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   if(newkeys == KEY_CROUCH)
   {
       // print("[eq]");
       if(IsPlayerInRangeOfPoint(playerid,  10.0, 562.388244,963.125244,1001.000000))
       {
          if(!IsPlayerInVehicle(playerid, GetPlayerOwnableCar(playerid))) return SendClientMessage(playerid, -1, ""USC"Вы должны быть за рулем своего автомобиля");
          new veh;
          new rand = random(sizeof(gViezd));
		  new vehicleID = GetPlayerVehicleID(playerid);
		  for(new i = 0; i < MAX_PLAYERS; i++)
		  {
          if(IsPlayerInVehicle(i, vehicleID))

          SetPlayerVirtualWorld(i, 0);
          SetPlayerInterior(i, 0);
          SetCameraBehindPlayer(i);
          }
          veh = GetPlayerOwnableCar(playerid);
          SetVehiclePos(veh, gViezd[rand][0],gViezd[rand][1],gViezd[rand][2]);
          SetVehicleZAngle(veh, 0.5455);
          SetVehicleVirtualWorld(veh, 0);
          SetPlayerVirtualWorld(playerid, 0);
          SetCameraBehindPlayer(playerid);
          LinkVehicleToInterior(veh,0);
          SetPlayerInterior(playerid,0);
          return true;
       }
   }
   
    if(newkeys == KEY_CROUCH)
    {
        if((IsPlayerInRangeOfPoint(playerid, 2.5, pos_tuning [ 0 ] [ 0 ], pos_tuning [ 0 ] [ 1 ], pos_tuning [ 0 ] [ 2 ])
		|| IsPlayerInRangeOfPoint(playerid, 2.5, pos_tuning [ 1 ] [ 0 ], pos_tuning [ 1 ] [ 1 ], pos_tuning [ 1 ] [ 2 ])
		|| IsPlayerInRangeOfPoint(playerid, 2.5, pos_tuning [ 2 ] [ 0 ], pos_tuning [ 2 ] [ 1 ], pos_tuning [ 2 ] [ 2 ])
		|| IsPlayerInRangeOfPoint(playerid, 2.5, pos_tuning [ 3 ] [ 0 ], pos_tuning [ 3 ] [ 1 ], pos_tuning [ 3 ] [ 2 ])) && GetPlayerState(playerid) == 2) // Заехать в тюнинг
		{
		    if(!IsPlayerInVehicle(playerid, GetPlayerOwnableCar(playerid))) return SendClientMessage(playerid, -1, ""USC"Вы должны быть за рулем своего автомобиля");
            //if(GetVehicleFreeSeat(GetPlayerVehicleID(playerid)) == -1) return SendClientMessage(playerid, COLOR_WHITE, !"{afafaf}Для начала высадите всех пассажиров.");

		    //SetPVarInt(playerid, "playerTune", 1);
			//SetVehiclePos(GetPlayerOwnableCar(playerid), 2503.1333, 1503.7999, 1498.1379);
			//SetVehicleZAngle(GetPlayerOwnableCar(playerid), 0.1546);

			SetCameraBehindPlayer(playerid);
			//LinkVehicleToInterior(GetPlayerOwnableCar(playerid), 1);
			//SetVehicleVirtualWorld(GetPlayerOwnableCar(playerid), playerid + 1);
			//SetPlayerInteriorEx(playerid, 1);
			//SetPlayerVirtualWorldEx(playerid, playerid + 1);

			//Dialog(playerid, 450, DIALOG_STYLE_LIST, ""SERVER"Автосервис", "1. Перекрасить элементы\n2. Установить нитро\n3. Установить цвет фар\n4. Установить диски\n5. Новый размер кoлес\n6. Лаунч-контроль", "Далее", "Назад");
            ShowTuneShowPlayerDialog(playerid);
			//TogglePlayerControllable(playerid, false);
			return true;
		}
		}

	if(PRESSED(KEY_NO))
		callcmd::no(playerid, "");

	if(PRESSED(KEY_YES))
		callcmd::yes(playerid, "");

	/*if(newkeys & KEY_SPRINT && newkeys & KEY_JUMP)
	{
		if(!IsPlayerInAnyVehicle(playerid))
		{
			if(times[playerid] == true)
				{
					SetTimerEx("AntiBH",1000,false,"i",playerid);
			}
		}
	}*/

	if(IsPlayerInAnyVehicle(playerid))
	{
		if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
		{
			/*
			new pedal_type = PEDAL_TYPE_NONE;

			if(PRESSED(KEY_SPRINT) && !PRESSED(KEY_JUMP))
				pedal_type = PEDAL_TYPE_GAS;

			else if(PRESSED(KEY_JUMP) && !PRESSED(KEY_SPRINT))
				pedal_type = PEDAL_TYPE_BRAKE;

			else if(RELEASED(KEY_SPRINT) || RELEASED(KEY_JUMP))
				pedal_type = PEDAL_TYPE_NONE;

			player_press_pedal[playerid] = pedal_type;
			*/

			if(GetPlayerSettingData(playerid, S_VEH_CONTROL) == SETTING_TYPE_ON)
			{
				if(PRESSED(KEY_HANDBRAKE | KEY_FIRE)) // правый ctrl
				{
					if(GetPlayerOwnableCar(playerid) != INVALID_VEHICLE_ID)
					{
						callcmd::lock(playerid, "1");
					}
				}
				if(PRESSED(KEY_ACTION))
				{
					callcmd::l(playerid, "");
				}
				if(PRESSED(KEY_FIRE))
				{
					callcmd::e(playerid, "");
				}
				if(PRESSED(KEY_ANALOG_UP)) // num 8
				{
					callcmd::b(playerid, "");
				}
				if(PRESSED(KEY_ANALOG_DOWN)) // num 2
				{
					callcmd::i(playerid, "");
				}
				if(PRESSED(KEY_ANALOG_LEFT)) // num 4
				{
					callcmd::sl(playerid, "");
				}
				if(PRESSED(KEY_ANALOG_RIGHT)) // num 6
				{
					callcmd::alarm(playerid, "");
				}
			}

			if(PRESSED(KEY_SUBMISSION))
			{
				if(!IsPlayerInVehicle(playerid, GetPlayerOwnableCar(playerid)))
				{
					new job_car = GetPlayerJobCar(playerid);
					if(IsPlayerInVehicle(playerid, job_car))
					{
						new action_type = GetVehicleData(job_car, V_ACTION_TYPE);
						new car_type = (action_type - VEHICLE_ACTION_TYPE_BUS_DRIVER) + 1;

						new job_id = GetPlayerJob(playerid);
						if(job_id == car_type)
						{
							switch(job_id)
							{
								case JOB_BUS_DRIVER:
								{
									if(IsPlayerInJob(playerid))
									{
										Dialog
										(
											playerid, DIALOG_END_JOB, DIALOG_STYLE_MSGBOX,
											"{FFCD00}Диспетчер автопарка",
											"{FFFFFF}Вы уверены что хотите завершить рабочий день?",
											"Да", "Нет"
										);
									}
									else
									{
										Dialog
										(
											playerid, DIALOG_BUS_ROUTE_COST, DIALOG_STYLE_INPUT,
											"{FFCD00}Стоимость проезда",
											"{FFFFFF}Сколько будет стоить проезд?\n"\
											"Укажите цену от 0 до 100 рублей",
											"Далее", "Отмена"
										);
									}
								}
								case 6:
								{
									if(IsPlayerInJob(playerid))
									{
										Dialog
										(
											playerid, DIALOG_END_JOB, DIALOG_STYLE_MSGBOX,
											"{FFCD00}Диспетчер таксопарка",
											"{FFFFFF}Вы уверены что хотите завершить рабочий день?",
											"Да", "Нет"
										);
									}
									else
									{
										Dialog
										(
											playerid, DIALOG_TAXI_NAME, DIALOG_STYLE_INPUT,
											"{FFCD00}Название такси",
											"{FFFFFF}Придумайте название для вашего такси\n"\
											"Максимальная длина 15 символов\n\n"\
											"Если вы не хотите как-то называться\n"\
											"нажмите кнопку \"Пропустить\"",
											"Далее", "Пропустить"
										);
									}
								}
								case JOB_MECHANIC:
								{
									if(IsPlayerInJob(playerid))
									{
										Dialog
										(
											playerid, DIALOG_END_JOB, DIALOG_STYLE_MSGBOX,
											"{FFCD00}Автомеханик",
											"{FFFFFF}Вы уверены что хотите завершить рабочий день?",
											"Да", "Нет"
										);
									}
									else
									{
										Dialog
										(
											playerid, DIALOG_MECHANIC_START_JOB, DIALOG_STYLE_MSGBOX,
											"{FFCD00}Диспетчер",
											"{FFFFFF}Вы хотите начать работу автомеханика?",
											"Да", "Нет"
										);
									}
								}
								case JOB_TRUCKER:
								{
									if(IsPlayerInJob(playerid))
									{
										Dialog
										(
											playerid, DIALOG_END_JOB, DIALOG_STYLE_MSGBOX,
											"{FFCD00}Диспетчер автопарка",
											"{FFFFFF}Вы уверены что хотите завершить рабочий день?",
											"Да", "Нет"
										);
									}
									else
									{
										Dialog
										(
											playerid, DIALOG_TRUCKER_START_JOB, DIALOG_STYLE_MSGBOX,
											"{FFCD00}Дальнобойщик",
											"{FFFFFF}Вы хотите начать работу дальнобойщика?",
											"Да", "Нет"
										);
									}
								}
							}
						}
					}
				}
				else callcmd::car(playerid, "");
			}
			if(HOLDING(KEY_CROUCH))
			{
				CallLocalFunction("CheckNearestGate", "i", playerid);
			}
			if(newkeys == KEY_CROUCH)
			{
				// print("[eq]");
				if(IsPlayerInRangeOfPoint(playerid,  10.0, -0.2940,2006.1187,1554.2031) && GetPlayerInHouse(playerid) == GetPlayerHouse(playerid) && GetPlayerState(playerid) == 2)
		        {
		        	new houseid = GetPlayerHouse(playerid);
		            SetVehiclePos
		            (
		                GetPlayerOwnableCar(playerid), 
		                GetHouseData(houseid, H_CAR_POS_X),
		                GetHouseData(houseid, H_CAR_POS_Y),
		                GetHouseData(houseid, H_CAR_POS_Z)
		            ); 
		            SetVehicleZAngle(GetPlayerOwnableCar(playerid), GetHouseData(houseid, H_CAR_ANGLE));
		            SetCameraBehindPlayer(playerid);
		            LinkVehicleToInterior(GetPlayerOwnableCar(playerid),0);
		            SetPlayerInterior(playerid,0);
		            SetPlayerVirtualWorld(playerid,0);
		            SetVehicleVirtualWorld(GetPlayerOwnableCar(playerid), 0);
		            return true;
		        }
			}
		}
	}
	else
	{
		if(PRESSED(KEY_FIRE))
		{
			if(GetPlayerData(playerid, P_SNACK))
			{
				/*SetPlayerData(playerid, P_SNACK, false);

				SetPlayerHealthEx(playerid, 25.0, true);
				GameTextForPlayer(playerid, "~g~~h~+25 hp", 2500, 6);

				ApplyAnimationEx(playerid, "FOOD", "EAT_Chicken", 4.0, 0, 0, 0, 0, 0, 0);*/
				//SetTimerEx("T_RemovePlayerAttachedObject", 3000, false, "ii", playerid, A_OBJECT_SLOT_HAND);
			}
			if(GetPlayerData(playerid, P_DRINK_STEP) >= 1)
			{
				AddPlayerData(playerid, P_DRINK_STEP, -, 1);
				if(!GetPlayerData(playerid, P_DRINK_STEP))
				{
					SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
				}
			}
		}
/*		if(PRESSED(KEY_SPRINT))
		{
			if(IsPlayerUseAnim(playerid))
			{
				ClearPlayerUseAnim(playerid);
			}

			if(GetPlayerData(playerid, P_REALTOR_TYPE) != REALTOR_TYPE_NONE)
			{
				new businessid = GetPlayerInBiz(playerid);
				if(businessid != -1)
				{
					new type = GetBusinessData(businessid, B_INTERIOR);
					new interior = GetBusinessInteriorInfo(type, BT_ENTER_INTERIOR);

					//HidePlayerWaitPanel(playerid);
					TogglePlayerSpectating(playerid, false);

					if(GetPlayerData(playerid, P_REALTOR_TYPE) == REALTOR_TYPE_BIZ)
					{
						PlayerTeleportInit(playerid, 331.0103, 662.5683, 49.7290, 67.7277);
						SetPlayerPosEx(playerid, 331.0103, 662.5683, 49.7290, 67.7277, interior, businessid + 255, false);
					}
					else
					{
						PlayerTeleportInit(playerid, 160.7020, 745.5962, 25.8272, 159.1750);
						SetPlayerPosEx(playerid, 160.7020, 745.5962, 25.8272, 159.1750, interior, businessid + 255, false);
					}
				}
				SetPlayerData(playerid, P_REALTOR_TYPE, REALTOR_TYPE_NONE);
			}
		}*/
		if(PRESSED(KEY_WALK))
		{
			if(GetPlayerInHouse(playerid) != -1)
			{
				new houseid = GetPlayerInHouse(playerid);
				if(GetHouseData(houseid, H_IMPROVEMENTS) > 5)
				{
					Dialog
					(
						playerid, DIALOG_ACTION_EXIT_HOUSE, DIALOG_STYLE_LIST,
						"{FFCC00}Выход",
						"1. Улица\n\
						2. Гараж",
						"Далее", "Закрыть"
					);
					return 1;
				}
				else
					ExitPlayerFromHouse(playerid, 3.0);
			}
			
			else if(GetPlayerData(playerid, P_IN_HOTEL_ROOM) != -1)
			{
				ExitPlayerFromHotelRoom(playerid);
			}
			
			if(IsPlayerInRangeOfPoint(playerid, 2.0, -109.4100,968.7141,12.3526))
			{
  				ShowPlayerQuestMenu(playerid);
			}
			if(IsPlayerInRangeOfPoint(playerid, 2.0, 1802.2566,2513.8135,15.8725))
			{
  				ShowPlayerQuestMenu(playerid);
			}
			/*if(IsPlayerInRangeOfPoint(playerid, 2.0, 1886.5671,2032.1482,17.3037))
			{
				Dialog
				(
					playerid, DIALOG_QUEST_23, DIALOG_STYLE_LIST,
					"{FFCD00}Квестовый персонаж",
					"- Историческая викторина {ce325b}[Квест]\n"\
					"- Помощь в празднике {ce325b}[Квест]\n"\
					"- Срочная помощь {ce325b}[Сюжетная линия]",
					"Выбрать", "Закрыть"
		 		);
				return 1;
			}*/

			if(IsPlayerInRangeOfPoint(playerid, 3.0, 609.434875,1729.022583,12.078809))
			{
				Dialog
				(
					playerid, DIALOG_CONTENER1, DIALOG_STYLE_MSGBOX,
					"{FFCD00}Может выпасть:",
					"- Аптечки\n"\
					"- Ремонтные комлекты\n"\
					"- Аксессуар на спину\n"\
					"- Пачка денег\n"\
					"- Сертификат на опыт\n"\
					"- Любое оружие",
					"Выбрать", "Закрыть"
				);
				
				//return 1;
			}
			if(IsPlayerInRangeOfPoint(playerid, 3.0, 617.468688,1729.151977,12.078809))
			{
				Dialog
				(
					playerid, DIALOG_CONTENER2, DIALOG_STYLE_MSGBOX,
					"{FFCD00}Может выпасть:",
					"- Одежда работника ДПС\n"\
					"- Одежда генирала армии\n"\
					"- Одежда снегурочки\n"\
					"- Одежда 'Илья'\n"\
					"- Одежда генирала ФСБ\n"\
					"- Одежда работника медицинской службы",
					"Понятно", "Закрыть"
				);
				//return 1;
			}
			if(IsPlayerInRangeOfPoint(playerid, 100.0, 2035.7643,1416.3625,999.7344))
			{
				new bedid = -1;

				for(new i; i < sizeof g_med_bed_pos; i++)
				{
					if(!IsPlayerInRangeOfPoint(playerid, 1.5, g_med_bed_pos[i][0], g_med_bed_pos[i][1], g_med_bed_pos[i][2])) continue;
					bedid = i;
					break;
				}

				if(bedid == -1) return 1;
				else if(GetPlayerData(playerid, P_OCCUPIED_BED) != -1) return SendClientMessage(playerid, 0xCECECEFF, "Вы уже заняли койку");
				else if(GetPlayerHealthEx(playerid) >= 95.0)
				{
					return SendClientMessage(playerid, 0xCECECEFF, "Вы не нуждаетесь в лечении");
				}
				else if(g_med_bed_used[bedid]) return SendClientMessage(playerid, 0xCECECEFF, "Эта койка занята");

				else
				{
					SetPlayerData(playerid, P_OCCUPIED_BED, bedid);

					g_med_bed_used[bedid] = true;

					new fmt_msg[200];

					format(fmt_msg, sizeof fmt_msg, "{FF5252}« Занятая больничная койка »\n{FF5252}|{ffffff}Номер койки: %d\n{ffffff}Пациент: {FF5252}%s\n{ffffff}Подойдите ближе и введите {FF5252}/medbed", bedid + 1, GetPlayerNameEx(playerid));
					UpdateDynamic3DTextLabelText(g_med_bed_label[bedid], 0xFFFFFFEE, fmt_msg);

					format(fmt_msg, sizeof fmt_msg, "Вы заняли койку №%d. В зависимости от состояния здоровья лечение может занять время", bedid + 1);
					SendClientMessage(playerid, 0x66CC00FF, fmt_msg);

					SendClientMessage(playerid, -1, "Чтобы выписаться подойдите к врачу или выйдите за пределы больницы");
				}
			}

/*			if(GetPlayerNearestATM(playerid) != -1)
			{
				ShowPlayerATMDialog(playerid);
			}*/
			if(GetPlayerInHouse(playerid) != -1)
			{
				new houseid = GetPlayerInHouse(playerid);
				if(GetHouseData(houseid, H_IMPROVEMENTS) >= 1)
				{
					ExitPlayerFromHouse(playerid, 1.1);
				}
			}

	/*		if(GetPlayerData(playerid, P_LAST_PICKUP) != -1)
			{
				new pickupid = GetPlayerData(playerid, P_LAST_PICKUP);
				new action_id = GetPickupInfo(pickupid, P_ACTION_ID);

				if(IsPlayerInRangeOfPoint(playerid, 1.7, GetPickupInfo(pickupid, P_POS_X), GetPickupInfo(pickupid, P_POS_Y), GetPickupInfo(pickupid, P_POS_Z)))
				{
					switch(GetPickupInfo(pickupid, P_ACTION_TYPE))
					{

					}
				}
			}
		*/
			if(GetPlayerData(playerid, P_IN_HOTEL_ROOM) != -1)
			{
				ExitPlayerFromHotelRoom(playerid);
			}
		}
		if(PRESSED(KEY_HANDBRAKE | KEY_WALK))
		{
			new targetid = GetPlayerTargetPlayer(playerid);
			//new targetid = playerid;

			if(targetid != INVALID_PLAYER_ID && !GetPlayerWeapon(playerid))
			{
				SetPlayerData(playerid, P_TARGET_ID, targetid);

				new fmt_str[64];
				format(fmt_str, sizeof fmt_str, "{FFCD00}Действия (%s)", GetPlayerNameEx(targetid));

				Dialog
				(
					playerid, DIALOG_ACTION, DIALOG_STYLE_LIST,
					fmt_str,
					"1. Приветствие\n\
					2. Показать паспорт\n\
					3. Показать лицензии\n\
					4. Показать навыки",
					"Выбрать", "Закрыть"
				);
			}
		}
		if(PRESSED(KEY_HANDBRAKE))
		{
			if(GetPVarInt(playerid, "have_jerrican") == 1 && GetPlayerSpeed(playerid) == 0.0)
			{
				new vehicleid = GetNearestVehicleID(playerid, 2.3);
				if(vehicleid != INVALID_VEHICLE_ID)
				{
					SetPVarInt(playerid, "jerrican_fill_car", vehicleid);

					Dialog
					(
						playerid, DIALOG_JERRICAN_FILL_CAR, DIALOG_STYLE_MSGBOX,
						"{6699FF}Канистра",
						"{FFFFFF}Вы хотите заправить этот транспорт с канистры?",
						"Да", "Нет"
					);
				}
			}
		}
		if(PRESSED(KEY_CTRL_BACK | KEY_HANDBRAKE))
		{
			if(GetPlayerOwnableCar(playerid) != INVALID_VEHICLE_ID)
			{
				callcmd::car(playerid, "");
			}
		}
		else if(PRESSED(KEY_CTRL_BACK))
		{
			CallLocalFunction("cmd_trunk", "i", playerid);
		}
	}
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

new EngineNotifyTimer[MAX_PLAYERS]; // чтобы уведомление не спамилось
new EngineNotifyShown[MAX_PLAYERS];

public OnPlayerUpdate(playerid)
{
    if(ShowCoords[playerid])
 {
    new Float:x, Float:y, Float:z, Float:fa, str[80]; // Увеличил размер str до 80
    GetPlayerPos(playerid, x, y, z);
    GetPlayerFacingAngle(playerid, fa); // Получаем угол поворота

    format(str, sizeof(str), "X: %.2f  Y: %.2f  Z: %.2f  A: %.2f", x, y, z, fa);
    PlayerTextDrawSetString(playerid, CoordsTD[playerid], str);
 }


	FixBugMoneyMinus(playerid);
	SetPlayerData(playerid, P_AFK_TIME, 0);
	
	new string[50];
	new string2[50];
	
	// Постоянная синхронизация для пассажиров
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
    {
        new vehicleid = GetPlayerVehicleID(playerid);
        new seatid = GetPlayerVehicleSeat(playerid);

        if(vehicleid != LastVehicle[playerid] || seatid != LastSeat[playerid])
        {
            PutPlayerInVehicle(playerid, LastVehicle[playerid], LastSeat[playerid]);
            ApplyAnimation(playerid, "PED", "CAR_SIT", 4.1, 0, 0, 0, 1, 0, 1);
        }
    }
    return 1;


	// format(string, sizeof(string), "X%d", Config[sDonPower]);
	// format(string2, sizeof(string2), "%d/1000",Iter_Count(Player));
	// PlayerTextDrawSetString(playerid, logo_PTD[playerid][0], string);
	// PlayerTextDrawSetString(playerid, logo_PTD[playerid][1], string2);

	if(IsPlayerDriver(playerid))
	{
		new keys, gas_brake, left_right;

		GetPlayerKeys(playerid, keys, gas_brake, left_right);

		// SendClientMessage(playerid, -1, IntToString(gas_brake));

		new pedal_type = PEDAL_TYPE_NONE;

		if((keys & KEY_SPRINT) && !(keys & KEY_JUMP || keys & KEY_HANDBRAKE))
			pedal_type = PEDAL_TYPE_GAS;

		else if(keys & KEY_JUMP && !(keys & KEY_SPRINT || keys & KEY_HANDBRAKE))
			pedal_type = PEDAL_TYPE_BRAKE;

		player_press_pedal[playerid] = pedal_type;
	}

static player_check_tick[MAX_PLAYERS];

if(GetTickCount() - player_check_tick[playerid] > 3000)
{
    player_check_tick[playerid] = GetTickCount();
    
    if(GetPlayerOwnableCar(playerid) != INVALID_VEHICLE_ID)
    {
        new vehicleid = GetPlayerOwnableCar(playerid);
        new Float:x, Float:y, Float:z;
        GetVehiclePos(vehicleid, x, y, z);
        
        // Проверяем, находится ли игрок рядом с машиной
        if(IsPlayerInRangeOfPoint(playerid, 5.0, x, y, z) && !IsPlayerInAnyVehicle(playerid))
        {
            // Проверяем, закрыта ли машина
            if(GetVehicleParam(vehicleid, V_LOCK) == 1)
            {
                // ? ПОКАЗЫВАЕМ ТОЛЬКО ЕСЛИ ЕЩЁ НЕ ПОКАЗЫВАЛИ
                if(!player_unlock_notif_shown[playerid])
                {
                    ShowNotificationLaird(playerid, 4, 6, OFFER_UNLOCK_CAR, vehicleid, "Открыть двери автомобиля", ">>");
                    player_unlock_notif_shown[playerid] = true;
                }
            }
            else
            {
                // ? МАШИНА ОТКРЫТА - СБРАСЫВАЕМ ФЛАГ
                player_unlock_notif_shown[playerid] = false;
            }
        }
        else
        {
            // ? ИГРОК УШЁЛ ОТ МАШИНЫ - СБРАСЫВАЕМ ФЛАГ
            player_unlock_notif_shown[playerid] = false;
        }
    }
    else
    {
        // ? НЕТ МАШИНЫ - СБРАСЫВАЕМ ФЛАГ
        player_unlock_notif_shown[playerid] = false;
    }
}


	/*
	new current_weapon = GetPlayerWeapon(playerid);

	if(current_weapon != GetPVarInt(playerid, "current_weapon"))
	{
		OnPlayerChangeWeapon(playerid, current_weapon);

		SetPVarInt(playerid, "current_weapon", current_weapon);
	}
	*/
	if(GetPlayerTempJobCheckAnim(playerid))
	{
		new anim_index = GetPlayerAnimationIndex(playerid);

		/*
			new fmt_str[32];

			format(fmt_str, sizeof fmt_str, "index: %d", anim_index);
			SendClientMessage(playerid, 0xCECECEFF, fmt_str);
		*/

		switch(GetPlayerTempJob(playerid))
		{
			case TEMP_JOB_LOADER:
			{
				if(!GetPlayerSex(playerid))
				{
					if(!(anim_index == 259 || anim_index == 1189 || anim_index == 1224))
					{
						anim_index = -1;
					}
				}