Загрузка данных


using System;
using UnityEngine;

public class CarController : MonoBehaviour
{
    private Rigidbody rb;
    public float speed = 5f, finalspeed = 15f, rotatespeed = 300f;
    private bool isClicked;
    private float curPointX, curPointY;
    private enum Direction
    {
        Right, Left, Top, Bottom, None
    }
    public enum Axis
    {
        Vertical, Horizontal
    }

    public Axis CarAxis;
    private Direction CarDirectionX = Direction.None;
    private Direction CarDirectionY = Direction.None;
    [NonSerialized] public Vector3 FinalPosition;
    void Awake()
    {
        rb = GetComponent<Rigidbody>();
    }
    void OnMouseDown()
    {
        curPointX = Input.mousePosition.x;
        curPointY = Input.mousePosition.y;

    }
    void OnMouseUp()
    {
        if (Input.mousePosition.x - curPointX > 0)
        {
            CarDirectionX = Direction.Right;
        }
        else
        {
            CarDirectionX = Direction.Left;
        }
        if (Input.mousePosition.y - curPointY > 0)
        {
            CarDirectionY = Direction.Top;
        }
        else
        {
            CarDirectionY = Direction.Bottom;
        }
        isClicked = true;
    }
    void Update()
    {
        if (FinalPosition.x != 0)
        {
            transform.position = Vector3.MoveTowards(transform.position, FinalPosition, finalspeed * Time.deltaTime);
            Vector3 lookAtPos = FinalPosition - transform.position;
            lookAtPos.y = 0;
            transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.LookRotation(lookAtPos), Time.deltaTime * rotatespeed);
        }
        if (transform.position == FinalPosition)
        {
            Destroy(gameObject);
        }
    }
    void FixedUpdate()
    {
        if (isClicked && FinalPosition.x == 0)
        {
            Vector3 whichway = CarAxis == Axis.Horizontal ? Vector3.forward : Vector3.left;
            speed = Mathf.Abs(speed);
            if (CarDirectionX == Direction.Left && CarAxis == Axis.Horizontal)
            {
                speed *= -1;
            }
            else if (CarDirectionY == Direction.Bottom && CarAxis == Axis.Vertical)
            {

            }
            rb.MovePosition(rb.position + Vector3.forward * speed * Time.fixedDeltaTime);
        }

    }

}