Загрузка данных


using UnityEngine;

public class Movement : MonoBehaviour
{
    private Rigidbody rb;
    private float speed = 5f;

    private void Start()
    {
        rb = GetComponent<Rigidbody>();
        rb.freezeRotation = true;
    }

    private void FixedUpdate()
    {
        Vector3 move = new Vector3(
            Input.GetAxisRaw("Horizontal"),
            rb.position.z,
            Input.GetAxisRaw("Vertical")
        ) * speed;

        rb.linearVelocity = move;

        if (Input.GetKeyDown(KeyCode.Space))
        {
            rb.AddForce(Vector3.up * speed);
        }
    }
}