using UnityEngine;
public class Player : MonoBehaviour
{
public float moveSpeed = 5f;
public float jumpForce = 10f;
private Rigidbody2D rb;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
float moveInput = Input.GetAxisRaw("Horizontal");
rb.linearVelocity = new Vector2(moveInput * moveSpeed, rb.linearVelocity.y);
if (Input.GetKeyDown(KeyCode.Space))
{
rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpForce);
}
}
}