import pygame as pg
import random
pg.init()
SCR_W=800
SCR_H=600
scr= pg.display.set_mode((SCR_W, SCR_H))
pg.display.set_caption('2024')
BLACK=(0,0,0)
WHITE=(255,255,255)
ORANGE=(255,165,0)
RED=(255,0,0)
donk_img= pg.image.load('donk.jpg')
enemies = [
pg.image.load("frozen.jfif"),
pg.image.load("karrigan.jfif"),
pg.image.load("broky.jfif"),
pg.image.load("ropz.jfif"),
pg.image.load("rain.jfif")
]
bullet_img= pg.image.load('bullet.jfif')
donk_w, donk_h = 50,50
faze_w, faze_h = 30,30
bullet_w, bullet_h = 40,40
donk_speed=5
faze_speed=3
bullet_speed=4
target_score=10
class Donk (pg.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pg.transform.scale(donk_img, (donk_w, donk_h))
self.rect= self.image.get_rect()
self.rect.center = (SCR_W//2, SCR_H - donk_h)
def update(self):
keys = pg.key.get_pressed()
if keys[pg.K_LEFT] and self.rect.left > 0:
self.rect.x -= donk_speed
if keys[pg.K_RIGHT] and self.rect.right < SCR_W:
self.rect.x += donk_speed
# run = True
# clock = pg.time.Clock()
# donk = Donk
# while run:
# for event in pg.event.get():
# if event.type == pg.QUIT:
# run = False
# scr.fill(BLACK)
# donk.update()
# scr.blit(donk.image, donk.rect)
# pg.display.flip()
#
# clock.tick(60)
class Candy(pg.sprite.Sprite):
def __init__(self):
super().__init__()
wew = random.choice(enemies)
self.image = pg.transform.scale(wew, (faze_w, faze_h))
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, SCR_W - faze_w)
self.rect.y = random.randint(-100, -faze_h)
def update(self):
self.rect.y += faze_speed
if self.rect.top > SCR_H:
self.rect.x = random.randint(0, SCR_W - faze_w)
self.rect.y = random.randint(-100, -faze_h)
class Bullet(pg.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pg.transform.scale(bullet_img,(bullet_w, bullet_h))
self.rect= self.image.get_rect()
self.rect.x= random.randint(0, SCR_W- bullet_w)
self.rect.y = random.randint(-100, -bullet_h)
def update(self):
self.rect.y+=bullet_speed
if self.rect.top> SCR_H:
self.rect.x = random.randint(0, SCR_W - bullet_w)
self.rect.y = random.randint(-100, -bullet_h)
run = True
clock = pg.time.Clock()
donk = Donk()
faze = Candy() # sadsa
faze2 = Candy() # sadsa
faze3= Candy() # sadsa
bullet = Bullet() # sadsa
while run:
for event in pg.event.get():
if event.type == pg.QUIT:
run = False
scr.fill(BLACK)
donk.update()
scr.blit(donk.image, donk.rect)
faze.update()
scr.blit(faze.image, faze.rect)
faze2.update()
scr.blit(faze2.image, faze2.rect)
faze3.update()
scr.blit(faze3.image, faze2.rect)
bullet.update()
scr.blit(bullet.image, bullet.rect)
pg.display.flip()
clock.tick(60)