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--[[---------------------------------------------------------------------------
HUD ConVars
---------------------------------------------------------------------------]]
local ConVars = {}
local HUDWidth
local HUDHeight
local Color = Color
local CurTime = CurTime
local cvars = cvars
local DarkRP = DarkRP
local draw = draw
local GetConVar = GetConVar
local hook = hook
local IsValid = IsValid
local Lerp = Lerp
local localplayer
local math = math
local pairs = pairs
local ScrW, ScrH = ScrW, ScrH
local SortedPairs = SortedPairs
local string = string
local surface = surface
local table = table
local timer = timer
local tostring = tostring
local plyMeta = FindMetaTable("Player")
local colors = {}
colors.black = color_black
colors.blue = Color(0, 0, 255, 255)
colors.brightred = Color(200, 30, 30, 255)
colors.darkred = Color(0, 0, 70, 100)
colors.darkblack = Color(0, 0, 0, 200)
colors.gray1 = Color(0, 0, 0, 155)
colors.gray2 = Color(51, 58, 51,100)
colors.red = Color(255, 0, 0, 255)
colors.white = color_white
colors.white1 = Color(255, 255, 255, 200)
local function ReloadConVars()
ConVars = {
background = {0,0,0,100},
Healthbackground = {0,0,0,200},
Healthforeground = {140,0,0,180},
HealthText = {255,255,255,200},
Job1 = {0,0,150,200},
Job2 = {0,0,0,255},
salary1 = {0,150,0,200},
salary2 = {0,0,0,255}
}
for name, Colour in pairs(ConVars) do
ConVars[name] = {}
for num, rgb in SortedPairs(Colour) do
local CVar = GetConVar(name .. num) or CreateClientConVar(name .. num, rgb, true, false)
table.insert(ConVars[name], CVar:GetInt())
if not cvars.GetConVarCallbacks(name .. num, false) then
cvars.AddChangeCallback(name .. num, function()
timer.Simple(0, ReloadConVars)
end)
end
end
ConVars[name] = Color(unpack(ConVars[name]))
end
HUDWidth = (GetConVar("HudW") or CreateClientConVar("HudW", 240, true, false)):GetInt()
HUDHeight = (GetConVar("HudH") or CreateClientConVar("HudH", 115, true, false)):GetInt()
if not cvars.GetConVarCallbacks("HudW", false) and not cvars.GetConVarCallbacks("HudH", false) then
cvars.AddChangeCallback("HudW", function() timer.Simple(0,ReloadConVars) end)
cvars.AddChangeCallback("HudH", function() timer.Simple(0,ReloadConVars) end)
end
end
ReloadConVars()
local Scrw, Scrh, RelativeX, RelativeY
--[[---------------------------------------------------------------------------
HUD separate Elements
---------------------------------------------------------------------------]]
local Health = 0
local function DrawHealth()
local maxHealth = localplayer:GetMaxHealth()
local myHealth = localplayer:Health()
Health = math.min(maxHealth, (Health == myHealth and Health) or Lerp(0.1, Health, myHealth))
local healthRatio = math.Min(Health / maxHealth, 1)
local rounded = math.Round(3 * healthRatio)
local Border = math.Min(6, rounded * rounded)
draw.RoundedBox(Border, RelativeX + 4, RelativeY - 30, HUDWidth - 8, 20, ConVars.Healthbackground)
draw.RoundedBox(Border, RelativeX + 5, RelativeY - 29, (HUDWidth - 9) * healthRatio, 18, ConVars.Healthforeground)
draw.DrawNonParsedText(math.Max(0, math.Round(myHealth)), "DarkRPHUD2", RelativeX + 4 + (HUDWidth - 8) / 2, RelativeY - 32, ConVars.HealthText, 1)
-- Armor
local armor = math.Clamp(localplayer:Armor(), 0, 100)
if armor ~= 0 then
draw.RoundedBox(2, RelativeX + 4, RelativeY - 15, (HUDWidth - 8) * armor / 100, 5, colors.blue)
end
end
local salaryText, JobWalletText
local function DrawInfo()
salaryText = salaryText or DarkRP.getPhrase("salary", DarkRP.formatMoney(localplayer:getDarkRPVar("salary")), "")
JobWalletText = JobWalletText or string.format("%s\n%s",
DarkRP.getPhrase("job", localplayer:getDarkRPVar("job") or ""),
DarkRP.getPhrase("wallet", DarkRP.formatMoney(localplayer:getDarkRPVar("money")), "")
)
draw.DrawNonParsedText(salaryText, "DarkRPHUD2", RelativeX + 5, RelativeY - HUDHeight + 6, ConVars.salary1, 0)
draw.DrawNonParsedText(salaryText, "DarkRPHUD2", RelativeX + 4, RelativeY - HUDHeight + 5, ConVars.salary2, 0)
surface.SetFont("DarkRPHUD2")
local _, h = surface.GetTextSize(salaryText)
draw.DrawNonParsedText(JobWalletText, "DarkRPHUD2", RelativeX + 5, RelativeY - HUDHeight + h + 6, ConVars.Job1, 0)
draw.DrawNonParsedText(JobWalletText, "DarkRPHUD2", RelativeX + 4, RelativeY - HUDHeight + h + 5, ConVars.Job2, 0)
end
local Page = Material("icon16/page_white_text.png")
local function GunLicense()
if localplayer:getDarkRPVar("HasGunlicense") then
surface.SetMaterial(Page)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawTexturedRect(RelativeX + HUDWidth, Scrh - 34, 32, 32)
end
end
local agendaText
local function Agenda(gamemodeTable)
local shouldDraw = hook.Call("HUDShouldDraw", gamemodeTable, "DarkRP_Agenda")
if shouldDraw == false then return end
local agenda = localplayer:getAgendaTable()
if not agenda then return end
agendaText = agendaText or DarkRP.textWrap((localplayer:getDarkRPVar("agenda") or ""):gsub("//", "\n"):gsub("\\n", "\n"), "DarkRPHUD1", 440)
draw.RoundedBox(10, 10, 10, 460, 110, colors.gray1)
draw.RoundedBox(10, 12, 12, 456, 106, colors.gray2)
draw.RoundedBox(10, 12, 12, 456, 20, colors.darkred)
draw.DrawNonParsedText(agenda.Title, "DarkRPHUD1", 30, 12, colors.red, 0)
draw.DrawNonParsedText(agendaText, "DarkRPHUD1", 30, 35, colors.white, 0)
end
hook.Add("DarkRPVarChanged", "agendaHUD", function(ply, var, _, new)
if ply ~= localplayer then return end
if var == "agenda" and new then
agendaText = DarkRP.textWrap(new:gsub("//", "\n"):gsub("\\n", "\n"), "DarkRPHUD1", 440)
else
agendaText = nil
end
if var == "salary" then
salaryText = DarkRP.getPhrase("salary", DarkRP.formatMoney(new), "")
end
if var == "job" or var == "money" then
JobWalletText = string.format("%s\n%s",
DarkRP.getPhrase("job", var == "job" and new or localplayer:getDarkRPVar("job") or ""),
DarkRP.getPhrase("wallet", var == "money" and DarkRP.formatMoney(new) or DarkRP.formatMoney(localplayer:getDarkRPVar("money")), "")
)
end
end)
local VoiceChatTexture = surface.GetTextureID("voice/icntlk_pl")
local function DrawVoiceChat(gamemodeTable)
local shouldDraw = hook.Call("HUDShouldDraw", gamemodeTable, "DarkRP_VoiceChat")
if shouldDraw == false then return end
if localplayer.DRPIsTalking then
local _, chboxY = chat.GetChatBoxPos()
local Rotating = math.sin(CurTime() * 3)
local backwards = 0
if Rotating < 0 then
Rotating = 1 - (1 + Rotating)
backwards = 180
end
surface.SetTexture(VoiceChatTexture)
surface.SetDrawColor(ConVars.Healthforeground)
surface.DrawTexturedRectRotated(Scrw - 100, chboxY, Rotating * 96, 96, backwards)
end
end
local function LockDown(gamemodeTable)
local chbxX, chboxY = chat.GetChatBoxPos()
if GetGlobalBool("DarkRP_LockDown") then
local shouldDraw = hook.Call("HUDShouldDraw", gamemodeTable, "DarkRP_LockdownHUD")
if shouldDraw == false then return end
local cin = (math.sin(CurTime()) + 1) / 2
local chatBoxSize = math.floor(Scrh / 4)
draw.DrawNonParsedText(DarkRP.getPhrase("lockdown_started"), "ScoreboardSubtitle", chbxX, chboxY + chatBoxSize, Color(cin * 255, 0, 255 - (cin * 255), 255), TEXT_ALIGN_LEFT)
end
end
local Arrested = function() end
usermessage.Hook("GotArrested", function(msg)
local StartArrested = CurTime()
local ArrestedUntil = msg:ReadFloat()
Arrested = function(gamemodeTable)
local shouldDraw = hook.Call("HUDShouldDraw", gamemodeTable, "DarkRP_ArrestedHUD")
if shouldDraw == false then return end
if CurTime() - StartArrested <= ArrestedUntil and localplayer:getDarkRPVar("Arrested") then
draw.DrawNonParsedText(DarkRP.getPhrase("youre_arrested", math.ceil((ArrestedUntil - (CurTime() - StartArrested)) * 1 / game.GetTimeScale())), "DarkRPHUD1", Scrw / 2, Scrh - Scrh / 12, colors.white, 1)
elseif not localplayer:getDarkRPVar("Arrested") then
Arrested = function() end
end
end
end)
local AdminTell = function() end
usermessage.Hook("AdminTell", function(msg)
timer.Remove("DarkRP_AdminTell")
local Message = msg:ReadString()
AdminTell = function()
draw.RoundedBox(4, 10, 10, Scrw - 20, 110, colors.darkblack)
draw.DrawNonParsedText(DarkRP.getPhrase("listen_up"), "GModToolName", Scrw / 2 + 10, 10, colors.white, 1)
draw.DrawNonParsedText(Message, "ChatFont", Scrw / 2 + 10, 90, colors.brightred, 1)
end
timer.Create("DarkRP_AdminTell", 10, 1, function()
AdminTell = function() end
end)
end)
--[[---------------------------------------------------------------------------
Drawing the HUD elements such as Health etc.
---------------------------------------------------------------------------]]
local function DrawHUD(gamemodeTable)
local shouldDraw = hook.Call("HUDShouldDraw", gamemodeTable, "DarkRP_HUD")
if shouldDraw == false then return end
Scrw, Scrh = ScrW(), ScrH()
RelativeX, RelativeY = 0, Scrh
shouldDraw = hook.Call("HUDShouldDraw", gamemodeTable, "DarkRP_LocalPlayerHUD")
shouldDraw = shouldDraw ~= false
if shouldDraw then
--Background
draw.RoundedBox(6, 0, Scrh - HUDHeight, HUDWidth, HUDHeight, ConVars.background)
DrawHealth()
DrawInfo()
GunLicense()
end
Agenda(gamemodeTable)
DrawVoiceChat(gamemodeTable)
LockDown(gamemodeTable)
Arrested(gamemodeTable)
AdminTell()
end
--[[---------------------------------------------------------------------------
Entity HUDPaint things
---------------------------------------------------------------------------]]
-- Draw a player's name, health and/or job above the head
-- This syntax allows for easy overriding
plyMeta.drawPlayerInfo = plyMeta.drawPlayerInfo or function(self)
local pos = self:EyePos()
pos.z = pos.z + 10 -- The position we want is a bit above the position of the eyes
pos = pos:ToScreen()
if not self:getDarkRPVar("wanted") then
-- Move the text up a few pixels to compensate for the height of the text
pos.y = pos.y - 50
end
if GAMEMODE.Config.showname then
local nick, plyTeam = self:Nick(), self:Team()
draw.DrawNonParsedText(nick, "DarkRPHUD2", pos.x + 1, pos.y + 1, colors.black, 1)
draw.DrawNonParsedText(nick, "DarkRPHUD2", pos.x, pos.y, RPExtraTeams[plyTeam] and RPExtraTeams[plyTeam].color or team.GetColor(plyTeam) , 1)
end
if GAMEMODE.Config.showhealth then
local health = DarkRP.getPhrase("health", math.max(0, self:Health()))
draw.DrawNonParsedText(health, "DarkRPHUD2", pos.x + 1, pos.y + 21, colors.black, 1)
draw.DrawNonParsedText(health, "DarkRPHUD2", pos.x, pos.y + 20, colors.white1, 1)
end
if GAMEMODE.Config.showjob then
local teamname = self:getDarkRPVar("job") or team.GetName(self:Team())
draw.DrawNonParsedText(teamname, "DarkRPHUD2", pos.x + 1, pos.y + 41, colors.black, 1)
draw.DrawNonParsedText(teamname, "DarkRPHUD2", pos.x, pos.y + 40, colors.white1, 1)
end
if self:getDarkRPVar("HasGunlicense") then
surface.SetMaterial(Page)
surface.SetDrawColor(255,255,255,255)
surface.DrawTexturedRect(pos.x-16, pos.y + 60, 32, 32)
end
end
-- Draw wanted information above a player's head
-- This syntax allows for easy overriding
plyMeta.drawWantedInfo = plyMeta.drawWantedInfo or function(self)
if not self:Alive() then return end
local pos = self:EyePos()
if not pos:isInSight({localplayer, self}) then return end
pos.z = pos.z + 10
pos = pos:ToScreen()
if GAMEMODE.Config.showname then
local nick, plyTeam = self:Nick(), self:Team()
draw.DrawNonParsedText(nick, "DarkRPHUD2", pos.x + 1, pos.y + 1, colors.black, 1)
draw.DrawNonParsedText(nick, "DarkRPHUD2", pos.x, pos.y, RPExtraTeams[plyTeam] and RPExtraTeams[plyTeam].color or team.GetColor(plyTeam) , 1)
end
local wantedText = DarkRP.getPhrase("wanted", tostring(self:getDarkRPVar("wantedReason")))
draw.DrawNonParsedText(wantedText, "DarkRPHUD2", pos.x, pos.y - 40, colors.white1, 1)
draw.DrawNonParsedText(wantedText, "DarkRPHUD2", pos.x + 1, pos.y - 41, colors.red, 1)
end
--[[---------------------------------------------------------------------------
The Entity display: draw HUD information about entities
---------------------------------------------------------------------------]]
local function DrawEntityDisplay(gamemodeTable)
local shouldDraw, players = hook.Call("HUDShouldDraw", gamemodeTable, "DarkRP_EntityDisplay")
if shouldDraw == false then return end
local shootPos = localplayer:GetShootPos()
local aimVec = localplayer:GetAimVector()
for _, ply in ipairs(players or player.GetAll()) do
if not IsValid(ply)
or ply == localplayer
or not ply:Alive()
or ply:GetNoDraw()
or ply:IsDormant()
or ply:GetColor().a == 0 and (ply:GetRenderMode() == RENDERMODE_TRANSALPHA or ply:GetRenderMode() == RENDERMODE_TRANSCOLOR) then
continue
end
local hisPos = ply:GetShootPos()
if ply:getDarkRPVar("wanted") then ply:drawWantedInfo() end
if gamemodeTable.Config.globalshow then
ply:drawPlayerInfo()
-- Draw when you're (almost) looking at him
elseif hisPos:DistToSqr(shootPos) < 160000 then
local pos = hisPos - shootPos
local unitPos = pos:GetNormalized()
if unitPos:Dot(aimVec) > 0.95 then
local trace = util.QuickTrace(shootPos, pos, localplayer)
if trace.Hit and trace.Entity ~= ply then
-- When the trace says you're directly looking at a
-- different player, that means you can draw /their/ info
if trace.Entity:IsPlayer() then
trace.Entity:drawPlayerInfo()
end
break
end
ply:drawPlayerInfo()
end
end
end
local ent = localplayer:GetEyeTrace().Entity
if IsValid(ent) and ent:isKeysOwnable() and ent:GetPos():DistToSqr(localplayer:GetPos()) < 40000 then
ent:drawOwnableInfo()
end
end
--[[---------------------------------------------------------------------------
Drawing death notices
---------------------------------------------------------------------------]]
function GM:DrawDeathNotice(x, y)
if not self.Config.showdeaths then return end
self.Sandbox.DrawDeathNotice(self, x, y)
end
--[[---------------------------------------------------------------------------
Display notifications
---------------------------------------------------------------------------]]
local notificationSound = GM.Config.notificationSound
local function DisplayNotify(msg)
local txt = msg:ReadString()
GAMEMODE:AddNotify(txt, msg:ReadShort(), msg:ReadLong())
surface.PlaySound(notificationSound)
-- Log to client console
MsgC(Color(255, 20, 20, 255), "[DarkRP] ", Color(200, 200, 200, 255), txt, "\n")
end
usermessage.Hook("_Notify", DisplayNotify)
--[[---------------------------------------------------------------------------
Remove some elements from the HUD in favour of the DarkRP HUD
---------------------------------------------------------------------------]]
local noDraw = {
["CHudHealth"] = true,
["CHudBattery"] = true,
["CHudSuitPower"] = true,
["CHUDQuickInfo"] = true
}
function GM:HUDShouldDraw(name)
if noDraw[name] or (HelpToggled and name == "CHudChat") then
return false
else
return self.Sandbox.HUDShouldDraw(self, name)
end
end
--[[---------------------------------------------------------------------------
Disable players' names popping up when looking at them
---------------------------------------------------------------------------]]
function GM:HUDDrawTargetID()
return false
end
--[[---------------------------------------------------------------------------
Actual HUDPaint hook
---------------------------------------------------------------------------]]
function GM:HUDPaint()
localplayer = localplayer or LocalPlayer()
DrawHUD(self)
DrawEntityDisplay(self)
self.Sandbox.HUDPaint(self)
end