extends KinematicBody2D
var speed = 250
var gravity = 900
var velocity = Vector2()
func _physics_process(delta):
velocity.x = 0
if Input.is_action_pressed("ui_right"):
velocity.x = speed
if Input.is_action_pressed("ui_left"):
velocity.x = -speed
velocity.y += gravity * delta
velocity = move_and_slide(velocity, Vector2.UP)