using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpeedTrigger : MonoBehaviour
{
public float speedFactor = 2.5f;
void OnTriggerEnter(Collider other)
{
//Увеличение скорости бега игрока
other.GetComponent<FirstPersonMovement>().runSpeed *= speedFactor;
}
void OnTriggerExit(Collider other)
{
//Уменьшение скорости бега игрока
other.GetComponent<FirstPersonMovement>().runSpeed /= speedFactor;
}
}