import pygame
import time
from random import *
pygame.init()
"""создаём окно программы"""
back = (200, 255, 255) # цвет фона (background)
mw = pygame.display.set_mode((500, 500)) # окно программы (main window)
mw.fill(back)
clock = pygame.time.Clock()
"""класс прямоугольник"""
class Area:
def __init__(self, x=0, y=0, width=10, height=10, color=None):
self.rect = pygame.Rect(x, y, width, height) # прямоугольник
self.fill_color = color
def color(self, new_color):
self.fill_color = new_color
def fill(self):
pygame.draw.rect(mw, self.fill_color, self.rect)
def outline(
self, frame_color, thickness
): # обводка существующего прямоугольника
pygame.draw.rect(mw, frame_color, self.rect, thickness)
"""класс надпись"""
class Label(Area):
def set_text(self, text, fsize=12, text_color=(0, 0, 0)):
self.image = pygame.font.SysFont("verdana", fsize).render(
text, True, text_color
)
def draw(self, shift_x=0, shift_y=0):
self.fill()
mw.blit(self.image, (self.rect.x + shift_x, self.rect.y + shift_y))
def collidepoint(self, x, y):
return self.rect.collidepoint(x, y)
YELLOW = (255, 255, 0)
DARK_BLUE = (0, 0, 100)
BLUE = (80, 80, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 51)
BlUE = (0, 0, 255)
ORANGE = (255, 123, 0)
WHITE = (255, 255, 255)
YELLOW = (255, 255, 0)
LIGHT_GREEN = (200, 255, 200)
LIGHT_RED = (250, 128, 114)
BLACK = (0, 0, 0)
DARK_BLUE = (0, 0, 100)
LIGHT_BLUE = (80, 80, 255)
cards = []
num_cards = 4
x = 70
for i in range(num_cards):
new_card = Label(x, 100, 70, 100, YELLOW)
new_card.outline(BLUE, 10)
new_card.set_text("CLICK", 26)
cards.append(new_card)
x = x + 100
x,y=0,0
wait = 0
while True:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
x, y = event.pos
for i in range(num_cards):
if cards[i].collidepoint(x,y):
if i== number:
cards[i].color(GREEN)
else:
cards[i].color(RED)
cards[i].fill()
if wait == 0:
number = randint(0, 3)
for i in range(4):
cards[i].color(YELLOW)
if i == number:
cards[i].set_text("CLICK", 24)
cards[i].draw(10, 30)
else:
cards[i].fill()
wait = 20
else:
wait -= 1
pygame.display.update()
clock.tick(40)