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Написать код мини-зомби для курицы жокей из майнкрафт в maple 3d. Используй всевоможное что-бы нормально передать оригинальный вид
Уже есть сама курица: restart;
with(plots);
with(plottools);
chicken := [cuboid([-0.5, 0, -0.3], [-0.2, 0.8, 0.3], color = "Yellow"), cuboid([0.2, 0, -0.3], [0.5, 0.8, 0.3], color = "Yellow"), cuboid([-0.8, 0.8, -0.6], [0.8, 1.8, 0.6], color = "White"), cuboid([-1.1, 1.0, -0.4], [-0.8, 1.6, 0.4], color = "White"), cuboid([0.8, 1.0, -0.4], [1.1, 1.6, 0.4], color = "White"), cuboid([-0.3, 1.2, 0.6], [0.3, 1.6, 0.9], color = "White"), cuboid([-0.5, 1.8, -1.1], [0.5, 2.6, -0.1], color = "White"), cuboid([-0.15, 2.1, -1.4], [0.15, 2.4, -1.1], color = "Yellow"), cuboid([-0.4, 2.2, -1.1], [-0.2, 2.4, -1.05], color = "Black"), cuboid([0.2, 2.2, -1.1], [0.4, 2.4, -1.05], color = "Black"), cuboid([-0.15, 2.6, -0.9], [0.15, 2.9, -0.3], color = "Red"), cuboid([-0.6, 1.8, -0.3], [0.6, 1.95, 0.3], color = "Brown")];
display(op(chicken), scaling = constrained, view = [-3 .. 3, 0 .. 3.5, -3 .. 3], orientation = [45, 60], lightmodel = light3, axes = none);

ринг: restart;
with(plots);
L := 6;
H := 1.3;
rope_h := [0.45, 0.85, 1.25];
r_post := 0.07;
r_rope := 0.03;
mat_thick := 0.25;
mat := plottools:-cuboid([-L/2, -L/2, -mat_thick], [L/2, L/2, 0], color = "Gray");
corners := [[-L/2, -L/2], [L/2, -L/2], [L/2, L/2], [-L/2, L/2]];
posts := [seq(plot3d([corners[i][1] + r_post*cos(t), corners[i][2] + r_post*sin(t), z], t = 0 .. 2*Pi, z = 0 .. H, color = "Navy", style = surface, grid = [16, 10]), i = 1 .. 4)];
make_rope := proc(side, h, r) local x1, y1, x2, y2; if side = 1 then x1 := -1/2*L; y1 := -1/2*L; x2 := -1/2*L; y2 := 1/2*L; elif side = 2 then x1 := 1/2*L; y1 := -1/2*L; x2 := 1/2*L; y2 := 1/2*L; elif side = 3 then x1 := -1/2*L; y1 := -1/2*L; x2 := 1/2*L; y2 := -1/2*L; else x1 := -1/2*L; y1 := 1/2*L; x2 := 1/2*L; y2 := 1/2*L; end if; plots:-tubeplot([x1 + (x2 - x1)*s, y1 + (y2 - y1)*s, h], s = 0 .. 1, radius = r, color = "Crimson", tubepoints = 12); end proc;
ropes := [seq(seq(make_rope(side, h, r_rope), side = 1 .. 4), h in rope_h)];
display(mat, op(posts), op(ropes), scaling = constrained, axes = normal, lightmodel = light2, orientation = [50, 40], style = surface, size = [700, 600]);