using UnityEngine;
public class walk : MonoBehaviour
{
public float moveSpeed = 5f;
public float jumpForce = 10f;
public Transform groundCheck;
public float groundCheckRadius = 0.2f;
public LayerMask groundLayer;
private Rigidbody2D rb;
private bool isGrounded;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
float moveInput = Input.GetAxis("Horizontal");
rb.linearVelocity = new Vector2(moveInput * moveSpeed, rb.linearVelocity.y);
if (Input.GetKeyDown(KeyCode.Space))
{
rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpForce);
}
}
private void FixedUpdate()
{
isGrounded = Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, groundLayer);
}
}