using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Mover : MonoBehaviour
{
public float speed = 2f;
void Start()
{
Destroy(gameObject, 5f);
}
void Update()
{
transform.position = (Vector2)transform.position + Vector2.down * (speed + GameController.gameSpeed) * Time.deltaTime;
}
}