using NUnit.Framework;
using System.Collections.Generic;
using UnityEngine;
public class Way : MonoBehaviour
{
[SerializeField] public List<Transform> waypoints = new List<Transform>();
public Transform GetNearestPoint(Vector3 playerPosition)
{
float minDistance = float.MaxValue;
Transform nearestPoint = null;
foreach (Transform waypoint in waypoints)
{
float distance = Vector3.Distance(playerPosition, waypoint.position);
if (distance < minDistance)
{
minDistance = distance;
nearestPoint = waypoint;
}
}
return nearestPoint;
}
public Transform GetNextpoint(Transform currentWaypoint)
{
int currentIndex = waypoints.IndexOf(currentWaypoint);
if (currentIndex < waypoints.Count - 1 && currentIndex >= 0)
{
return waypoints[currentIndex + 1];
}
return null;
}
}