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--[[
Комбинированный скрипт (с обходом античита Violence District) - ИСПРАВЛЕННАЯ ВЕРСИЯ:
• FOV: F1 – увеличить, F2 – уменьшить (локально, применяется каждый кадр, макс. 999)
• Dash: G – рывок вперёд, Delete – переключение дистанции (5 ↔ 10 ↔ 15 ↔ 20 ↔ 25 ↔ 30)
• Fullbright: End – включить/выключить (через Lighting + убирает туман и тени)
• Насыщенность: F5 – циклическое переключение (норма → насыщенно → очень насыщенно)
• NoFog: PgUp – включить/выключить (убирает туман, независимо от Fullbright)
• ESP: F8 – Killer Team (фиолетовый), Survival Team (розовый)
• Jump: V – прыжок (высота 15 студий)
• Heal: J – полное исцеление
• Screen Stretch: Y – включить/выключить растяжение экрана
--]]
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local player = Players.LocalPlayer
-- ===== Screen Stretch (растяжение экрана) =====
local stretchEnabled = false
local stretchConnection = nil
-- Таблица разрешений для растяжения
local resolutions = {
["1080x1080"] = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.35, 0, 0, 0, 1),
["1920x1080"] = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.65, 0, 0, 0, 1),
["2560x1440"] = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.8895, 0, 0, 0, 1)
}
local resolutionName = "1920x1080" -- Можно менять на другое разрешение
local resolution = resolutions[resolutionName]
local function applyStretch()
if not stretchEnabled then return end
local camera = Workspace.CurrentCamera
if camera then
camera.CFrame = camera.CFrame * resolution
end
end
local function toggleStretch()
stretchEnabled = not stretchEnabled
if stretchEnabled then
if stretchConnection then stretchConnection:Disconnect() end
stretchConnection = RunService.RenderStepped:Connect(applyStretch)
print("Растяжение экрана включено")
else
if stretchConnection then stretchConnection:Disconnect() end
stretchConnection = nil
print("Растяжение экрана выключено")
end
end
-- ===== Параметры FOV (локальные) =====
local step = 5
local minFov = 20
local maxFov = 999
local currentFov = 70
RunService.RenderStepped:Connect(function()
local camera = Workspace.CurrentCamera
if camera and camera.FieldOfView ~= currentFov then
camera.FieldOfView = currentFov
end
end)
local function changeFov(delta)
local camera = Workspace.CurrentCamera
if not camera then return end
currentFov = math.clamp(camera.FieldOfView + delta, minFov, maxFov)
print("FOV:", currentFov)
end
if Workspace.CurrentCamera then
currentFov = Workspace.CurrentCamera.FieldOfView
end
-- ===== Параметры рывка =====
local dashDistance = 5
local dashModes = {5, 10, 15, 20, 25, 30}
local dashModeIndex = 1
local dashKey = Enum.KeyCode.G
local function dash()
local character = player.Character
if not character then return end
local rootPart = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not rootPart or not humanoid or humanoid.Health <= 0 then return end
local direction = rootPart.CFrame.LookVector * dashDistance
local newPosition = rootPart.Position + direction
rootPart.CFrame = CFrame.new(newPosition) * (rootPart.CFrame - rootPart.Position)
end
local function nextDashDistance()
dashModeIndex = dashModeIndex % #dashModes + 1
dashDistance = dashModes[dashModeIndex]
print("Дистанция рывка:", dashDistance, "студий")
end
-- ===== Прыжок на V =====
local function superJump()
local character = player.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid or humanoid.Health <= 0 then return end
-- Проверяем, не в воздухе ли уже
if humanoid.FloorMaterial == Enum.Material.Air then return end
-- Сохраняем оригинальный JumpPower и устанавливаем высокий для прыжка
local originalJumpPower = humanoid.JumpPower
humanoid.JumpPower = 80
humanoid:Jump()
-- Возвращаем оригинальный JumpPower после прыжка
task.delay(0.1, function()
if humanoid and humanoid.Parent then
humanoid.JumpPower = originalJumpPower
end
end)
end
-- ===== Хилл до фула на J =====
local function healToFull()
local character = player.Character
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid or humanoid.Health <= 0 then return end
local maxHealth = humanoid.MaxHealth
local currentHealth = humanoid.Health
if currentHealth < maxHealth then
humanoid.Health = maxHealth
print("Исцелён до максимума")
-- Визуальный эффект исцеления
local root = character:FindFirstChild("HumanoidRootPart")
if root then
local healText = Instance.new("BillboardGui")
healText.Size = UDim2.new(0, 100, 0, 30)
healText.StudsOffset = Vector3.new(0, 3, 0)
healText.AlwaysOnTop = true
healText.Parent = root
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = "+" .. math.floor(maxHealth - currentHealth) .. " ❤️"
textLabel.TextColor3 = Color3.new(0, 1, 0)
textLabel.TextSize = 20
textLabel.Font = Enum.Font.GothamBold
textLabel.Parent = healText
task.delay(1.5, function()
if healText then healText:Destroy() end
end)
end
end
end
-- ===== Fullbright =====
local fullbrightEnabled = false
local originalLighting = {
Brightness = Lighting.Brightness,
Ambient = Lighting.Ambient,
OutdoorAmbient = Lighting.OutdoorAmbient,
FogEnd = Lighting.FogEnd,
FogStart = Lighting.FogStart,
FogColor = Lighting.FogColor,
GlobalShadows = Lighting.GlobalShadows
}
local function toggleFullbright()
fullbrightEnabled = not fullbrightEnabled
if fullbrightEnabled then
Lighting.Brightness = 2
Lighting.Ambient = Color3.new(1, 1, 1)
Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
Lighting.FogEnd = 9e9
Lighting.FogStart = 0
Lighting.GlobalShadows = false
print("Fullbright включён (туман и тени убраны)")
else
Lighting.Brightness = originalLighting.Brightness
Lighting.Ambient = originalLighting.Ambient
Lighting.OutdoorAmbient = originalLighting.OutdoorAmbient
Lighting.FogEnd = originalLighting.FogEnd
Lighting.FogStart = originalLighting.FogStart
Lighting.FogColor = originalLighting.FogColor
Lighting.GlobalShadows = originalLighting.GlobalShadows
print("Fullbright выключен")
end
end
-- ===== NoFog (отдельное управление туманом) =====
local noFogEnabled = false
local previousFogSettings = {
FogEnd = Lighting.FogEnd,
FogStart = Lighting.FogStart
}
local function toggleNoFog()
noFogEnabled = not noFogEnabled
if noFogEnabled then
previousFogSettings.FogEnd = Lighting.FogEnd
previousFogSettings.FogStart = Lighting.FogStart
Lighting.FogEnd = 9e9
Lighting.FogStart = 0
print("NoFog включён (туман убран)")
else
Lighting.FogEnd = previousFogSettings.FogEnd
Lighting.FogStart = previousFogSettings.FogStart
print("NoFog выключен")
end
end
-- ===== Насыщенность (ColorCorrection) =====
local colorCorrection
local saturationLevels = { 0, 1.5, 3 }
local currentSaturationIndex = 1
local function ensureColorCorrection()
if not colorCorrection or not colorCorrection.Parent then
colorCorrection = Lighting:FindFirstChildOfClass("ColorCorrectionEffect") or Instance.new("ColorCorrectionEffect")
colorCorrection.Name = "SecureColorCorrection"
colorCorrection.Parent = Lighting
end
colorCorrection.Saturation = saturationLevels[currentSaturationIndex]
colorCorrection.Brightness = 0
colorCorrection.Contrast = 0
end
task.spawn(function()
while true do
task.wait(3)
pcall(ensureColorCorrection)
end
end)
local function cycleSaturation()
currentSaturationIndex = currentSaturationIndex + 1
if currentSaturationIndex > #saturationLevels then
currentSaturationIndex = 1
end
ensureColorCorrection()
local names = { "Нормальная", "Насыщенная", "Очень насыщенная" }
print("Насыщенность:", names[currentSaturationIndex])
end
ensureColorCorrection()
-- ===== ESP (Killer Team - фиолетовый, Survival Team - розовый) =====
local espEnabled = false
local espHighlights = {}
-- Определение Killer Team по имени/команде
local function isKiller(targetPlayer)
if targetPlayer == player then return false end
local name = targetPlayer.Name:lower()
local teamName = targetPlayer.Team and targetPlayer.Team.Name:lower() or ""
-- Проверка по имени
local killerKeywords = {"killer", "убийца", "маньяк", "зомби", "монстр", "monster", "demon", "дьявол", "devil"}
for _, keyword in ipairs(killerKeywords) do
if name:find(keyword) or teamName:find(keyword) then
return true
end
end
return false
end
local function getPlayerColor(targetPlayer)
if isKiller(targetPlayer) then
return Color3.fromRGB(180, 100, 255) -- Фиолетовый
else
return Color3.fromRGB(255, 100, 200) -- Розовый
end
end
local function updatePlayerESP(targetPlayer)
local character = targetPlayer.Character
if not character or targetPlayer == player then
if espHighlights[targetPlayer] then
espHighlights[targetPlayer]:Destroy()
espHighlights[targetPlayer] = nil
end
return
end
local highlight = espHighlights[targetPlayer]
local color = getPlayerColor(targetPlayer)
if not highlight then
highlight = Instance.new("Highlight")
highlight.Name = "ESP_Highlight"
highlight.FillColor = color
highlight.OutlineColor = color
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = character
espHighlights[targetPlayer] = highlight
else
if highlight.FillColor ~= color then
highlight.FillColor = color
highlight.OutlineColor = color
end
if highlight.Parent ~= character then
highlight.Parent = character
end
end
end
local function refreshESP()
if not espEnabled then
for target, highlight in pairs(espHighlights) do
highlight:Destroy()
end
espHighlights = {}
return
end
for _, targetPlayer in ipairs(Players:GetPlayers()) do
updatePlayerESP(targetPlayer)
end
end
local function setupESP()
Players.PlayerAdded:Connect(function(newPlayer)
newPlayer.CharacterAdded:Connect(function()
task.wait(0.5)
updatePlayerESP(newPlayer)
end)
if newPlayer.Character then
task.wait(0.5)
updatePlayerESP(newPlayer)
end
newPlayer:GetPropertyChangedSignal("Name"):Connect(function()
updatePlayerESP(newPlayer)
end)
end)
Players.PlayerRemoving:Connect(function(leavingPlayer)
if espHighlights[leavingPlayer] then
espHighlights[leavingPlayer]:Destroy()
espHighlights[leavingPlayer] = nil
end
end)
for _, targetPlayer in ipairs(Players:GetPlayers()) do
targetPlayer:GetPropertyChangedSignal("Name"):Connect(function()
updatePlayerESP(targetPlayer)
end)
if targetPlayer.Team then
targetPlayer.Team:GetPropertyChangedSignal("Name"):Connect(function()
updatePlayerESP(targetPlayer)
end)
end
end
player.CharacterAdded:Connect(function()
task.wait(0.5)
refreshESP()
end)
end
setupESP()
refreshESP()
-- ===== Обработчик клавиш =====
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
local key = input.KeyCode
if key == Enum.KeyCode.F1 then
changeFov(step)
elseif key == Enum.KeyCode.F2 then
changeFov(-step)
elseif key == Enum.KeyCode.Delete then
nextDashDistance()
elseif key == dashKey then
dash()
elseif key == Enum.KeyCode.V then
superJump()
elseif key == Enum.KeyCode.J then
healToFull()
elseif key == Enum.KeyCode.End then
toggleFullbright()
elseif key == Enum.KeyCode.F5 then
cycleSaturation()
elseif key == Enum.KeyCode.PageUp then
toggleNoFog()
elseif key == Enum.KeyCode.F8 then
espEnabled = not espEnabled
refreshESP()
print("ESP " .. (espEnabled and "включён" or "выключен"))
elseif key == Enum.KeyCode.Y then
toggleStretch()
print("Screen Stretch " .. (stretchEnabled and "включён" or "выключен"))
end
end)
print("Скрипт загружен. F1/F2 – FOV (макс. 999), G – рывок, Delete – дистанция, V – прыжок, J – исцеление, End – Fullbright, F5 – насыщенность, PgUp – NoFog, F8 – ESP (Killer - фиолетовый, Survival - розовый), Y – растяжение экрана.")