local Lighting = game:GetService("Lighting")
--------------------------------------------------
-- SETTINGS
--------------------------------------------------
Lighting.GlobalShadows = true
Lighting.Technology = Enum.Technology.ShadowMap
Lighting.ShadowSoftness = 0.35
Lighting.EnvironmentDiffuseScale = 0.8
Lighting.EnvironmentSpecularScale = 0.7
--------------------------------------------------
-- ATMOSPHERE
--------------------------------------------------
local atmosphere = Lighting:FindFirstChild("RTXAtmosphere")
if not atmosphere then
atmosphere = Instance.new("Atmosphere")
atmosphere.Name = "RTXAtmosphere"
atmosphere.Parent = Lighting
end
atmosphere.Density = 0.18
atmosphere.Offset = 0.1
atmosphere.Glare = 0.05
atmosphere.Haze = 1.2
--------------------------------------------------
-- COLOR CORRECTION
--------------------------------------------------
local colorCorrection =
Lighting:FindFirstChild("RTXColorCorrection")
if not colorCorrection then
colorCorrection = Instance.new("ColorCorrectionEffect")
colorCorrection.Name = "RTXColorCorrection"
colorCorrection.Parent = Lighting
end
colorCorrection.Brightness = 0
colorCorrection.Contrast = 0.08
colorCorrection.Saturation = 0.05
--------------------------------------------------
-- BLOOM
--------------------------------------------------
local bloom = Lighting:FindFirstChild("RTXBloom")
if not bloom then
bloom = Instance.new("BloomEffect")
bloom.Name = "RTXBloom"
bloom.Parent = Lighting
end
bloom.Intensity = 0.08
bloom.Size = 18
bloom.Threshold = 1.2
--------------------------------------------------
-- SUN RAYS
--------------------------------------------------
local sunRays = Lighting:FindFirstChild("RTXSunRays")
if not sunRays then
sunRays = Instance.new("SunRaysEffect")
sunRays.Name = "RTXSunRays"
sunRays.Parent = Lighting
end
sunRays.Intensity = 0.04
sunRays.Spread = 0.8