Загрузка данных


using UnityEngine;

public class PhysicalFlashlight : MonoBehaviour
{
    public Light flashlightLight; 
    private bool isLightOn = false;
    [HideInInspector] public bool isGrabbed = false; 

    void Start()
    {
        if (flashlightLight != null) flashlightLight.enabled = false;
    }

    void Update()
    {
        if (isGrabbed && Input.GetKeyDown(KeyCode.F))
        {
            isLightOn = !isLightOn;
            if (flashlightLight != null) flashlightLight.enabled = isLightOn;
        }
    }
}