Загрузка данных
#Options for the minecraft mod.
[minecraft]
#Spawning options for minecraft:zombie_horse
[minecraft.zombie_horse]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:egg
[minecraft.egg]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:zoglin
[minecraft.zoglin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:spawner_minecart
[minecraft.spawner_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:llama
[minecraft.llama]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:mule
[minecraft.mule]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:bat
[minecraft.bat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:husk
[minecraft.husk]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:experience_bottle
[minecraft.experience_bottle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:rabbit
[minecraft.rabbit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:firework_rocket
[minecraft.firework_rocket]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:silverfish
[minecraft.silverfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:giant
[minecraft.giant]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:drowned
[minecraft.drowned]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:item
[minecraft.item]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:horse
[minecraft.horse]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:vindicator
[minecraft.vindicator]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:minecart
[minecraft.minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:spectral_arrow
[minecraft.spectral_arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:llama_spit
[minecraft.llama_spit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:mooshroom
[minecraft.mooshroom]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:tnt
[minecraft.tnt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:snowball
[minecraft.snowball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:parrot
[minecraft.parrot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:creeper
[minecraft.creeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:lightning_bolt
[minecraft.lightning_bolt]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:ravager
[minecraft.ravager]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:evoker_fangs
[minecraft.evoker_fangs]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:chest_minecart
[minecraft.chest_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:tropical_fish
[minecraft.tropical_fish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:slime
[minecraft.slime]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:pillager
[minecraft.pillager]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:area_effect_cloud
[minecraft.area_effect_cloud]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:blaze
[minecraft.blaze]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:piglin
[minecraft.piglin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:end_crystal
[minecraft.end_crystal]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:endermite
[minecraft.endermite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:ender_pearl
[minecraft.ender_pearl]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:zombie
[minecraft.zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:guardian
[minecraft.guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:fireball
[minecraft.fireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:illusioner
[minecraft.illusioner]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:eye_of_ender
[minecraft.eye_of_ender]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:wither_skull
[minecraft.wither_skull]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:wolf
[minecraft.wolf]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:tnt_minecart
[minecraft.tnt_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:zombie_villager
[minecraft.zombie_villager]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:elder_guardian
[minecraft.elder_guardian]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:boat
[minecraft.boat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:small_fireball
[minecraft.small_fireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:strider
[minecraft.strider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:cave_spider
[minecraft.cave_spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:cod
[minecraft.cod]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:snow_golem
[minecraft.snow_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:witch
[minecraft.witch]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:spider
[minecraft.spider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:command_block_minecart
[minecraft.command_block_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:panda
[minecraft.panda]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:bee
[minecraft.bee]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:arrow
[minecraft.arrow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:cow
[minecraft.cow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:magma_cube
[minecraft.magma_cube]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:pig
[minecraft.pig]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:skeleton
[minecraft.skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:hoglin
[minecraft.hoglin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:armor_stand
[minecraft.armor_stand]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:experience_orb
[minecraft.experience_orb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:dolphin
[minecraft.dolphin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:stray
[minecraft.stray]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:shulker
[minecraft.shulker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:turtle
[minecraft.turtle]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:salmon
[minecraft.salmon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:vex
[minecraft.vex]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:wandering_trader
[minecraft.wandering_trader]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:wither_skeleton
[minecraft.wither_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:piglin_brute
[minecraft.piglin_brute]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:ocelot
[minecraft.ocelot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:furnace_minecart
[minecraft.furnace_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:item_frame
[minecraft.item_frame]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:phantom
[minecraft.phantom]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:ender_dragon
[minecraft.ender_dragon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:leash_knot
[minecraft.leash_knot]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:evoker
[minecraft.evoker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:shulker_bullet
[minecraft.shulker_bullet]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:squid
[minecraft.squid]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:enderman
[minecraft.enderman]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:dragon_fireball
[minecraft.dragon_fireball]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:chicken
[minecraft.chicken]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:trader_llama
[minecraft.trader_llama]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:donkey
[minecraft.donkey]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:fox
[minecraft.fox]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:iron_golem
[minecraft.iron_golem]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:zombified_piglin
[minecraft.zombified_piglin]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:cat
[minecraft.cat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:ghast
[minecraft.ghast]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:sheep
[minecraft.sheep]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:player
[minecraft.player]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:pufferfish
[minecraft.pufferfish]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:potion
[minecraft.potion]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:trident
[minecraft.trident]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:villager
[minecraft.villager]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:skeleton_horse
[minecraft.skeleton_horse]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:fishing_bobber
[minecraft.fishing_bobber]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:polar_bear
[minecraft.polar_bear]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:hopper_minecart
[minecraft.hopper_minecart]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:falling_block
[minecraft.falling_block]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:painting
[minecraft.painting]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for minecraft:wither
[minecraft.wither]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the zombie_extreme mod.
[zombie_extreme]
#Spawning options for zombie_extreme:patient_zero
[zombie_extreme.patient_zero]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:bomber
[zombie_extreme.bomber]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:divided
[zombie_extreme.divided]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:inflated
[zombie_extreme.inflated]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:infected_juggernaut
[zombie_extreme.infected_juggernaut]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:demolisher
[zombie_extreme.demolisher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:rat_king
[zombie_extreme.rat_king]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:faceless
[zombie_extreme.faceless]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:boomer
[zombie_extreme.boomer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:chainsaw
[zombie_extreme.chainsaw]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:night_hunter
[zombie_extreme.night_hunter]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:military
[zombie_extreme.military]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:devastated
[zombie_extreme.devastated]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:runner
[zombie_extreme.runner]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:ram
[zombie_extreme.ram]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:infected_military
[zombie_extreme.infected_military]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:infected
[zombie_extreme.infected]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:assasin_black_ops
[zombie_extreme.assasin_black_ops]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:infected_police
[zombie_extreme.infected_police]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:infected_hazmat
[zombie_extreme.infected_hazmat]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:parasite
[zombie_extreme.parasite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:crawler
[zombie_extreme.crawler]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:goon
[zombie_extreme.goon]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:projectile_spit_inflated
[zombie_extreme.projectile_spit_inflated]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:fetus
[zombie_extreme.fetus]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:clicker
[zombie_extreme.clicker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for zombie_extreme:revived
[zombie_extreme.revived]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the farmersdelight mod.
[farmersdelight]
#Spawning options for farmersdelight:rotten_tomato
[farmersdelight.rotten_tomato]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the humancompanions mod.
[humancompanions]
#Spawning options for humancompanions:arbalist
[humancompanions.arbalist]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for humancompanions:knight
[humancompanions.knight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for humancompanions:archer
[humancompanions.archer]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for humancompanions:axeguard
[humancompanions.axeguard]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the born_in_chaos_v1 mod.
[born_in_chaos_v1]
#Spawning options for born_in_chaos_v1:bonescaller_n
[born_in_chaos_v1.bonescaller_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:pumpkin_spirit
[born_in_chaos_v1.pumpkin_spirit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:firelight
[born_in_chaos_v1.firelight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:projectile_staffof_magic_arrows
[born_in_chaos_v1.projectile_staffof_magic_arrows]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:baby_skeleton_n
[born_in_chaos_v1.baby_skeleton_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:wither_strider_n
[born_in_chaos_v1.wither_strider_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:zombieswith_door_n
[born_in_chaos_v1.zombieswith_door_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:nightmare_stalker_n
[born_in_chaos_v1.nightmare_stalker_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:phantom_creeper_form
[born_in_chaos_v1.phantom_creeper_form]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:baby_sk_pow
[born_in_chaos_v1.baby_sk_pow]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:decaying_zombie
[born_in_chaos_v1.decaying_zombie]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:fallen_chaos_knight
[born_in_chaos_v1.fallen_chaos_knight]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:dark_vortex
[born_in_chaos_v1.dark_vortex]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:decaying_zombie_n
[born_in_chaos_v1.decaying_zombie_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:skeleton_thrasher
[born_in_chaos_v1.skeleton_thrasher]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:baby_skkl
[born_in_chaos_v1.baby_skkl]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:scarlet_persecutor
[born_in_chaos_v1.scarlet_persecutor]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:zombiesina_barrel
[born_in_chaos_v1.zombiesina_barrel]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:skeleton_bomb_n
[born_in_chaos_v1.skeleton_bomb_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:supreme_bonescaller_s_2
[born_in_chaos_v1.supreme_bonescaller_s_2]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:projectile_staffof_blindness
[born_in_chaos_v1.projectile_staffof_blindness]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:dread_hound_n
[born_in_chaos_v1.dread_hound_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:skeleton_bomb
[born_in_chaos_v1.skeleton_bomb]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:s_bonescaller_n
[born_in_chaos_v1.s_bonescaller_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:dark_vortex_n
[born_in_chaos_v1.dark_vortex_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:seared_spirit
[born_in_chaos_v1.seared_spirit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:decrepit_skeleton
[born_in_chaos_v1.decrepit_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:decrepit_skeleton_n
[born_in_chaos_v1.decrepit_skeleton_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:phantom_creeper_n
[born_in_chaos_v1.phantom_creeper_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:skeleton_thrasher_n
[born_in_chaos_v1.skeleton_thrasher_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:nightmare_stalker
[born_in_chaos_v1.nightmare_stalker]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:bone_imp
[born_in_chaos_v1.bone_imp]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:zombieswith_door
[born_in_chaos_v1.zombieswith_door]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:diamond_thermite
[born_in_chaos_v1.diamond_thermite]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:dread_hound
[born_in_chaos_v1.dread_hound]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:baby_skeleton
[born_in_chaos_v1.baby_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:restless_spirit
[born_in_chaos_v1.restless_spirit]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:controlled_baby_skeleton
[born_in_chaos_v1.controlled_baby_skeleton]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:restless_spirit_n
[born_in_chaos_v1.restless_spirit_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:bonescaller
[born_in_chaos_v1.bonescaller]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:phantom_creeper
[born_in_chaos_v1.phantom_creeper]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:firelight_n
[born_in_chaos_v1.firelight_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:bone_imp_n
[born_in_chaos_v1.bone_imp_n]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:wither_strider
[born_in_chaos_v1.wither_strider]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for born_in_chaos_v1:supreme_bonecaller
[born_in_chaos_v1.supreme_bonecaller]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the tac mod.
[tac]
#Spawning options for tac:grenade
[tac.grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for tac:missile
[tac.missile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for tac:throwable_grenade
[tac.throwable_grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for tac:projectile
[tac.projectile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for tac:rpg7_missile
[tac.rpg7_missile]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Spawning options for tac:throwable_stun_grenade
[tac.throwable_stun_grenade]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the zombieawareness mod.
[zombieawareness]
#Spawning options for zombieawareness:scent
[zombieawareness.scent]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false
#Options for the corpse mod.
[corpse]
#Spawning options for corpse:corpse
[corpse.corpse]
#Should the entity be allowed to spawn normally?
allowNormalSpawning = true
#Should the entity spawn via mob conversion? i.e. villager -> zombie
allowConversions = true
#Should spawners be able to spawn the entity?
allowSpawners = true
#Should spawn eggs be able to spawn the entity?
allowSpawnEggs = true
#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.
removeAggressively = false