Загрузка данных


size = get_world_size()

while True:
	for i in range(size):
		if get_ground_type() != Grounds.Grassland:
			till()
	
		if get_water() < 0.75:
			use_item(Items.Water)
			till() 
		if can_harvest():
			harvest() 
		plant(Entities.Carrot)
		move(North)
	move(East)
	for i in range(size):
		till() 
		if can_harvest():
			harvest() 
		plant(Entities.Carrot) 
		move(South)

	move(East)