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import cv2
import mss
import numpy as np
import pydirectinput
import time
print("ИИ-ШТУРМОВИК С СИСТЕМОЙ ВИРТУАЛЬНОГО БАМПЕРА ЗАПУЩЕН! Жду входа в бой...")
# Твои идеальные размеры захвата экрана
monitor = {"top": 0, "left": 0, "width": 650, "height": 370}
# ИДЕАЛЬНАЯ ЦВЕТОВАЯ ПАЛИТРА ИЗ ТВОИХ СКРИНШОТОВ (HSV)
lower_green = np.array([35, 50, 50])
upper_green = np.array([85, 255, 255])
lower_blue = np.array([90, 50, 50])
upper_blue = np.array([130, 255, 255])
lower_red1 = np.array([0, 100, 100])
upper_red1 = np.array([10, 255, 255])
lower_red2 = np.array([160, 100, 100])
upper_red2 = np.array([180, 255, 255])
ATTACK_JOYSTICK_X = 570
ATTACK_JOYSTICK_Y = 240
with mss.mss() as sct:
is_moving_forward = False
wall_avoid_mode = False
wall_avoid_start_time = 0
avoid_direction = 'a'
while True:
screenshot = sct.grab(monitor)
frame = np.array(screenshot)
frame = cv2.cvtColor(frame, cv2.COLOR_BGRA2BGR)
hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
# Получаем контуры ХП
mask_g = cv2.inRange(hsv, lower_green, upper_green)
mask_r1 = cv2.inRange(hsv, lower_red1, upper_red1)
mask_r2 = cv2.inRange(hsv, lower_red2, upper_red2)
mask_r = cv2.bitwise_or(mask_r1, mask_r2)
contours_g, _ = cv2.findContours(mask_g, cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE)
contours_r, _ = cv2.findContours(mask_r, cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE)
in_battle = len(contours_g) > 0 or len(contours_r) > 0
if not in_battle:
if is_moving_forward:
pydirectinput.keyUp('w')
is_moving_forward = False
pydirectinput.keyUp('a')
pydirectinput.keyUp('d')
cv2.imshow("AI Vision - Waiting for Battle", frame)
if cv2.waitKey(1) & 0xFF == ord('q'):
break
continue
me_x, me_y = None, None
enemy_detected = False
enemy_x, enemy_y = None, None
screen_center_x = 650 // 2
screen_center_y = 370 // 2
closest_dist = 99999
# 1. Находим себя
for contour in contours_g:
if cv2.contourArea(contour) > 120:
x, y, w, h = cv2.boundingRect(contour)
if w > h * 2.5 and w < h * 5.5:
dist = abs(x + w//2 - screen_center_x) + abs(y + h//2 - screen_center_y)
if dist < closest_dist:
closest_dist = dist
me_x, me_y = x + w//2, y + h//2
# 2. Находим врага
closest_enemy_dist = 99999
for contour in contours_r:
if cv2.contourArea(contour) > 120:
x, y, w, h = cv2.boundingRect(contour)
if w > h * 2.5 and w < h * 5.5:
enemy_detected = True
ex, ey = x + w//2, y + h//2
if me_x is not None:
e_dist = np.sqrt((ex - me_x)**2 + (ey - me_y)**2)
if e_dist < closest_enemy_dist:
closest_enemy_dist = e_dist
enemy_x, enemy_y = ex, ey
# --- СИСТЕМА ВИРТУАЛЬНОГО БАМПЕРА СТЕН ---
if me_x is not None and me_y is not None:
# Сканируем маленькую зону прямо НАД головой Кольта (на 40 пикселей выше полоски ХП)
# Если там стена/вода — в этой зоне будет много резких контуров или теней
bumper_y_start = max(0, me_y - 50)
bumper_y_end = max(0, me_y - 15)
bumper_x_start = max(0, me_x - 25)
bumper_x_end = min(650, me_x + 25)
# Вырезаем зону бампера для анализа краев (Canny)
bumper_zone = frame[bumper_y_start:bumper_y_end, bumper_x_start:bumper_x_end]
if bumper_zone.size > 0:
gray_bumper = cv2.cvtColor(bumper_zone, cv2.COLOR_BGR2GRAY)
edges = cv2.Canny(gray_bumper, 50, 150)
edge_count = np.sum(edges > 0)
# Рисуем рамку бампера на экране для наглядности (Желтая — свободно, Фиолетовая — стена!)
if edge_count > 80 and not wall_avoid_mode:
print("⚠️ БАМПЕР: Обнаружено препятствие (Стена/Вода)! Меняю курс!")
wall_avoid_mode = True
wall_avoid_start_time = time.time()
avoid_direction = 'a' if me_x > screen_center_x else 'd'
pydirectinput.keyUp('w')
is_moving_forward = False
# Подсвечиваем бампер на видео
color = (255, 0, 255) if wall_avoid_mode else (0, 255, 255)
cv2.rectangle(frame, (bumper_x_start, bumper_y_start), (bumper_x_end, bumper_y_end), color, 2)
# --- МАНЕВРИРОВАНИЕ И АТАКA ---
if enemy_detected and me_x is not None:
if wall_avoid_mode:
if time.time() - wall_avoid_start_time < 0.5:
pydirectinput.keyDown(avoid_direction)
else:
pydirectinput.keyUp(avoid_direction)
wall_avoid_mode = False
else:
if not is_moving_forward:
pydirectinput.keyDown('w')
is_moving_forward = True
# КИБЕРСПОРТИВНОЕ ПРИЦЕЛИВАНИЕ
dx = enemy_x - me_x
dy = enemy_y - me_y
distance = np.sqrt(dx**2 + dy**2)
if distance > 0:
aim_click_x = int(ATTACK_JOYSTICK_X + (dx / distance) * 45)
aim_click_y = int(ATTACK_JOYSTICK_Y + (dy / distance) * 45)
pydirectinput.moveTo(ATTACK_JOYSTICK_X, ATTACK_JOYSTICK_Y)
pydirectinput.mouseDown()
pydirectinput.moveTo(aim_click_x, aim_click_y)
pydirectinput.mouseUp()
pydirectinput.press('f')
pydirectinput.press('e')
else:
if is_moving_forward:
pydirectinput.keyUp('w')
is_moving_forward = False
pydirectinput.keyUp('a')
pydirectinput.keyUp('d')
cv2.imshow("AI Vision - Anti-Wall Battle Mode", frame)
if cv2.waitKey(1) & 0xFF == ord('q'):
pydirectinput.keyUp('w')
pydirectinput.keyUp('a')
pydirectinput.keyUp('d')
break
cv2.destroyAllWindows()
print("Бот остановлен.")