Загрузка данных
{ WAR_WHITE_PEACE_MIN_WAR_SCORE: 25.0, WAR_MAKE_DEMANDS_MIN_WAR_SCORE: 90.0, PEACE_RELATION: -35, PEACE_RELATION_RANDOM: 10, PEACE_TAKE_PROVINCES_FROM_ALLIES: false, PEACE_ANNEX_PROVINCE_ECONOMY_CHANGE: 0.6, PEACE_ANNEX_PROVINCE_TAX_CHANGE: 0.6, PEACE_ANNEX_PROVINCE_MANPOWER_CHANGE: 0.75, PEACE_ANNEX_PROVINCE_GROWTH_RATE_CHANGE: 0.9, PEACE_ANNEX_PROVINCE_MAX_UNREST: 20, PEACE_SCORE_WINNING_SIDE: 0.53, PEACE_SCORE_WINNING_SIDE_VASSALS: 0.2, PEACE_SCORE_LOSING_SIDE: 0.075, PEACE_SCORE_COALITION_WAR: 50.0, PEACE_SCORE_CONQUER_VASSAL_WAR: 3.0, PEACE_WAR_REPARATIONS: 0.1, PEACE_WAR_REPARATIONS_TURNS: 1825, PEACE_WAR_REPARATIONS_COST_SCORE: 0.1, PEACE_GOLD_COST_SCORE: 0.04, PEACE_GOLD_MAX: 4, PEACE_GOLD_MODIFIER: 0.24, PEACE_VASSALIZATION_COST_SCORE: 0.65, PEACE_SUBJECT_TRANSFER_COST_SCORE: 0.3, PEACE_LIBERATE_CIV_COST_SCORE: 0.125, PEACE_LIBERATE_CIV_RELATIONS: 40, PEACE_LIBERATE_CIV_LEGACY: 15, PEACE_RELIGION_CONVERSION_COST_SCORE: 0.4, PEACE_RELIGION_CONVERSION_PROVINCES_CONVERT: 0.5, PEACE_GOVERNMENT_CHANGE_COST_SCORE: 0.4, PEACE_MILITARY_ACCESS_COST_SCORE: 0.1, PEACE_WAR_DAYS: 2555, PEACE_HUMILIATE_COST_SCORE: 10.0, PEACE_HUMILIATE_LEGACY_GAIN: 40, PEACE_HUMILIATE_LEGACY_LOSER: 20, PEACE_HUMILIATE_AGGRESSIVE_EXPANSION_GAIN: 2.5, AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_WINNER_SCORE: 250.0, AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_WINNER_PERC: 500.0, AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_LOSER_SCORE: -125, AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_SEA: 40.0, AI_PEACE_DEMAND_PROVINCE_NEIGHBORING_SEA_BEGIN: 52.0, AI_PEACE_DEMAND_PROVINCE_DISTANCE: 30.0, AI_PEACE_DEMAND_VASSALIZE_PLAYER: true, AI_PEACE_DEMAND_VASSALIZE_PLAYER_PEACE_ORDER: [1, 2, 5, 6, 4, 3, 7, 8], AI_PEACE_DEMAND_ANNEX_VASSAL_PEACE_ORDER: [0, 2, 5, 8, 1, 3, 4, 8], AI_PEACE_DEMAND_COALITION: [6, 9], AI_PEACE_EXTRA_DEMAND_SURROUNDED_PROVINCES: true, AI_ABANDON_DEMAND_PROVINCES_IF_ARE_NOT_CONNECTED: true, AI_ABANDON_DEMAND_PROVINCES_IF_ARE_NOT_CONNECTED_CHANCE: 96, AI_ABANDON_DEMAND_PROVINCES_HAVE_ONLY_ACCESS_TO_MAIN_SEA_CHANCE: 77, }