# -*- coding: utf-8 -*-
import pymeow
import time
import ctypes
import math
from ctypes import wintypes
# Константы для CS 1.6 (версия 5.2.0.0 non-Steam, 32-bit)
dwLocalPlayer = 0x10F4F4
dwEntityList = 0x10F5B0
dwViewMatrix = 0x10F5D0 # Пример смещения (найти через Cheat Engine)
m_iTeamNum = 0xF0
m_iHealth = 0xF8
m_vecOrigin = 0x130
# GDI для рисования поверх окна
user32 = ctypes.windll.user32
gdi32 = ctypes.windll.gdi32
def get_process():
# Ищем процесс hl.exe
pid = pymeow.process_by_name("hl.exe")
if not pid:
print("CS 1.6 не запущен")
return None
pymeow.open_process(pid)
return pid
def world_to_screen(x, y, z, view_matrix, screen_w, screen_h):
# Проекция через матрицу вида
w = view_matrix[12]*x + view_matrix[13]*y + view_matrix[14]*z + view_matrix[15]
if w < 0.01:
return None
sx = view_matrix[0]*x + view_matrix[1]*y + view_matrix[2]*z + view_matrix[3]
sy = view_matrix[4]*x + view_matrix[5]*y + view_matrix[6]*z + view_matrix[7]
sx = (screen_w / 2) * (1 + sx / w)
sy = (screen_h / 2) * (1 - sy / w)
return (int(sx), int(sy))
def draw_rect(hdc, x, y, w, h, color):
brush = gdi32.CreateSolidBrush(color)
gdi32.SelectObject(hdc, brush)
gdi32.Rectangle(hdc, x, y, x+w, y+h)
gdi32.DeleteObject(brush)
def main():
pid = get_process()
if not pid:
return
hwnd = user32.FindWindowW(None, "Counter-Strike")
if not hwnd:
print("Окно не найдено")
return
hdc = user32.GetDC(hwnd)
screen_w = 800
screen_h = 600
# Загрузка адреса базы клиента
client_base = pymeow.module_by_name(pid, "hw.dll")["base"]
print(f"Client base: {hex(client_base)}")
while True:
# Чтение локального игрока
local_player = pymeow.r_int(client_base + dwLocalPlayer)
if local_player == 0:
time.sleep(0.05)
continue
local_team = pymeow.r_int(local_player + m_iTeamNum)
# Чтение матрицы (упрощённо, можно пропустить и использовать статическую)
view_matrix = [0]*16
for i in range(16):
view_matrix[i] = pymeow.r_float(client_base + dwViewMatrix + i*4)
for i in range(1, 33):
entity = pymeow.r_int(client_base + dwEntityList + i*4)
if entity == 0:
continue
entity_team = pymeow.r_int(entity + m_iTeamNum)
if entity_team == local_team:
continue
health = pymeow.r_int(entity + m_iHealth)
if health <= 0:
continue
x = pymeow.r_float(entity + m_vecOrigin)
y = pymeow.r_float(entity + m_vecOrigin + 4)
z = pymeow.r_float(entity + m_vecOrigin + 8)
screen = world_to_screen(x, y, z, view_matrix, screen_w, screen_h)
if screen:
draw_rect(hdc, screen[0]-10, screen[1]-20, 20, 30, 0x0000FF) # красный
time.sleep(0.03)
if __name__ == "__main__":
main()