using UnityEngine;
public class PhysicalFlashlight : MonoBehaviour
{
public Light flashlightLight;
private bool isLightOn = false;
[HideInInspector] public bool isGrabbed = false;
void Start()
{
if (flashlightLight != null) flashlightLight.enabled = false;
}
void Update()
{
if (isGrabbed && Input.GetKeyDown(KeyCode.F))
{
isLightOn = !isLightOn;
if (flashlightLight != null) flashlightLight.enabled = isLightOn;
}
}
}