmaker now properly displays his final death spell cast bar, even after releasing spirit and resurrecting during the raid
Hidden Artifact unlock items will now consistently unlock the 6th bar on artifacts. Some were previously tied to mage tower quests
World Quests should also not update in the UI while in a flight path just because you happened to fly near one
Artifact shifting - as you fill out the traits and the artifact shifts/morphs to enable additional ones, this now happens properly without needing a relog
Seal of broken fate rolls for extra loot no longer gets stuck
Class Hall missions that fail no longer give credit if quest related, and no longer sieze up the UI upon re-opening the mission list
Quests will no longer have grey ? when actually completed