def load_level():
global my_map, enemies, char
my_map = levels[level]
enemies = []
for i in range(5 + level * 2):
x = random.randint(1, 7) * cell.width
y = random.randint(1, 7) * cell.height
enemy = Actor("enemy", topleft=(x, y))
enemy.health = random.randint(10 + level * 5, 20 + level * 5)
enemy.attack = random.randint(5 + level, 10 + level)
enemies.append(enemy)
char.left = cell.width
char.top = cell.height
char.health = 100
load_level()