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package skwix.mellstroyclient.core;
import net.minecraft.client.MinecraftClient;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import java.util.Random;
import java.util.concurrent.ThreadLocalRandom;
public class RotationManager {
private static final RotationManager INSTANCE = new RotationManager();
private float serverYaw;
private float serverPitch;
private float prevServerYaw;
private float prevServerPitch;
private float visualYaw;
private float visualPitch;
private boolean active;
private Vec3d lockedAimPoint;
private Vec3d lockedAimOffset;
private Vec3d lockedAimTargetPos;
private int aimPointTicksRemaining;
private final Random random = new Random();
private float lazyOffsetYaw;
private float lazyOffsetPitch;
private int lazyCooldown;
private int ftNewTickCounter;
private long ftNewSettleStartMs = -1L;
private long ftNewLastAttackMs = 0L;
public static RotationManager instance() {
return INSTANCE;
}
public boolean isActive() { return active; }
public float getServerYaw() { return serverYaw; }
public float getServerPitch() { return serverPitch; }
public float getPrevServerYaw() { return prevServerYaw; }
public float getPrevServerPitch() { return prevServerPitch; }
public float getVisualYaw() { return visualYaw; }
public float getVisualPitch() { return visualPitch; }
public void updateMouseLook(double cursorDeltaX, double cursorDeltaY) {
MinecraftClient client = MinecraftClient.getInstance();
double sensitivity = client.options.getMouseSensitivity().getValue() * 0.6D + 0.2D;
double multiplier = sensitivity * sensitivity * sensitivity * 8.0D;
boolean invertY = client.options.getInvertYMouse().getValue();
visualYaw += (float) (cursorDeltaX * multiplier * 0.15D);
visualPitch += (float) ((invertY ? -cursorDeltaY : cursorDeltaY) * multiplier * 0.15D);
visualPitch = MathHelper.clamp(visualPitch, -90.0F, 90.0F);
}
public void startRotation(float currentYaw, float currentPitch) {
if (active) {
return;
}
visualYaw = currentYaw;
visualPitch = currentPitch;
serverYaw = currentYaw;
serverPitch = currentPitch;
prevServerYaw = currentYaw;
prevServerPitch = currentPitch;
lockedAimPoint = null;
lockedAimOffset = null;
lockedAimTargetPos = null;
aimPointTicksRemaining = 0;
lazyCooldown = 0;
ftNewTickCounter = 0;
ftNewSettleStartMs = -1L;
ftNewLastAttackMs = 0L;
active = true;
}
public void stopRotation(Entity player) {
if (!active) {
return;
}
active = false;
lockedAimPoint = null;
lockedAimOffset = null;
lockedAimTargetPos = null;
aimPointTicksRemaining = 0;
ftNewTickCounter = 0;
ftNewSettleStartMs = -1L;
ftNewLastAttackMs = 0L;
if (player != null) {
player.setYaw(visualYaw);
player.setPitch(visualPitch);
}
}
public void tickFtNew() {
ftNewTickCounter++;
}
public void markFtNewAttack() {
ftNewLastAttackMs = System.currentTimeMillis();
ftNewSettleStartMs = -1L;
ftNewTickCounter = 0;
}
public Vec3d getLockedAimPoint(MinecraftClient client, Entity target) {
if (client.player == null || target == null) {
return null;
}
Vec3d targetPos = target.getPos();
if (lockedAimPoint != null && lockedAimOffset != null && lockedAimTargetPos != null && aimPointTicksRemaining > 0) {
aimPointTicksRemaining--;
if (lockedAimTargetPos.squaredDistanceTo(targetPos) < 1.0e-6d) {
lockedAimPoint = lockedAimPoint.add(
lockedAimOffset.x * 0.12d,
lockedAimOffset.y * 0.05d,
lockedAimOffset.z * 0.12d
);
return lockedAimPoint;
}
}
double width = Math.max(0.35d, target.getWidth());
double height = Math.max(0.45d, target.getHeight());
double halfWidth = width * 0.5d;
double ox = (random.nextDouble() * 2.0d - 1.0d) * halfWidth * 0.35d;
double oy = (random.nextDouble() - 0.5d) * height * 0.05d + height * 0.32d;
double oz = (random.nextDouble() * 2.0d - 1.0d) * halfWidth * 0.35d;
lockedAimTargetPos = targetPos;
lockedAimOffset = new Vec3d(ox, oy, oz);
if (lockedAimPoint == null) {
lockedAimPoint = targetPos.add(lockedAimOffset);
} else {
lockedAimPoint = lockedAimPoint.add(
(targetPos.x + ox - lockedAimPoint.x) * 0.35d,
(targetPos.y + oy - lockedAimPoint.y) * 0.25d,
(targetPos.z + oz - lockedAimPoint.z) * 0.35d
);
}
aimPointTicksRemaining = 4 + random.nextInt(4);
return lockedAimPoint;
}
public void rotateTowards(MinecraftClient client, Vec3d targetPos, float maxSpeed) {
if (client.player == null) {
return;
}
prevServerYaw = serverYaw;
prevServerPitch = serverPitch;
updateLazyAim();
Vec3d eyes = client.player.getEyePos();
double dx = targetPos.x - eyes.x;
double dy = targetPos.y - eyes.y;
double dz = targetPos.z - eyes.z;
double distXZ = Math.sqrt(dx * dx + dz * dz);
float targetYaw = (float) (Math.toDegrees(Math.atan2(dz, dx)) - 90.0d);
float targetPitch = (float) -Math.toDegrees(Math.atan2(dy, distXZ));
targetYaw += lazyOffsetYaw;
targetPitch = MathHelper.clamp(targetPitch + lazyOffsetPitch, -89.0f, 89.0f);
float yawDiff = MathHelper.wrapDegrees(targetYaw - serverYaw);
float pitchDiff = targetPitch - serverPitch;
float angle = (float) Math.sqrt(yawDiff * yawDiff + pitchDiff * pitchDiff);
float speed = Math.max(1.5f, Math.min(maxSpeed, angle));
float finalYaw = serverYaw + MathHelper.clamp(yawDiff, -speed, speed);
float finalPitch = MathHelper.clamp(serverPitch + MathHelper.clamp(pitchDiff, -speed, speed), -90.0f, 90.0f);
applyQuantizedRotation(client, finalYaw, finalPitch);
}
public void rotateTowardsFtNew(MinecraftClient client, Vec3d targetPos, boolean attackReady) {
if (client.player == null) {
return;
}
prevServerYaw = serverYaw;
prevServerPitch = serverPitch;
Vec3d eyes = client.player.getEyePos();
Vec3d jitteredTargetPos = targetPos.add(
(random.nextDouble() - 0.5d) * 0.05d,
(random.nextDouble() - 0.5d) * 0.03d,
(random.nextDouble() - 0.5d) * 0.05d
);
double dx = jitteredTargetPos.x - eyes.x;
double dy = jitteredTargetPos.y - eyes.y;
double dz = jitteredTargetPos.z - eyes.z;
double distXZ = Math.sqrt(dx * dx + dz * dz);
float targetYaw = (float) (Math.toDegrees(Math.atan2(dz, dx)) - 90.0d);
float targetPitch = (float) -Math.toDegrees(Math.atan2(dy, distXZ));
targetPitch = MathHelper.clamp(targetPitch, -90.0f, 90.0f);
long now = System.currentTimeMillis();
if (attackReady) {
ftNewSettleStartMs = -1L;
applyFtNewStep(client, targetYaw, targetPitch, 130.0f, 130.0f, 0.85f, 0.0f, 0.0f, 0.0f);
return;
}
if (ftNewSettleStartMs < 0L) {
ftNewSettleStartMs = now;
}
long settleAge = now - ftNewSettleStartMs;
float fade = 1.0f - MathHelper.clamp(settleAge / 300.0f, 0.0f, 1.0f);
float yawDiff = MathHelper.wrapDegrees(targetYaw - serverYaw);
float pitchDiff = targetPitch - serverPitch;
float angle = Math.max((float) Math.hypot(Math.abs(yawDiff), Math.abs(pitchDiff)), 1.0e-4f);
boolean pulse = now - ftNewLastAttackMs > 535L;
float baseYawCap = angle > 35.0f ? 52.0f : 24.0f;
float basePitchCap = angle > 20.0f ? 18.0f : 10.0f;
float yawCap = Math.abs(yawDiff / angle) * (pulse ? Math.max(baseYawCap, 45.0f) : baseYawCap);
float pitchCap = Math.abs(pitchDiff / angle) * (pulse ? Math.max(basePitchCap, 24.0f) : basePitchCap);
float desiredYaw = serverYaw + MathHelper.clamp(yawDiff, -yawCap, yawCap);
float desiredPitch = serverPitch + MathHelper.clamp(pitchDiff, -pitchCap, pitchCap);
float smooth = angle > 30.0f ? 0.78f : 0.85f;
applyFtNewStep(client, desiredYaw, desiredPitch, 360.0f, 360.0f, smooth, 0.0f, 0.0f, fade);
}
private void applyFtNewStep(MinecraftClient client, float desiredYaw, float desiredPitch, float yawLimit, float pitchLimit, float smooth, float yawBias, float pitchBias, float jitterFade) {
float yawDiff = MathHelper.wrapDegrees(desiredYaw - serverYaw);
float pitchDiff = desiredPitch - serverPitch;
float angle = Math.max((float) Math.hypot(Math.abs(yawDiff), Math.abs(pitchDiff)), 1.0e-4f);
float yawCap = Math.abs(yawDiff / angle) * yawLimit;
float pitchCap = Math.abs(pitchDiff / angle) * pitchLimit;
float nextYaw = lerp(smooth, serverYaw, serverYaw + MathHelper.clamp(yawDiff, -yawCap, yawCap) + yawBias);
float nextPitch = lerp(smooth, serverPitch, serverPitch + MathHelper.clamp(pitchDiff, -pitchCap, pitchCap) + pitchBias);
nextPitch = MathHelper.clamp(nextPitch, -90.0f, 90.0f);
if (jitterFade > 0.0f) {
nextPitch += (float) (Math.sin(System.currentTimeMillis() / 45.0d) * 0.18d * jitterFade);
}
float maxPerTick = 24.0f;
float limitedYaw = serverYaw + MathHelper.clamp(MathHelper.wrapDegrees(nextYaw - serverYaw), -maxPerTick, maxPerTick);
float limitedPitch = serverPitch + MathHelper.clamp(nextPitch - serverPitch, -maxPerTick, maxPerTick);
applyQuantizedRotation(client, limitedYaw, limitedPitch);
}
private void applyQuantizedRotation(MinecraftClient client, float nextYaw, float nextPitch) {
float yawDiff = MathHelper.wrapDegrees(nextYaw - serverYaw);
float pitchDiff = nextPitch - serverPitch;
double sens = client.options.getMouseSensitivity().getValue();
double f = sens * 0.6D + 0.2D;
double gcd = f * f * f * 8.0D * 0.15D;
float yawStep = yawDiff;
float pitchStep = pitchDiff;
if (gcd > 1.0e-7D) {
yawStep = (float) (Math.round(yawDiff / gcd) * gcd);
pitchStep = (float) (Math.round(pitchDiff / gcd) * gcd);
}
float currentClientYaw = client.player.getYaw();
float currentClientPitch = client.player.getPitch();
float appliedYaw = currentClientYaw + yawStep;
float appliedPitch = MathHelper.clamp(currentClientPitch + pitchStep, -90.0f, 90.0f);
client.player.setYaw(appliedYaw);
client.player.setPitch(appliedPitch);
client.player.headYaw = appliedYaw;
serverYaw = appliedYaw;
serverPitch = appliedPitch;
}
private static float lerp(float t, float a, float b) {
return a + t * (b - a);
}
private static float randRange(float min, float max) {
return (float) ThreadLocalRandom.current().nextDouble(min, max);
}
private void updateLazyAim() {
lazyCooldown--;
if (lazyCooldown <= 0) {
lazyOffsetYaw = (random.nextFloat() - 0.5f) * 0.4f;
lazyOffsetPitch = (random.nextFloat() - 0.5f) * 0.2f;
lazyCooldown = 9 + random.nextInt(8);
} else {
lazyOffsetYaw *= 0.9f;
lazyOffsetPitch *= 0.9f;
}
}
}