[exo_outfit]
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\exo_outfit"
$prefetch = 32
class = O_EXO
cform = skeleton
visual = dynamics\outfit\exo_outfit
actor_visual = actors\stalker_neutral\stalker_neutral_4.ogf
npc_visual = actors\stalker_neutral\stalker_neutral_4.ogf
player_hud_section = actor_hud_exo
ef_equipment_type = 5
inv_name = exo_name
inv_name_short = exo_name
description = exo_descr
inv_weight = 25.0
slot = 6
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 14
inv_grid_y = 19
full_scale_icon = 2,11
cost = 55000
full_icon_name = npc_icon_exo_outfit
sprint_allowed = true
helmet_avail = false
immunities_sect = exo_immunities
bones_koeff_protection = exo_helmet_damage
;--- upgrades ----------------------------------------
upgrade_scheme = upgrade_scheme_exo
upgrades = up_gr_ab_exo, up_gr_cd_exo, up_gr_ef_exo, up_gr_gh_exo, up_gr_i_exo