Create the bootstrap loader scripts so the game actually runs:
1. Create `src/server/init.server.luau`:
- Automatically require all modules inside script.Parent.Services in order (DataService first, then NetworkService, RebirthService, PetInventoryService, HatchingService, MonetizationService, DevCommandsService).
- Call an :Init() and/or :Start() method on each service if it exists.
- Add print("[SERVER] All Services Initialized Successfully").
2. Create `src/client/init.client.luau`:
- Automatically require all modules in script.Parent.Controllers (NetworkController, UIController, HatchController, PetRenderController).
- Call :Init() and/or :Start() on each controller.
- Add print("[CLIENT] All Controllers Initialized Successfully").
Ensure both are named with `.server.luau` and `.client.luau` so Rojo maps them as execution scripts, not ModuleScripts.