Загрузка данных
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../SquadGame/Plugins/OffworldCore/Squad/Content
Paths=../../../SquadGame/Plugins/OffworldCore/Systems/Modding/Content
Paths=../../../SquadGame/Plugins/OffworldCore/ThirdParty/DiscordRPC/Content
Paths=../../../SquadGame/Plugins/OffworldCore/ThirdParty/SteelSeriesGameSense/Content
Paths=../../../SquadGame/Plugins/OffworldCore/Systems/SQWater/Content
Paths=../../../SquadGame/Plugins/OffworldCore/Systems/ODKBazaar/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../SquadGame/Plugins/ODKAnalyticsProvider/Content
Paths=../../../SquadGame/Plugins/ODKCore/Content
Paths=../../../SquadGame/Plugins/PrefabTool/Content
Paths=../../../SquadGame/Plugins/Expansions/BlackCoast/Content
Paths=../../../SquadGame/Plugins/Expansions/Harju/Content
Paths=../../../SquadGame/Plugins/Expansions/Haiyan/Content
Paths=../../../SquadGame/Plugins/Expansions/EastAsia/Content
Paths=../../../SquadGame/Plugins/Expansions/SanxianIslands/Content
Paths=../../../SquadGame/Plugins/Expansions/Aussie/Content
Paths=../../../SquadGame/Plugins/Expansions/Saaremaa/Content
Paths=../../../SquadGame/Plugins/PlayerEnvironmentInteraction/Content
Paths=../../../SquadGame/Plugins/FSR2/Content
Paths=../../../SquadGame/Plugins/Editor/ThirdParty/BlockoutToolsPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../SquadGame/Plugins/ImpostorBaker/Content
Paths=../../../SquadGame/Plugins/MaterialLayerLibrary/Content
Paths=../../../SquadGame/Plugins/OffworldCore/Systems/ODKAssetReferenceTrace/Content
Paths=../../../SquadGame/Plugins/OffworldCore/Systems/ODKPythonHelpers/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/MotoSynth/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../SquadGame/Plugins/OffworldCore/Systems/SQOnlineServices/Content
Paths=../../../SquadGame/Plugins/OnlineSubsystemRedpointEOS/Content
Paths=../../../SquadGame/Plugins/DLSS/Content
Paths=../../../SquadGame/Plugins/Expansions/MijinHighway/Content
Paths=../../../SquadGame/Plugins/Al_Basrah/Content
Paths=../../../SquadGame/Plugins/XESS/Content
[Internationalization]
Culture=en-US
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
AudioDevice=HD 206 (Realtek(R) Audio)
[SystemSettings]
r.TonemapperGamma=4.2
foliage.DensityScale=0.1
foliage.LODDistanceScale=0
foliage.LODDistanceScaleGrass=0
foliage.DiscardDataOnLoad=1
foliage.MinimumScreenSize=100
foliage.ForceLOD=0
foliage.OnlyLOD=0
foliage.MinLOD=0
foliage.OverestimateLOD=0
foliage.MaxOcclusionQueriesPerComponent=1
foliage.MaxTrianglesToRender=0
foliage.MinVertsToSplitNode=10000000000000000000000000000000000000000000000000000000000000
grass.Enable=0
grass.DisableDynamicShadows=1
grass.DensityScale=0
grass.CullDistanceScale=0.1
grass.CullSubsections=1
grass.MaxAsyncTasks=0
grass.MaxUpdateFrequency=1
grass.TickInterval=10
grass.DiscardDataOnLoad=1
grass.GuardBandDiscardMultiplier=-1
grass.MaxCreatePerFrame=0
r.StaticMeshLODDistanceScale=1
r.SkeletalMeshLODRadiusScale=0.25
r.MipMapLODBias=0
r.StaticMeshLODBias=15
r.SpeedTreeLODBias=15
r.LandscapeLODBias=15
r.SkeletalMeshLODBias=1
r.ParticleLODBias=15
r.LandscapeLOD0DistributionScale=0.5
r.LandscapeLODDistributionScale=0.5
r.ViewDistance=0
r.ViewDistanceScale=0.1
r.ViewDistanceScale.ApplySecondaryScale=0
r.ViewDistanceScale.FieldOfViewAffectsHLOD=0
r.Tonemapper.Quality=0
r.DefaultFeature.AmbientOcclusion=0
r.DefaultFeature.AmbientOcclusionStaticFraction=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionMipLevelFactor=1
r.AmbientOcclusionMaxQuality=0
r.AmbientOcclusionRadiusScale=0.1
r.AmbientOcclusionStaticFraction=0
r.AmbientOcclusion.Method=0
r.AmbientOcclusion.AsyncComputeBudget=4
r.AmbientOcclusion.Compute.Smooth=0
r.AOQuality=0
r.AOGlobalDistanceField=0
r.AOApplyToStaticIndirect=0
r.AOMaxViewDistance=1
r.AOGlobalDFResolution=8
r.AOSampleSet=1
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r.DistanceFieldAO=0
r.DepthOfFieldQuality=0
r.LensFlareQuality=0
r.DefaultFeature.MotionBlur=0
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r.FastBlurThreshold=0
r.BlurGBuffer=0
r.GBufferFormat=0
r.Filter.SizeScale=0.1
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.Bloom.Cross=0.4
r.Bloom.HalfResolutionFFT=0
r.DepthOfField.MaxSize=0
r.DOF.Gather.AccumulatorQuality=0
r.DOF.Gather.PostfilterMethod=1
r.DOF.Gather.EnableBokehSettings=0
r.DOF.Gather.RingCount=3
r.DOF.Scatter.ForegroundCompositing=0
r.DOF.Scatter.BackgroundCompositing=0
r.DOF.Scatter.EnableBokehSettings=0
r.DOF.Scatter.MaxSpriteRatio=0.04
r.DOF.Recombine.Quality=0
r.DOF.TemporalAAQuality=0
r.DOF.Kernel.MaxForegroundRadius=0.006
r.FilmGrain=0
r.ParticleLightQuality=0
r.AlsoUseSphereForFrustumCull=1
r.EmitterSpawnRateScale=0
r.ParticleMinTimeBetweenTicks=16
r.Decal.FadeDurationScale=0.5
r.Decal.FadeScreenSizeMult=1
r.Decal.StencilSizeThreshold=0
r.ForceSceneHasDecals=1
r.FreeSkeletalMeshBuffers=0
r.DoPrepareDistanceFieldSceneAfterRHIFlush=1
r.DistanceFields.MaxPerMeshResolution=8
r.DistanceFields.ParallelAtlasUpdate=1
r.DistanceFields.ForceMaxAtlasSize=1
r.DistanceFields.AtlasSizeZ=1024
r.DistanceFields.AtlasSizeXY=512
r.GenerateMeshDistanceFields=0
r.EyeAdaptationQuality=0
r.DBuffer=0
r.LPV.RSMResolution=0
r.chaos.ReflectionCaptureStaticSceneOnly=1
r.MinScreenRadiusForCSMDepth=0.01
r.MinScreenRadiusForDepthPrepass=0.03
r.DoTiledReflections=0
r.ReflectionEnvironment=0
r.ReflectionEnvironmentLightmapMixLargestWeight=10000
r.ParallelShadow=0
r.ParallelShadowsNonWholeScene=0
r.AllowLandscapeShadows=0
r.AllowPointLightCubemapShadows=0
r.ContactShadows=0
r.ContactShadows.NonShadowCastingIntensity=0
r.HLOD.DistanceScale=0.1
r.HLOD.ForceDisableCastDynamicShadow=1
r.CapsuleShadows=0
r.CapsuleShadowsFullResolution=0
r.DFShadowQuality=0
r.DFDistanceScale=0.001
r.DFFullResolution=0
r.DFShadowScatterTileCulling=1
r.DistanceFieldShadowing=0
r.HeightFieldShadowing=0
r.HFShadowQuality=0
r.HeightfieldGlobalIllumination=0
r.Shadow.MinResolution=2
r.Shadow.WholeSceneShadowCacheMb=8
r.Shadow.ResolutionScaleZeroDisablesSm=0
r.Shadow.Denoiser=0
r.Shadow.Preshadows=0
r.Shadow.CachedShadowsCastFromMovablePrimitives=0
r.Shadow.PerObject=0
r.Shadow.CacheWholeSceneShadows=1
r.Shadow.CacheWPOPrimitives=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.CSM.TransitionScale=0
r.Shadow.TransitionScale=60
r.Shadow.CSMDepthBias=20.0
r.Shadow.DistanceScale=0.1
r.Shadow.MaxCSMResolution=8
r.Shadow.MaxNumFarShadowCascades=0
r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame=2
r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame=4
r.Shadow.MaxResolution=8
r.Shadow.OcclusionCullCascadedShadowMaps=0
r.Shadow.PointLightDepthBias=0.02
r.Shadow.PointLightSlopeScaleDepthBias=3
r.Shadow.RadiusThreshold=0.24
r.Shadow.SpotLightTransitionScale=60
r.CapsuleDirectShadows=0
r.CapsuleIndirectShadows=0
r.Shadow.FilterMethod=0
r.Shadow.PreShadowResolutionFactor=0.5
r.Shadow.ForceSingleSampleShadowingFromStationary=1
r.Shadow.FarShadowDistanceOverride=0
r.Shadow.FarShadowStaticMeshLODBias=0
r.Shadow.WholeSceneShadowUnbuiltInteractionThreshold=0
r.Cache.LightingCacheMovableObjectAllocationSize=0
r.DiffuseFromCaptures=0
r.DisableLODFade=0
r.Cache.DrawDirectionalShadowing=0
r.Cache.DrawInterpolationPoints=0
r.Cache.DrawLightingSamples=0
r.Cache.SampleTransitionSpeed=0
r.Fog=0
r.FogDensity=0
r.VolumetricFog=0
r.VolumetricFog.GridPixelSize=16
r.VolumetricFog.GridSizeZ=64
r.VolumetricFog.Jitter=1
r.VolumetricFog.TemporalReprojection=1
r.VolumetricFog.HistoryWeight=0.95
r.VolumetricFog.HistoryMissSupersampleCount=1
r.VolumetricFog.InverseSquaredLightDistanceBiasScale=1
r.VolumetricFog.LightFunction.Resolution=8
r.VolumetricFog.LightFunction.LightFunctionCount=0
r.VolumetricCloud.DisableCompute=0
r.VolumetricCloud.EnableAerialPerspectiveSampling=0
r.VolumetricCloud.EnableAtmosphericLightsSampling=0
r.VolumetricCloud.EnableDistantSkyLightSampling=0
r.VolumetricCloud.EnableLocalLightsSampling=0
r.VolumetricCloud.HighQualityAerialPerspective=0
r.VolumetricCloud.Shadow.SampleAtmosphericLightShadowmap=0
r.VolumetricCloud.Shadow.SampleAtmosphericLightShadowmap=0
r.VolumetricCloud.ShadowMap=0
r.VolumetricCloud.ShadowMap.SpatialFiltering=0
r.VolumetricCloud.SkyAO.MaxResolution=8
r.VolumetricCloud.SkyAO=0
r.VolumetricCloud.SkyAO.Filtering=0
r.ParallelTranslucency=1
r.SeparateTranslucency=0
r.TranslucencyVolumeBlur=0
r.MinRoughnessOverride=0
r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
r.TranslucencyLightingVolume=0
r.TranslucencyLightingVolumeDim=0
r.HighQualityLightMaps=0
r.AllowSimpleLights=0
r.SimpleDynamicLighting=0
r.MinScreenRadiusForLights=0.06
r.LightMaxDrawDistanceScale=0.1
r.LightPropagationVolume=0
r.DoInitViewsLightingAfterPrepass=0
r.NormalMapsForStaticLighting=0
r.DefaultFeature.LightUnits=0
r.Atmosphere=0
r.LightShafts=0
r.LightShaftAllowTAA=1
r.LightShaftQuality=0
r.LightShaftFirstPassDistance=0.08
r.LightShaftRenderToSeparateTranslucency=0
r.LightShaftDownSampleFactor=2
r.LightShaftBlurPasses=2
r.SkyAtmosphere.DistantSkyLightLUT=1
r.SkyAtmosphere.FastSkyLUT=1
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SupportSkyAtmosphereAffectsHeightFog=0
r.SkyAtmosphere.SampleLightShadowmap=0
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
r.SkyAtmosphere.MultiScatteringLUT.HighQuality=0
r.SkyLightingQuality=1
r.SkylightIntensityMultiplier=1
r.AllowGlobalClipPlane=0
r.MaxAnisotropy=16
r.VT.MaxAnisotropy=4
r.RefractionQuality=0
r.SSR.Quality=0
r.SSR.MaxRoughness=-1
r.SSR.HalfResSceneColor=1
r.SSR.Temporal=0
r.SSS.Quality=0
r.SSS.SampleSet=0
r.SSS.Checkerboard=1
r.SSS.HalfRes=1
r.SSS.Scale=1
r.SSGI.Enable=0
r.SSGI.Quality=0
r.SSGI.HalfRes=1
r.SSGI.LeakFreeReprojection=1
r.PostProcessAllowBlendModes=1
r.DetailMode=0
r.MaterialQualityLevel=0
r.SupportMaterialLayers=0
r.SupportAnisotropicMaterials=0
r.AnisotropicMaterials=0
r.SubsurfaceScattering=0
r.PostProcessAAQuality=5
r.TemporalAASamples=4
r.TemporalAAFilterSize=0.7
r.TemporalAACurrentFrameWeight=0.2
r.RenderTargetPool.AllowMultipleAliasingDiscardsPerFrame=0
r.RenderTargetPool.TransientAliasingMode=2
r.MSAACount=0
r.CreateShadersOnLoad=1
r.SceneRenderTargetResizeMethod=0
r.SceneRenderTargetResizeMethodForceOverride=0
r.HZBOcclusion=0
r.AllowOcclusionQueries=1
r.Shaders.Optimize=1
r.ShaderPipelineCache.StartupMode=3
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.ReportPSO=1
r.ShaderPipelineCache.GameFileMaskEnabled=0
r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
r.ShaderPipelineCache.BatchSize=50
r.XGEShaderCompile=1
r.XGEShaderCompile.Mode=1
r.XGEShaderCompile.Xml.BatchGroupSize=256
r.XGEShaderCompile.Xml.BatchSize=16
r.XGEShaderCompile.Xml.JobTimeout=0.500000
r.UseClusteredDeferredShading=0
r.GPUParticle.Simulate=1
r.GTSyncType=1
r.OneFrameThreadLag=1
r.NumBufferedOcclusionQueries=1
r.D3D11.UseAllowTearing=1
r.D3D12.UseAllowTearing=1
r.MorphTarget.Mode=1
r.UseFastIntersect=1
r.ShaderPipelineCache.BatchTime=2
r.ShaderPipelineCache.BackgroundBatchTime=0
r.TiledDeferredShading=0
r.CompileShadersForDevelopment=0
r.MaxQualityMode=0
r.Shaders.FastMath=1
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.UseAsyncShaderPrecompilation=1
r.TargetPrecompileFrameTime=13
r.PredrawBatchTime=13
r.AccelPredrawBatchTime=0
r.AccelTargetPrecompileFrameTime=0
r.Water.EnableShallowWaterSimulation=0
r.Water.EnableUnderwaterPostProcess=0
r.Water.SingleLayer.ShadersSupportDistanceFieldShadow=0
r.Water.SingleLayer.UnderwaterFog=0
r.Water.SingleLayer.UnderwaterFogWhenCameraIsAboveWater=0
r.Water.SingleLayerWater.SupportCloudShadow=0
r.Water.SingleLayer.Reflection=0
r.Water.SingleLayer.RefractionDownsampleFactor=2
r.Water.SingleLayer.SSR=0
r.Water.SingleLayer.SSRTAA=0
r.Water.WaterMesh.LODScaleBias=-0.5
r.Water.WaterMesh.LODCountBias=0
r.Water.WaterMesh.LODMorphEnabled=0
r.Water.WaterMesh.TessFactorBias=-1
r.Water.SingleLayer.TiledComposite=1
r.Water.SingleLayer.DepthPrepass=0
r.UniformBufferPooling=1
r.DrawRectangleOptimization=1
r.EarlyZPassMovable=1
r.EarlyZPass=2
r.EarlyZPassOnlyMaterialMasking=1
r.ClearCoatNormal=0
r.IrisNormal=0
r.HairStrands.SkyLighting=1
r.HairStrands.Enable=0
r.TessellationAdaptivePixelsPerTriangle=999999
r.DiffuseIndirect.Denoiser=1
r.AmbientOcclusion.Denoiser=1
r.ReflectionCaptureSupersampleFactor=1
r.Reflections.Denoiser.TemporalAccumulation=0
r.Reflections.Denoiser=0
r.SSR.ExperimentalDenoiser=0
r.D3D12.GPUCrashDebuggingMode=0
r.gpucrash.collectionenable=0
r.GPUCrashDebugging=0
r.ShaderDevelopmentMode=0
r.NGX.LogLevel=0
r.VolumetricRenderTarget.PreferAsyncCompute=1
r.SimpleForwardShading=1
r.Shadow.UseGS=0
p.AnimDynamics=0
p.AnimDynamicsWind=0
p.RigidBodyNode=0
p.ClothPhysics=0
s.ForceGCAfterLevelStreamedOut=0
s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
s.AsyncLoadingThreadEnabled=1
s.AsyncLoadingTimeLimit=4
s.LevelStreamingActorsUpdateTimeLimit=4
s.UnregisterComponentsTimeLimit=4
s.AsyncLoadingUseFullTimeLimit=0
s.IoDispatcherCacheSizeMB=256
s.LevelStreamingComponentsRegistrationGranularity=1
s.LevelStreamingComponentsUnregistrationGranularity=1
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s.MinBulkDataSizeForAsyncLoading=0
s.PriorityAsyncLoadingExtraTime=0
s.PriorityLevelStreamingActorsUpdateExtraTime=0
gc.LowMemory.MemoryThresholdMB=400
gc.TimeBetweenPurgingPendingKillObjects=30
gc.NumRetriesBeforeForcingGC=5
gc.MinDesiredObjectsPerSubTask=20
D3D12.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
niagara.CreateShadersOnLoad=1
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ShowFlag.PreviewShadowsIndicator=0
ShowFlag.DynamicShadows=0
ShowFlag.ShadowFrustums=0
ShowFlag.AmbientOcclusion=0
ShowFlag.AntiAliasing=0
ShowFlag.Atmosphere=0
ShowFlag.AudioRadius=0
ShowFlag.BSP=0
ShowFlag.BSPSplit=0
ShowFlag.BSPTriangles=0
ShowFlag.BillboardSprites=0
ShowFlag.Brushes=0
ShowFlag.BuilderBrush=0
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ShowFlag.Decals=0
ShowFlag.DeferredLighting=0
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ShowFlag.DirectLighting=0
ShowFlag.DirectionalLights=0
ShowFlag.DistanceCulledPrimitives=0
ShowFlag.DistanceFieldAO=0
ShowFlag.Editor=0
ShowFlag.EyeAdaptation=0
ShowFlag.LOD=0
ShowFlag.Landscape=0
ShowFlag.LargeVertices=0
ShowFlag.LensFlares=0
ShowFlag.LevelColoration=0
ShowFlag.LightComplexity=0
ShowFlag.LightInfluences=0
ShowFlag.LpvLightingOnly=0
ShowFlag.MeshEdges=0
ShowFlag.MotionBlur=0
ShowFlag.OverrideDiffuseAndSpecular=0
ShowFlag.Paper2DSprites=0
ShowFlag.Pivot=0
ShowFlag.PointLights=0
ShowFlag.PostProcessMaterial=0
ShowFlag.PostProcessing=0
ShowFlag.PrecomputedVisibility=0
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ShowFlag.SkeletalMeshes=0
ShowFlag.SkyLighting=0
ShowFlag.Snap=0
ShowFlag.Specular=0
ShowFlag.StationaryLightOverlap=0
ShowFlag.StereoRendering=0
ShowFlag.TemporalAA=0
ShowFlag.TestImage=0
ShowFlag.TextRender=0
ShowFlag.TexturedLightProfiles=0
ShowFlag.Tonemapper=0
ShowFlag.VectorFields=0
ShowFlag.VertexColors=0
ShowFlag.Vignette=0
ShowFlag.VisualizeAdaptiveDOF=0
ShowFlag.VisualizeBuffer=0
ShowFlag.VisualizeDOF=0
ShowFlag.VisualizeDistanceFieldAO=0
ShowFlag.VisualizeHDR=0
ShowFlag.VisualizeLPV=0
ShowFlag.VisualizeLightCulling=0
ShowFlag.VisualizeMotionBlur=0
ShowFlag.VisualizeOutOfBoundsPixels=0
ShowFlag.VisualizeSSR=0
ShowFlag.VisualizeSenses=0
ShowFlag.VolumeLightingSamples=0
ShowFlag.Wireframe=0
fShadowDistance=1.0000
fDirShadowDistance=1.0000
iShadowMapResolution=1
uiShadowFilter=1
uiOrthoShadowFilter=1
fBlendSplitDirShadow=1.0000
iMaxFocusShadows=0
fShadowBiasScale=1.0000
iDirShadowSplits=1
bDrawShadows=0
r.TextureStreaming=1
r.Streaming.HLODStrategy=2
r.Streaming.FullyLoadUsedTextures=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.MaxTempMemoryAllowed=50
r.Streaming.MinLevelRenderAssetScreenSize=100
r.Streaming.MipCalculationEnablePerLevelList=1
r.Streaming.MinMipForSplitRequest=0
r.Streaming.HiddenPrimitiveScale=0.5
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.NumStaticComponentsProcessedPerFrame=4
r.Streaming.UseMaterialData=1
r.Streaming.UseNewMetrics=1
r.Streaming.UsePerTextureBias=1
r.Streaming.PoolSize=200
r.RenderTargetPoolMin=200
r.Streaming.MipBias=2
r.Streaming.MaxNumTexturesToStreamPerFrame=5
r.Streaming.EnableOptionalMips=0
r.Streaming.Boost=0
r.Streaming.MaxHiddenPrimitiveViewBoost=1.5
r.Streaming.UseFixedPoolSize=0
r.Streaming.PoolSize.Minimum=-1
r.Streaming.PoolSize.MinimumFreeMemory=-1
r.Streaming.PoolSizeForMeshes=-1
r.Streaming.MaxEffectiveScreenSize=0
r.Streaming.MaxTextureUVDensity=1
r.Streaming.LimitPoolSizeToVRAM=1
FX.MaxCPUParticlesPerEmitter=0
FX.MaxGPUParticlesSpawnedPerFrame=1
fx.MaxNiagaraCPUParticlesPerEmitter=0
fx.MaxNiagaraGPUParticlesSpawnPerFrame=1
fx.NiagaraAllowGPUParticles=0
fx.AllowCulling=1
fx.GPUCollisionDepth=49
[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1
[Core.Log]
Global=off
[/Script/Engine.Engine]
bSmoothFrameRate=0
bPauseOnLossOfFocus=0
bUseFixedFrameRate=0
[TextureStreaming]
PoolSizeVRAMPercentage=80
[Audio]
UnfocusedVolumeMultiplier=0.100000