Загрузка данных
==== DumpByNames 11/2/2026 5:41:37 PM ====
OBJECT: booze(itemx) [active=True]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: BoxCollider
component: CapsuleCollider
component: PlayMakerFSM
FSM: Use
Bool ItemConsumed = False
String ID = booze1
String UniqueTag =
String UniqueTagConsumed = booze1Consumed
String UniqueTagTransform = booze1Transform
GameObject Hand =
GameObject Owner = booze(itemx) (UnityEngine.GameObject)
OBJECT: LiquorStore(Clone)/Systems/Inventory/Booze [active=True]
component: Transform
component: StoreItem
component: BoxCollider
OBJECT: LiquorStore(Clone)/Systems/Inventory/BoozeBottles [active=True]
component: Transform
component: StoreItem
component: BoxCollider
OBJECT: RicochetST(1010kg)/Simulation/PaintSystem/FuelHatch(Paint) [active=False]
component: Transform
component: BoxCollider
component: Paintable
OBJECT: RicochetST(1010kg)/LOD/FuelTank [active=True]
component: Transform
component: FuelTank
component: Rigidbody
component: FixedJoint
OBJECT: RicochetST(1010kg)/LOD/NeedleParents/Fuel [active=True]
component: Transform
OBJECT: RicochetST(1010kg)/RicoBody/fuel_pivot [active=True]
component: Transform
OBJECT: LIQUORSELLER(Clone)/prefabs/booze bottle(itemx) [active=False]
component: Transform
component: Rigidbody
component: CapsuleCollider
component: BoxCollider
component: DrinkNew
component: MeshRenderer
component: MeshFilter
OBJECT: LIQUORSELLER(Clone)/ducato1/SHOP/PRODUCTS/Viina/booze [active=False]
component: Transform
component: MeshRenderer
component: MeshFilter
OBJECT: LIQUORSELLER(Clone)/ducato1/SHOP/PRODUCTS/Viina/booze [active=False]
component: Transform
component: MeshRenderer
component: MeshFilter
OBJECT: LIQUORSELLER(Clone)/ducato1/SHOP/PRODUCTS/Viina/booze [active=False]
component: Transform
component: MeshRenderer
component: MeshFilter
OBJECT: LIQUORSELLER(Clone)/ducato1/SHOP/PRODUCTS/Viina/booze [active=False]
component: Transform
component: MeshRenderer
component: MeshFilter
OBJECT: booze [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: BoxCollider
component: CapsuleCollider
component: PlayMakerFSM
FSM: Use
Bool ItemConsumed = False
String ID =
String UniqueTag =
String UniqueTagConsumed =
String UniqueTagTransform =
GameObject Hand =
GameObject Owner =
OBJECT: fuel strainer [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: BoxCollider
component: BoxCollider
OBJECT: VodkaShot [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: PlayMakerFSM
FSM: Use
Int DestroyProgress = 0
Int DestroyedBottles = 0
String ID =
String UniqueTag =
GameObject Bottle =
GameObject Hand =
GameObject Owner =
component: Rigidbody
component: BoxCollider
OBJECT: fuel tank pipe [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: MeshCollider
component: Rigidbody
OBJECT: VodkaShotFly [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: BoxCollider
component: PlayMakerFSM
FSM: Go
OBJECT: BottleBoozeFly [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: CapsuleCollider
component: PlayMakerFSM
FSM: Go
component: EventSounds
OBJECT: fuel mixture gauge [active=False]
component: Transform
component: BoxCollider
component: Rigidbody
OBJECT: fuel pump [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: MeshCollider
component: Rigidbody
OBJECT: Database/DatabaseMechanics/FuelStrainer [active=True]
component: Transform
component: PlayMakerFSM
FSM: Data
Bool Bolted = False
Bool Damaged = False
Bool Installed = False
String UniqueTag = fuel strainer(xxxxx)
String UniqueTagBolted = fuel strainer(xxxxx)Bolted
String UniqueTagDamaged = fuel strainer(xxxxx)Damaged
String UniqueTagInstalled = fuel strainer(xxxxx)Installed
GameObject ActivateThis = fuel strainer(xxxxx) (UnityEngine.GameObject)
GameObject SpawnThis = fuel strainer(Clone) (UnityEngine.GameObject)
OBJECT: SATSUMA(557kg, 248)/MiscParts/fuel strainer(xxxxx) [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: PlayMakerFSM
FSM: Removal
Bool Detach = False
Bool Required1 = False
Bool Required2 = False
Bool Required3 = False
Bool Required4 = False
Bool Required5 = False
GameObject Part =
GameObject SpawnPart = fuel strainer (UnityEngine.GameObject)
GameObject SpawnPartLocation = trigger_fuel_strainer (UnityEngine.GameObject)
GameObject Trigger = trigger_fuel_strainer (UnityEngine.GameObject)
GameObject db_RemoveReq1 =
GameObject db_ThisPart = FuelStrainer (UnityEngine.GameObject)
component: PlayMakerFSM
FSM: BoltCheck
Float BoltedNO = 0
Float BoltedYES = 6
Float Chance = 0
Float Tightness = 0
String Part =
String UniqueTagArray =
String UniqueTagFloat =
GameObject db_BoltThis1 =
GameObject db_BoltThis2 =
GameObject db_BoltThis3 =
GameObject db_ThisPart = FuelStrainer (UnityEngine.GameObject)
component: PlayMakerArrayListProxy
component: CapsuleCollider
OBJECT: COMBINE(350-400psi)/LOD/Simulation/FuelUsage [active=False]
component: Transform
component: PlayMakerFSM
FSM: FuelLine
Float Consumption = 190000
Float FuelLevel = 0
Float FuelUsage = 0
Float RandomTime = 0
Float Throttle = 0
Float TractorRPM = 0
Bool FuelOK = False
GameObject FuelTank = FuelTank (UnityEngine.GameObject)
OBJECT: Sheets/Magazine/Products/fuel mixture gauge(Clone) [active=False]
component: Transform
component: MeshRenderer
component: TextMesh
OBJECT: CARPARTS/PartsCar/fuel tank pipe(Clone) [active=True]
component: Transform
component: MeshFilter
component: MeshRenderer
component: MeshCollider
component: Rigidbody
OBJECT: YARD/Building/LIVINGROOM/LOD_livingroom/MAP/Darts/BoozeJob [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: PlayMakerFSM
FSM: Use
Bool DoorOpen = False
GameObject Pivot =
component: SphereCollider
OBJECT: Database/DatabaseOrders/Fuel Mixture Gauge [active=True]
component: Transform
component: PlayMakerFSM
FSM: Data
Bool Bolted = False
Bool Installed = False
Bool Purchased = False
String UniqueTag = fuel mixture gauge(Clone)
String UniqueTagBolted = fuel mixture gauge(Clone)Bolted
String UniqueTagInstalled = fuel mixture gauge(Clone)Installed
String UniqueTagPurchased = fuel mixture gauge(Clone)Purchased
GameObject ActivateThis = fuel mixture gauge(xxxxx) (UnityEngine.GameObject)
GameObject Package = fuel mixture gauge(Clone) (UnityEngine.GameObject)
GameObject SpawnThis = fuel mixture gauge(Clone) (UnityEngine.GameObject)
OBJECT: KEKMET(350-400psi)/LOD/Simulation/FuelUsage [active=True]
component: Transform
component: PlayMakerFSM
FSM: FuelLine
Float Consumption = 190000
Float FuelLevel = 42
Float FuelUsage = 0
Float RandomTime = 0
Float Throttle = 0.1
Float TractorRPM = 0
Bool FuelOK = True
GameObject FuelTank = FuelTank (UnityEngine.GameObject)
OBJECT: JONNEZ ES(Clone)/LOD/FuelFiller/OpenCap/CapTrigger_TwoStrokeFuel [active=False]
component: Transform
component: SphereCollider
component: PlayMakerFSM
FSM: Trigger
Float FuelLevel = 0
Float MaxCapacity = 3.4
Bool Pouring = False
String Name =
GameObject FluidTrigger =
GameObject GUI = GasolineJonnez (UnityEngine.GameObject)
GameObject Tank = FuelTank (UnityEngine.GameObject)
OBJECT: CARPARTS/PartsCar/dashboard(Clone)/fuel mixture gauge(xxxxx) [active=False]
component: Transform
component: SphereCollider
component: PlayMakerFSM
FSM: Removal
Bool Detach = False
GameObject Part =
GameObject SpawnPart = fuel mixture gauge (UnityEngine.GameObject)
GameObject SpawnPartLocation = trigger_fuel_mix_gauge (UnityEngine.GameObject)
GameObject Trigger = trigger_fuel_mix_gauge (UnityEngine.GameObject)
GameObject db_ThisPart = Fuel Mixture Gauge (UnityEngine.GameObject)
GameObject db_Wiring = WiringGaugeAFR (UnityEngine.GameObject)
OBJECT: JOBS/HouseDrunkNew/LOD1/DrunkParty/Garbage/BottleBoozeFly 8 [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: EventSounds
component: CapsuleCollider
OBJECT: RCO_RUSCKO12(270)/LOD/Dashboard/Gauges/NeedleFuel [active=False]
component: Transform
component: PlayMakerFSM
FSM: Fuel
Float CarRot = 0
Float Rotation = 0
Float Rotation2 = 0
Float VanFuel = 0
component: PlayMakerFSM
FSM: Rotation
Float Rot = 0
OBJECT: CARPARTS/PartsMotor/fuel pump(Clone) [active=True]
component: Transform
component: MeshFilter
component: MeshRenderer
component: PlayMakerFSM
FSM: Removal
Float Mass = 0.5
Bool Detach = False
Bool Required1 = False
Bool Required2 = False
Bool Required3 = False
Bool Required4 = False
Bool Required5 = False
GameObject Part =
GameObject SpawnPart = fuel pump (UnityEngine.GameObject)
GameObject SpawnPartLocation = trigger_fuel pump (UnityEngine.GameObject)
GameObject Trigger = trigger_fuel pump (UnityEngine.GameObject)
GameObject db_RemoveReq1 =
GameObject db_ThisPart = Fuelpump (UnityEngine.GameObject)
component: PlayMakerFSM
FSM: BoltCheck
Float BoltedNO = 0
Float BoltedYES = 10
Float Chance = 0
Float Tightness = 0
String Part =
String UniqueTagArray =
String UniqueTagFloat =
GameObject db_BoltThis1 =
GameObject db_BoltThis2 =
GameObject db_BoltThis3 =
GameObject db_ThisPart = Fuelpump (UnityEngine.GameObject)
component: PlayMakerArrayListProxy
component: Rigidbody
component: BoxCollider
OBJECT: JONNEZ ES(Clone)/LOD/Dashboard/FuelTap [active=True]
component: Transform
component: PlayMakerFSM
FSM: Use
Int FuelTapState = 1
GameObject Mesh = mesh (UnityEngine.GameObject)
component: SphereCollider
OBJECT: MasterAudio/Store/fueling_1 [active=True]
component: Transform
component: AudioSource
component: SoundGroupVariation
component: SoundGroupVariationUpdater
OBJECT: CABIN/Cabin/Ventti/Table/GAME/Gamestuff/booze(Clone) [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: BoxCollider
component: CapsuleCollider
component: PlayMakerFSM
FSM: Use
Bool ItemConsumed = False
String ID =
String UniqueTag =
String UniqueTagConsumed =
String UniqueTagTransform =
GameObject Hand =
GameObject Owner =
OBJECT: STORE/LOD/Pumps/GasolinePumpPÖ/fueloil_base [active=False]
component: Transform
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/FPSCamera/Fuel [active=True]
component: Transform
OBJECT: JOBS/HouseDrunkNew/LOD1/DrunkParty/Garbage/BottleBoozeFly 7 [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: EventSounds
component: CapsuleCollider
OBJECT: JONNEZ ES(Clone)/LOD/Dashboard/FuelTapPivot [active=True]
component: Transform
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/FPSCamera/Fuel/Pivot/hand/Armature/Bone/Bone_001/Pistol/Pistol 98/FuelNozzle [active=False]
component: Transform
component: PlayMakerFSM
FSM: Data
Float FuelFlow = 0.85
Bool Pour = False
String FluidType = Gasoline
GameObject Pump = Trigger98 (UnityEngine.GameObject)
component: CapsuleCollider
component: Rigidbody
OBJECT: REPAIRSHOP/BoozeJob [active=True]
component: Transform
component: PlayMakerFSM
FSM: Create
Int CurrentID = 0
Int ObjectNumberInt = 1
String ID =
String ObjectCreateName = booze
String SaveID = BoozeID
GameObject CreatePrefab = booze (UnityEngine.GameObject)
GameObject New =
GameObject SpawnPoint = Spawn (UnityEngine.GameObject)
component: PlayMakerFSM
FSM: Job
Float CallChance = 0.01
Float CallChanceNot = 0.99
Float SpawnerPos = 0
Float SpawnerRot = 0
Int Keys = 0
Int Number = 0
Int Time = 12
Bool BoozeJob = False
Bool BoozeJobDone = False
Bool BoozeJobSpeak = False
String UniqueTagBoozeJob = FleetariBoozeJob
String UniqueTagBoozeJobDone = FleetariBoozeJobDone
String UniqueTagBoozeJobSpeak = FleetariBoozeJobSpeak
String UniqueTagCallChance = FleetariCallChance
OBJECT: STORE/LOD/Pumps/GasolinePumpPÖ/fueloil_base/fueloil_parts_base [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: BoxCollider
component: BoxCollider
OBJECT: SATSUMA(557kg, 248)/MiscParts/pivot_fuel_tank [active=True]
component: Transform
OBJECT: SATSUMA(557kg, 248)/MiscParts/trigger_fuel_tank [active=True]
component: Transform
component: PlayMakerFSM
FSM: Assembly
Bool Setup = False
String HandChild = fuel tank(Clone)
GameObject Parent = pivot_fuel_tank (UnityEngine.GameObject)
GameObject Part =
GameObject db_ThisPart = FuelTank (UnityEngine.GameObject)
component: SphereCollider
component: PlayMakerTriggerEnter
component: PlayMakerTriggerExit
OBJECT: NPC_CARS/Amikset/AMIS2/Passengers 3/BoozeSpawn [active=False]
component: Transform
OBJECT: CARPARTS/PartsCar/dashboard(Clone)/trigger_fuel_mix_gauge [active=True]
component: Transform
component: PlayMakerFSM
FSM: Assembly
Float Distance = 1942.007
Float DistanceTolerance = 0.1
String HandChild = fuel mixture gauge(Clone)
GameObject ActivateThis = fuel mixture gauge(xxxxx) (UnityEngine.GameObject)
GameObject Part =
GameObject Target = fuel mixture gauge(Clone) (UnityEngine.GameObject)
GameObject db_ThisPart = Fuel Mixture Gauge (UnityEngine.GameObject)
component: PlayMakerTriggerEnter
OBJECT: ITEMS/gasoline(itemx)/Triggers/CapTrigger_FuelJerryGasoline [active=False]
component: Transform
component: SphereCollider
component: PlayMakerFSM
FSM: Trigger
Float FuelLevel = 0
Float MaxCapacity = 20
Bool Pouring = False
String FluidType =
String FuelType = FluidGasoline
String Name =
GameObject FluidTrigger =
GameObject JerryCanGUI = GasolineJerryCan (UnityEngine.GameObject)
GameObject JerryCanLevel = FluidTrigger (UnityEngine.GameObject)
OBJECT: CARPARTS/PartsCar/fuel strainer(Clone) [active=True]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: BoxCollider
component: BoxCollider
OBJECT: RCO_RUSCKO12(270)/FuelFiller [active=True]
component: Transform
OBJECT: Systems/OptionsMenu/Debug/Buttons/Jonnez [active=False]
component: Transform
OBJECT: GIFU(750/450psi)/FuelTank [active=True]
component: Transform
component: Rigidbody
component: FixedJoint
component: PlayMakerFSM
FSM: Data
Float FuelLevel = 130
Float FuelOil = 0
String UniqueTagGifuFuel = GifuFuelLevel
String UniqueTagGifuFuelOil = GifuFuelOil
OBJECT: Database/DatabaseMechanics/FuelTank [active=True]
component: Transform
component: PlayMakerFSM
FSM: Data
Float FluidCoolant = 0
Float FluidDiesel = 0
Float FluidGasoline = 0
Float FluidOil = 0
Float FluidUrine = 0
Float FuelLevel = 0
Float Mass = 4
Float MaxCapacity = 36
Bool Bolted = False
Bool Damaged = False
Bool Installed = False
String Check = 0
String UniqueTag = fuel tank(Clone)
String UniqueTagBolted = fuel tank(Clone)Bolted
String UniqueTagDamaged = fuel tank(Clone)Damaged
String UniqueTagFuelLevel = fuel tank(Clone)FuelLevel
String UniqueTagInstalled = fuel tank(Clone)Installed
GameObject ThisPart = fuel tank(Clone) (UnityEngine.GameObject)
GameObject Trigger = trigger_fuel_tank (UnityEngine.GameObject)
OBJECT: INSPECTION/BoozeJobTrigger [active=False]
component: Transform
component: PlayMakerFSM
FSM: Distance
Float Distance = 0
GameObject Stain =
OBJECT: STORE/LOD/Pumps/GasolinePumpPÖ/fueloil_base/fueloil_parts [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: CapsuleCollider
OBJECT: CARPARTS/PartsCar/fuel tank(Clone) [active=True]
component: Transform
component: MeshFilter
component: MeshRenderer
component: MeshCollider
component: Rigidbody
component: PlayMakerFSM
FSM: Removal
Float Fuel = 0
Float Random = 0
Bool Detach = False
Bool Required1 = False
Bool Required2 = False
GameObject Trigger = trigger_fuel_tank (UnityEngine.GameObject)
GameObject db_RemoveReq1 = FuelTankPipe (UnityEngine.GameObject)
GameObject db_ThisPart = FuelTank (UnityEngine.GameObject)
component: PlayMakerFSM
FSM: BoltCheck
Float BoltedNO = 0
Float BoltedYES = 12
Float Moment = 0
Float Tightness = 0
String Part =
String UniqueTagArray =
String UniqueTagFloat =
GameObject db_ThisPart = FuelTank (UnityEngine.GameObject)
component: PlayMakerArrayListProxy
OBJECT: STORE/TeimoInShop/Pivot/Teimo/skeleton/pelvis/spine_middle/spine_upper/collar_left/shoulder_left/arm_left/hand_left/ItemPivot/VodkaShot [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: CARPARTS/PartsCar/dashboard(Clone)/fuel mixture gauge(xxxxx)/mesh/AirFuel [active=False]
component: Transform
component: PlayMakerFSM
FSM: Needle
Float Angle = -212.3569
Float Mixture = 16.46043
Float Mixture2 = 8.460434
Bool Electricity = False
Bool Installed1 = False
String Text = 16.5
GameObject db_WiringDash = WiringGaugeAFR (UnityEngine.GameObject)
OBJECT: MasterAudio/Store/fueling_2 [active=True]
component: Transform
component: AudioSource
component: SoundGroupVariation
component: SoundGroupVariationUpdater
OBJECT: JONNEZ ES(Clone)/LOD/FuelFiller/OpenCap/fuel_filler_cap [active=True]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: HAYOSIKO(1500kg, 250)/LOD/FuelFiller/OpenCap/fuel_filler_cap [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: JOBS/HouseDrunkNew/LOD1/DrunkParty/Garbage/BottleBoozeFly 3 [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: EventSounds
component: CapsuleCollider
OBJECT: FERNDALE(1630kg)/LOD/Dashboard/Gauges/NeedleFuel [active=False]
component: Transform
component: PlayMakerFSM
FSM: Temp
Float Fuel = 44.99952
Float Position = -0.0182248
Float RPM = 0
OBJECT: JONNEZ ES(Clone)/LOD/Simulation/FuelUsage [active=True]
component: Transform
component: PlayMakerFSM
FSM: FuelLine
Float Carb = 0
Float Consumption = 2000000
Float FuelLevel = 1.472726
Float FuelUsage = 0
Float RPM = 0
Float RandomTime = 0.2505629
Float Throttle = 0
Int Tap = 1
Bool FuelOK = False
GameObject FuelTank = FuelTank (UnityEngine.GameObject)
OBJECT: JOBS/HouseDrunkNew/LOD1/DrunkParty/Garbage/BottleBoozeFly [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: EventSounds
component: CapsuleCollider
OBJECT: JOBS/HouseDrunkNew/LOD1/DrunkParty/Garbage/BottleBoozeFly 1 [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: EventSounds
component: CapsuleCollider
OBJECT: STORE/LOD/Pumps/Prices/FuelOil [active=False]
component: Transform
component: MeshRenderer
component: TextMesh
OBJECT: SATSUMA(557kg, 248)/MiscParts/fuel tank pipe(xxxxx)/FuelFiller [active=False]
component: Transform
OBJECT: REPAIRSHOP/LOD/Store/Parts/BuyFuelpump [active=False]
component: Transform
component: SphereCollider
component: PlayMakerFSM
FSM: Buy
Float Price = 320
Bool Installed = False
Bool Removal = False
String Notification = FUEL PUMP 320 MK
GameObject CashRegister = Register (UnityEngine.GameObject)
GameObject Product = Product (UnityEngine.GameObject)
GameObject db_Thispart = Fuelpump (UnityEngine.GameObject)
OBJECT: Systems/DisabledAudioParent/FuelPouringSound [active=False]
component: Transform
component: AudioSource
OBJECT: FERNDALE(1630kg)/LOD/FuelFiller 1/OpenCap/CapTrigger_FuelFerndale [active=False]
component: Transform
component: SphereCollider
component: PlayMakerFSM
FSM: Trigger
Float FuelLevel = 0
Float MaxCapacity = 79
Bool Pouring = False
String FluidType =
String FuelType = FluidGasoline
String Name =
GameObject FluidTrigger =
GameObject VehicleGUI = GasolineMuscle (UnityEngine.GameObject)
GameObject VehicleTank = FuelTank (UnityEngine.GameObject)
OBJECT: CARPARTS/PartsMotor/block(Clone)/pivot_fuel pump [active=True]
component: Transform
OBJECT: KEKMET(350-400psi)/LOD/FuelFiller/OpenCap/fuel_filler_cap [active=True]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: GIFU(750/450psi)/Simulation/FuelUsage [active=True]
component: Transform
component: PlayMakerFSM
FSM: FuelLine
Float Consumption = 20000
Float FuelLevel = 130
Float FuelUsage = 0
Float IdleThrottle = 0.13
Float RPM = 0
Float RandomTime = 0
Float Throttle = 0.13
Bool FuelOK = True
GameObject FuelTank = FuelTank (UnityEngine.GameObject)
OBJECT: CARPARTS/PartsCar/dashboard meters(Clone)/Gauges/Fuel [active=True]
component: Transform
component: PlayMakerFSM
FSM: Fuel
Float Level = 0
Float Rotation = 0
Bool ACC = False
Bool Installed1 = False
Bool Installed2 = False
Bool Installed3 = False
GameObject Electrics = Electrics (UnityEngine.GameObject)
GameObject Starter = Starter (UnityEngine.GameObject)
GameObject db_WiringDash = WiringDash1 (UnityEngine.GameObject)
GameObject db_WiringTank = WiringFueltank (UnityEngine.GameObject)
OBJECT: Booze [active=False]
component: Transform
component: PlayMakerFSM
FSM: Create
Int ObjectNumberInt = 1
String ID = booze1
String ObjectCreateName = booze
GameObject CreatePrefab = booze (UnityEngine.GameObject)
GameObject New = booze(itemx) (UnityEngine.GameObject)
GameObject SpawnPoint = Booze (UnityEngine.GameObject)
OBJECT: SATSUMA(557kg, 248)/CarSimulation/Engine/Fuel [active=False]
component: Transform
component: PlayMakerFSM
FSM: FuelLine
Float Angle = 0
Float CarbReserve = -0.00166921
Float Consumption = 600000
Float FuelLevel = 0
Float FuelPumpEfficiency = 0
Float FuelUsage = 0
Float FuelpumpWear = 0
Float Math1 = 0
Float Mixture = 0
Float Multiplier = 0
Float RandomRPM = 0
Float RandomTime = 0
Float RequiredMixture = 0.5
Float Speed = 0
Float TempAdjusted = 0
Float Throttle = 0
Bool Bolted = False
Bool Damaged = False
Bool FuelOK = False
Bool Installed1 = False
Bool Installed2 = False
Bool Installed3 = False
GameObject Wear = MechanicalWear (UnityEngine.GameObject)
GameObject db_Carb1 = Carburator (UnityEngine.GameObject)
GameObject db_Carb2 = Twin Carburators (UnityEngine.GameObject)
GameObject db_Carb3 = Racing Carburators (UnityEngine.GameObject)
GameObject db_Required1 = FuelTank (UnityEngine.GameObject)
GameObject db_Required2 = FuelLine (UnityEngine.GameObject)
GameObject db_Required3 = FuelStrainer (UnityEngine.GameObject)
GameObject db_Required4 = Fuelpump (UnityEngine.GameObject)
GameObject db_Required6 = Timingchain (UnityEngine.GameObject)
GameObject db_Required7 = Airfilter (UnityEngine.GameObject)
component: PlayMakerFSM
FSM: Mixture
Float AirDensity = 1
Float AirFuelMixture = 0
Float AirRatio = 16
Float Choke = 1
Float Choke2 = 0
Float Consumption = 376678.7
Float Heat = 7586.265
Float HeatMultiplier = 8850
Float IdleRPM = 857.2051
Float Math1 = 91.76263
Float Mixture = 0
Float Multiplier = 129.4548
Float Multiplier2 = 0.647274
Float Multiplier3 = 1.6589
Float Multiplier4 = 14.17029
Float Multiplier5 = 16.53081
Float N2ORate = 0
Float PowerDecrease = 3.929256
Float PowerMultiplier = 40
Float Rate = 0.3572051
Float Ratio = 0
Float RatioMultip = 0.2733678
Float Throttle = 0
Float TorqueDecrease = 3.929256
Float TorqueMultiplier = 30
Bool Blow = False
Bool Damaged = False
Bool FuelOK = False
Bool Knock = False
GameObject Wear = MechanicalWear (UnityEngine.GameObject)
GameObject db_Headgasket = Headgasket (UnityEngine.GameObject)
component: PlayMakerFSM
FSM: SmokeColors
Float AnimSpeed = 1
OBJECT: MasterAudio/Store/fueling_nozzle [active=True]
component: Transform
component: AudioSource
component: SoundGroupVariation
component: SoundGroupVariationUpdater
OBJECT: SATSUMA(557kg, 248)/MiscParts/trigger_fuel_tank_pipe [active=True]
component: Transform
component: PlayMakerFSM
FSM: Assembly
String HandChild = fuel tank pipe(Clone)
GameObject ActivateThis = fuel tank pipe(xxxxx) (UnityEngine.GameObject)
GameObject Part =
GameObject db_ThisPart = FuelTankPipe (UnityEngine.GameObject)
component: SphereCollider
component: PlayMakerTriggerEnter
component: PlayMakerTriggerExit
OBJECT: NPC_CARS/Amikset/AMIS2/Passengers 3/Driver/skeleton/pelvis/spine_middle/spine_upper/collar_right/shoulder_right/arm_right/hand_right/fingers_right/BuyBooze [active=False]
component: Transform
component: SphereCollider
component: PlayMakerFSM
FSM: Use
Float Money = 0
Int BottlesSold = 0
String Value =
component: PlayMakerFSM
FSM: Bargain
Float Price = 1000
Int BargainStage = 0
Int Random = 0
String Value =
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/FPSCamera/Fuel/Pivot/hand/Armature/Bone/Bone_001/Pistol/Pistol PÖ/FuelNozzle [active=False]
component: Transform
component: PlayMakerFSM
FSM: Data
Float FuelFlow = 0.85
Bool Pour = False
String FluidType = FuelOil
GameObject Pump = TriggerPÖ (UnityEngine.GameObject)
component: CapsuleCollider
component: Rigidbody
OBJECT: ITEMS/diesel(itemx)/Triggers/CapTrigger_FuelJerryDiesel [active=False]
component: Transform
component: SphereCollider
component: PlayMakerFSM
FSM: Trigger
Float FuelLevel = 0
Float MaxCapacity = 20
Bool Pouring = False
String FluidType =
String FuelType = FluidDiesel
String FuelType2 = FluidFuelOil
String Name =
GameObject FluidTrigger =
GameObject JerryCanGUI = DieselJerryCan (UnityEngine.GameObject)
GameObject JerryCanLevel = FluidTrigger (UnityEngine.GameObject)
OBJECT: RCO_RUSCKO12(270)/FuelFiller/OpenCap/fuel_filler_cap [active=True]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: SATSUMA(557kg, 248)/MiscParts/fuel tank pipe(xxxxx)/FuelFiller/OpenCap/fuel_filler_cap [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/FPSCamera/Drink/Hand/BoozeBottle [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: KEKMET(350-400psi)/FuelTank [active=True]
component: Transform
component: PlayMakerFSM
FSM: Data
Float FuelLevel = 42
Float FuelOil = 0
Float MaxCapacity = 65
String Check = 42
String UniqueTagFuelLevel = TractorFuelLevel
String UniqueTagFuelOil = TractorFuelOil
OBJECT: SATSUMA(557kg, 248)/Wiring/Parts/wiring_fueltank(xxxxx) [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: GIFU(750/450psi)/LOD/Dashboard/Gauges/Fuel [active=False]
component: Transform
component: PlayMakerFSM
FSM: Fuel
Float Rotation = -29.90568
Float TruckFuel = 130
OBJECT: FERNDALE(1630kg)/LOD/FuelFiller 1/OpenCap/fuel_filler_cap [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: RCO_RUSCKO12(270)/LOD/Simulation/FuelUsage [active=False]
component: Transform
component: PlayMakerFSM
FSM: FuelLine
Float Consumption = 340000
Float FuelLevel = 2.3
Float FuelUsage = 0
Float RandomTime = 0
Float Throttle = 0.1
Float VanRPM = 0
Bool FuelOK = True
GameObject FuelTank = FuelTank (UnityEngine.GameObject)
OBJECT: GIFU(750/450psi)/LOD/FuelFiller/OpenCap/fuel_filler_cap [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/FPSCamera/Fuel/Pivot/hand/Armature/Bone/Bone_001/Pistol/Pistol D/FuelNozzle [active=False]
component: Transform
component: PlayMakerFSM
FSM: Data
Float FuelFlow = 0.85
Bool Pour = False
String FluidType = Diesel
GameObject Pump = TriggerD (UnityEngine.GameObject)
component: CapsuleCollider
component: Rigidbody
OBJECT: GIFU(750/450psi)/LOD/FuelFiller/OpenCap/CapTrigger_FuelGifu [active=False]
component: Transform
component: SphereCollider
component: PlayMakerFSM
FSM: Trigger
Float FuelLevel = 0
Float FuelOilLevel = 0
Float MaxCapacity = 300
Bool Pouring = False
String FluidType =
String FuelType = FluidDiesel
String FuelType2 = FluidFuelOil
String Name =
GameObject FluidTrigger =
GameObject VehicleGUI = DieselTruck (UnityEngine.GameObject)
GameObject VehicleTank = FuelTank (UnityEngine.GameObject)
OBJECT: RCO_RUSCKO12(270)/FuelTank [active=True]
component: Transform
component: Rigidbody
component: PlayMakerFSM
FSM: Data
Float FuelLevel = 2.3
Float Mass = 6.3
Float MaxCapacity = 30
String Check = 2.3
String UniqueTagFuelLevel = RusckoFuelLevel
component: FixedJoint
OBJECT: RCO_RUSCKO12(270)/FuelFiller/OpenCap/CapTrigger_FuelRuscko [active=False]
component: Transform
component: SphereCollider
component: PlayMakerFSM
FSM: Trigger
Float FuelLevel = 0
Float MaxCapacity = 30
Bool Pouring = False
String FluidType =
String FuelType = FluidGasoline
String Name =
GameObject FluidTrigger =
GameObject VehicleGUI = GasolineRuscko (UnityEngine.GameObject)
GameObject VehicleTank = FuelTank (UnityEngine.GameObject)
OBJECT: KEKMET(350-400psi)/LOD/Dashboard/Gauges/Fuel [active=True]
component: Transform
component: PlayMakerFSM
FSM: Fuel
Float Rotation = 58.1532
OBJECT: SATSUMA(557kg, 248)/MiscParts/fuel line(xxxxx) [active=True]
component: Transform
component: MeshFilter
component: MeshRenderer
component: PlayMakerArrayListProxy
component: PlayMakerFSM
FSM: BoltCheck
Float BoltedNO = 0
Float BoltedYES = 8
Float Tightness = 0
String Part = FuelLine
String UniqueTagArray = FuelLineBolts
String UniqueTagFloat = FuelLineTightness
GameObject db_ThisPart = FuelLine (UnityEngine.GameObject)
OBJECT: SATSUMA(557kg, 248)/MiscParts/trigger_fuel_strainer [active=True]
component: Transform
component: PlayMakerFSM
FSM: Assembly
String HandChild = fuel strainer(Clone)
GameObject ActivateThis = fuel strainer(xxxxx) (UnityEngine.GameObject)
GameObject Part =
GameObject db_ThisPart = FuelStrainer (UnityEngine.GameObject)
component: SphereCollider
component: PlayMakerTriggerEnter
component: PlayMakerTriggerExit
OBJECT: Systems/Death/GameOverScreen/Orbituary/Stats/Booze [active=False]
component: Transform
component: MeshRenderer
component: TextMesh
OBJECT: JONNEZ ES(Clone)/LOD/FuelFiller [active=True]
component: Transform
OBJECT: KEKMET(350-400psi)/LOD/FuelFiller/OpenCap/CapTrigger_FuelKekmet [active=False]
component: Transform
component: SphereCollider
component: PlayMakerFSM
FSM: Trigger
Float FuelLevel = 0
Float FuelOilLevel = 0
Float MaxCapacity = 65
Bool Pouring = False
String FluidType =
String FuelType = FluidDiesel
String FuelType2 = FluidFuelOil
String Name =
GameObject FluidTrigger =
GameObject VehicleGUI = DieselTractor (UnityEngine.GameObject)
GameObject VehicleTank = FuelTank (UnityEngine.GameObject)
OBJECT: JOBS/HouseDrunkNew/LOD1/DrunkParty/Garbage/BottleBoozeFly 5 [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: EventSounds
component: CapsuleCollider
OBJECT: HAYOSIKO(1500kg, 250)/LOD/Simulation/FuelUsage [active=False]
component: Transform
component: PlayMakerFSM
FSM: FuelLine
Float Consumption = 350000
Float FuelLevel = 24
Float FuelUsage = 0
Float RandomTime = 0
Float Throttle = 0.1
Float VanRPM = 0
Bool FuelOK = True
GameObject FuelTank = FuelTank (UnityEngine.GameObject)
OBJECT: COMBINE(350-400psi)/LOD/FuelFiller/OpenCap/CapTrigger_FuelCombine [active=False]
component: Transform
component: SphereCollider
component: PlayMakerFSM
FSM: Trigger
Float FuelLevel = 0
Float FuelOilLevel = 0
Float MaxCapacity = 100
Bool Pouring = False
String FluidType =
String FuelType = FluidDiesel
String FuelType2 = FluidFuelOil
String Name =
GameObject FluidTrigger =
GameObject VehicleGUI = DieselCombine (UnityEngine.GameObject)
GameObject VehicleTank = FuelTank (UnityEngine.GameObject)
OBJECT: Database/DatabaseMotor/FuelLine [active=True]
component: Transform
component: PlayMakerFSM
FSM: Data
Bool Bolted = False
Bool Damaged = False
Bool Installed = True
String UniqueTag = fuel line(xxxxx)
String UniqueTagBolted = fuel line(xxxxx)Bolted
String UniqueTagDamaged = fuel line(xxxxx)Damaged
String UniqueTagInstalled = fuel line(xxxxx)Installed
GameObject ThisPart = fuel line(xxxxx) (UnityEngine.GameObject)
OBJECT: GUI/Indicators/Fluids/GasolineJonnez [active=False]
component: Transform
OBJECT: JONNEZ ES(Clone)/FuelTank [active=True]
component: Transform
component: Rigidbody
component: FixedJoint
component: PlayMakerFSM
FSM: Data
Float FuelLevel = 2.3
Float Mass = 3.3
Float MaxCapacity = 3.4
Int TapPos = 1
String Check = 2.3
String UniqueTagFuelLevel = MopedFuelLevel
String UniqueTagTapPosition = MopedFuelTapPos
OBJECT: CARPARTS/PartsMotor/block(Clone)/trigger_fuel pump [active=True]
component: Transform
component: PlayMakerFSM
FSM: Assembly
Bool Setup = False
String HandChild = fuel pump(Clone)
GameObject Bolts =
GameObject Parent = pivot_fuel pump (UnityEngine.GameObject)
GameObject Part =
GameObject db_ThisPart = Fuelpump (UnityEngine.GameObject)
component: SphereCollider
component: PlayMakerTriggerEnter
component: PlayMakerTriggerExit
OBJECT: YARD/UNCLE/Home/UncleDrinking/Uncle/Pivot/Char/skeleton/pelvis/spine_middle/spine_upper/collar_left/shoulder_left/arm_left/hand_left/finger_left/booze_bottle_hand 1 [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: COMBINE(350-400psi)/LOD/FuelFiller/OpenCap/fuel_filler_cap [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: FERNDALE(1630kg)/LOD/FuelFiller 1/Pivot/body_fuel_hatch [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: BOAT/GFX/Motor/Pivot/FuelFiller/OpenCap/CapTrigger_TwoStrokeFuel [active=False]
component: Transform
component: SphereCollider
component: PlayMakerFSM
FSM: Trigger
Float FuelLevel = 0
Float MaxCapacity = 4
Bool Pouring = False
String Name =
GameObject FluidTrigger =
GameObject GUI = GasolineBoat (UnityEngine.GameObject)
GameObject Tank = FuelTank (UnityEngine.GameObject)
OBJECT: SATSUMA(557kg, 248)/MiscParts/fuel tank pipe(xxxxx)/FuelFiller/OpenCap/CapTrigger_FuelSatsuma [active=False]
component: Transform
component: SphereCollider
component: PlayMakerFSM
FSM: Trigger
Float FuelLevel = 0
Float MaxCapacity = 36
Bool Pouring = False
String FluidType =
String FuelType = FluidGasoline
String Name =
GameObject FluidTrigger =
GameObject VehicleGUI = GasolineCar (UnityEngine.GameObject)
GameObject VehicleTank = FuelTank (UnityEngine.GameObject)
OBJECT: JOBS/HouseWood1/LOD/NPC/RagDoll/booze(Clone) [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: PlayMakerFSM
FSM: Use
Int DestroyProgress = 0
Int DestroyedBottles = 0
Bool ItemConsumed = False
String ID =
String UniqueTag =
GameObject Bottle =
GameObject Hand =
GameObject Owner =
component: BoxCollider
component: CapsuleCollider
OBJECT: GIFU(750/450psi)/LOD/FuelFiller [active=False]
component: Transform
OBJECT: Database/DatabaseWiring/WiringFueltank [active=True]
component: Transform
component: PlayMakerFSM
FSM: Data
Bool Bolted = False
Bool Installed = False
String UniqueTag = wiring_fueltank(xxxxx)
String UniqueTagBolted = wiring_fueltank(xxxxx)Bolted
String UniqueTagInstalled = wiring_fueltank(xxxxx)Installed
GameObject ActivateThis = wiring_fueltank(xxxxx) (UnityEngine.GameObject)
GameObject Triggers = Fueltank (UnityEngine.GameObject)
OBJECT: BOAT/GFX/Motor/Pivot/FuelFiller/OpenCap/Pivot/fuel_filler_cap [active=True]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: JONNEZ ES(Clone) [active=True]
component: Transform
component: Rigidbody
component: Axles
component: CarDynamics
component: Drivetrain
component: AxisCarController
component: SoundController
component: PlayMakerFSM
FSM: LOD
Float Distance = 2.048774
Float LOD = 200
Float Y = -0.3600525
String UniqueTagPosition = MopedTransform
GameObject Vehicle = LOD (UnityEngine.GameObject)
component: PlayMakerFSM
FSM: AutoClutch
Float Brake = 0
component: EventSounds
component: PlayMakerFSM
FSM: SteerLimit
Float FixedAngle = 30
Float Math1 = 0
Float MaxAngle = 30
Float Speed = 0
component: PlayMakerFSM
FSM: GearIndicator
Float Friction = 0
Float RPM = 0
Float Rate = 0
Int Gear = 0
Bool Range = False
String GearSelection =
component: PlayMakerFSM
FSM: Brake
Float Brake = 0
Float Clutch = 0
Float FrictionTorque = 50
Int Gear = 1
component: ForceFeedback
component: SphereCollider
component: LODGroup
component: PlayMakerFSM
FSM: Normalize
Bool Brake = False
Bool Clutch = False
Bool Throttle = False
OBJECT: Database/DatabaseMotor/Fuelpump [active=True]
component: Transform
component: PlayMakerFSM
FSM: Data
Float Time = 0
Bool Bolted = False
Bool Damaged = False
Bool Installed = False
String UniqueTag = fuel pump(Clone)
String UniqueTagBolted = fuel pump(Clone)Bolted
String UniqueTagDamaged = fuel pump(Clone)Damaged
String UniqueTagInstalled = fuel pump(Clone)Installed
GameObject DamagedObject =
GameObject NewObject =
GameObject ThisPart = fuel pump(Clone) (UnityEngine.GameObject)
GameObject Trigger = trigger_fuel pump (UnityEngine.GameObject)
OBJECT: JOBS/HouseWood1/LOD/NPC/Char/skeleton/pelvis/spine_middle/spine_upper/collar_left/shoulder_left/arm_left/hand_left/Booze [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: HAYOSIKO(1500kg, 250)/LOD/Dashboard/Gauges/NeedleFuel [active=False]
component: Transform
component: PlayMakerFSM
FSM: Temp
Float RPM = 0
Float Rotation = 48
Float VanFuel = 24
OBJECT: TRAFFIC/VehiclesDirtRoad/Rally/FITTAN/Driver/booze_bottle_hand [active=True]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: FERNDALE(1630kg)/LOD/Simulation/FuelUsage [active=False]
component: Transform
component: PlayMakerFSM
FSM: FuelLine
Float Consumption = 110000
Float FuelLevel = 44.99952
Float FuelUsage = 0
Float RPM = 0
Float RandomTime = 0
Float Throttle = 0.1
Bool FuelOK = True
GameObject FuelTank = FuelTank (UnityEngine.GameObject)
OBJECT: COMBINE(350-400psi)/FuelTank [active=False]
component: Transform
component: PlayMakerFSM
FSM: Data
Float FuelLevel = 17
Float FuelOil = 0
Float MaxCapacity = 100
String Check =
String UniqueTagFuelLevel = CombineFuelLevel
String UniqueTagFuelOil = CombineFuelOil
OBJECT: FERNDALE(1630kg)/FuelTank [active=True]
component: Transform
component: Rigidbody
component: PlayMakerFSM
FSM: Data
Float FuelLevel = 44.99952
Float Mass = 48.99952
Float MaxCapacity = 79
String Check = 44.99952
String UniqueTagFuelLevel = MuscleFuelLevel
component: FixedJoint
OBJECT: DANCEHALL/Functions/FIGHTER/Fighter/Pivot/Char/skeleton/pelvis/spine_middle/spine_upper/collar_left/shoulder_left/arm_left/hand_left/finger_left/bottle/booze(Clone) [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: BoxCollider
component: CapsuleCollider
component: PlayMakerFSM
FSM: Use
Bool ItemConsumed = False
String ID =
String UniqueTag =
String UniqueTagConsumed =
String UniqueTagTransform =
GameObject Hand =
GameObject Owner =
OBJECT: MasterAudio/Store/fueling_3 [active=True]
component: Transform
component: AudioSource
component: SoundGroupVariation
component: SoundGroupVariationUpdater
OBJECT: Systems/Leaks/LeakFuel [active=False]
component: Transform
OBJECT: SATSUMA(557kg, 248)/Wiring/Triggers/Fueltank [active=True]
component: Transform
OBJECT: SATSUMA(557kg, 248)/MiscParts/fuel tank pipe(xxxxx) [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: MeshCollider
component: PlayMakerFSM
FSM: Removal
Bool Detach = False
Bool Required1 = False
Bool Required2 = False
Bool Required3 = False
Bool Required4 = False
Bool Required5 = False
GameObject Part =
GameObject SpawnPart = fuel tank pipe (UnityEngine.GameObject)
GameObject SpawnPartLocation = trigger_fuel_tank_pipe (UnityEngine.GameObject)
GameObject Trigger = trigger_fuel_tank_pipe (UnityEngine.GameObject)
GameObject db_RemoveReq1 =
GameObject db_ThisPart = FuelTankPipe (UnityEngine.GameObject)
OBJECT: KEKMET(350-400psi)/LOD/FuelFiller [active=True]
component: Transform
OBJECT: Database/DatabaseMechanics/FuelTankPipe [active=True]
component: Transform
component: PlayMakerFSM
FSM: Data
Bool Bolted = False
Bool Damaged = False
Bool Installed = False
String UniqueTag = fuel tank pipe(xxxxx)
String UniqueTagBolted = fuel tank pipe(xxxxx)Bolted
String UniqueTagDamaged = fuel tank pipe(xxxxx)Damaged
String UniqueTagInstalled = fuel tank pipe(xxxxx)Installed
GameObject ActivateThis = fuel tank pipe(xxxxx) (UnityEngine.GameObject)
GameObject SpawnThis = fuel tank pipe(Clone) (UnityEngine.GameObject)
OBJECT: BOAT/GFX/Motor/Pivot/FuelFiller [active=True]
component: Transform
OBJECT: HAYOSIKO(1500kg, 250)/LOD/FuelFiller/Pivot/body_fuel_hatch [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: COMBINE(350-400psi)/LOD/FuelFiller [active=False]
component: Transform
OBJECT: STORE/Boxes/fuel mixture gauge(Clone)/fuel mixture gauge(Clone) [active=False]
component: Transform
component: BoxCollider
component: Rigidbody
OBJECT: HAYOSIKO(1500kg, 250)/LOD/FuelFiller [active=False]
component: Transform
OBJECT: Sheets/TrafficTicket/ReasonEN/Fuel [active=False]
component: Transform
component: MeshRenderer
component: TextMesh
OBJECT: SATSUMA(557kg, 248)/MiscParts/fuel tank pipe(xxxxx)/FuelFiller/Pivot/body_fuel_hatch [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: BOAT/GFX/Motor/Pivot/FuelTank [active=True]
component: Transform
component: PlayMakerFSM
FSM: Data
Float FuelLevel = 3
Float MaxCapacity = 4
String Check = 3
String UniqueTagFuelLevel = BoatFuelLevel
OBJECT: TRAFFIC/VehiclesDirtRoad/Rally/FITTAN/CrashEvent/booze(Clone) [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: BoxCollider
component: CapsuleCollider
component: PlayMakerFSM
FSM: Use
Bool ItemConsumed = False
String ID =
String UniqueTag =
String UniqueTagConsumed =
String UniqueTagTransform =
GameObject Hand =
GameObject Owner =
OBJECT: FERNDALE(1630kg)/LOD/FuelFiller 1 [active=False]
component: Transform
OBJECT: STORE/Boxes/fuel mixture gauge(Clone) [active=False]
component: Transform
component: Rigidbody
component: BoxCollider
component: PlayMakerFSM
FSM: Use
Bool Purchased = False
GameObject Child =
GameObject Folding =
GameObject GFX =
GameObject Parent =
GameObject ThisPart =
GameObject db_ThisPart = Fuel Mixture Gauge (UnityEngine.GameObject)
OBJECT: HAYOSIKO(1500kg, 250)/LOD/FuelFiller/OpenCap/CapTrigger_FuelHayosiko [active=False]
component: Transform
component: SphereCollider
component: PlayMakerFSM
FSM: Trigger
Float FuelLevel = 0
Float FuelOilLevel = 0
Float MaxCapacity = 40
Bool Pouring = False
String FluidType =
String FuelType = FluidDiesel
String FuelType2 = FluidFuelOil
String Name =
GameObject FluidTrigger =
GameObject VehicleGUI = DieselVan (UnityEngine.GameObject)
GameObject VehicleTank = FuelTank (UnityEngine.GameObject)
OBJECT: RALLY/PartsSalesman/Functions/Parts/BuyFuelpump [active=False]
component: Transform
component: SphereCollider
component: PlayMakerFSM
FSM: Buy
Float Price = 100
Bool Installed = False
String EventName = FUELPUMP
String Notification = FUEL PUMP 100 MK
GameObject Product = Product (UnityEngine.GameObject)
GameObject PurchaseDB = Purchase (UnityEngine.GameObject)
GameObject db_Thispart = Fuelpump (UnityEngine.GameObject)
OBJECT: STORE/TeimoInBike/Bicycle/Functions/Teimo/skeleton/pelvis/spine_middle/spine_upper/collar_left/shoulder_left/arm_left/hand_left/ItemPivot/VodkaShot [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
OBJECT: HAYOSIKO(1500kg, 250)/FuelTank [active=True]
component: Transform
component: Rigidbody
component: FixedJoint
component: PlayMakerFSM
FSM: Data
Float FuelLevel = 24
Float FuelOil = 0
Float Mass = 28
Float MaxCapacity = 40
String Check = 24
String UniqueTagFuelLevel = VanFuelLevel
String UniqueTagFuelOil = VanFuelOilLevel
OBJECT: LIQUORSELLER/ducato1/SHOP/PRODUCTS/Viina/booze [active=False]
component: Transform
component: MeshRenderer
component: MeshFilter
OBJECT: LIQUORSELLER/ducato1/SHOP/PRODUCTS/Viina/booze [active=False]
component: Transform
component: MeshRenderer
component: MeshFilter
OBJECT: LIQUORSELLER/ducato1/SHOP/PRODUCTS/Viina/booze [active=False]
component: Transform
component: MeshRenderer
component: MeshFilter
OBJECT: LIQUORSELLER/prefabs/booze bottle(itemx) [active=False]
component: Transform
component: Rigidbody
component: CapsuleCollider
component: BoxCollider
component: DrinkNew
component: MeshRenderer
component: MeshFilter
OBJECT: LIQUORSELLER/ducato1/SHOP/PRODUCTS/Viina/booze [active=False]
component: Transform
component: MeshRenderer
component: MeshFilter
OBJECT: booze [active=False]
component: Transform
component: MeshFilter
component: MeshRenderer
component: MeshCollider
component: Rigidbody
component: DrinkBehaviour
OBJECT: booze case [active=False]
component: Transform
component: BoxCollider
component: CustomLiquorCase
component: Rigidbody
==== DumpLookedAt 11/2/2026 5:42:13 PM ====
-- level 0 --
OBJECT: JONNEZ ES(Clone) [active=True]
component: Transform
component: Rigidbody
component: Axles
component: CarDynamics
component: Drivetrain
component: AxisCarController
component: SoundController
component: PlayMakerFSM
FSM: LOD
Float Distance = 1.57896
Float LOD = 200
Float Y = -0.3600525
String UniqueTagPosition = MopedTransform
GameObject Vehicle = LOD (UnityEngine.GameObject)
component: PlayMakerFSM
FSM: AutoClutch
Float Brake = 0
component: EventSounds
component: PlayMakerFSM
FSM: SteerLimit
Float FixedAngle = 30
Float Math1 = 0
Float MaxAngle = 30
Float Speed = 0
component: PlayMakerFSM
FSM: GearIndicator
Float Friction = 0
Float RPM = 0
Float Rate = 0
Int Gear = 0
Bool Range = False
String GearSelection =
component: PlayMakerFSM
FSM: Brake
Float Brake = 0
Float Clutch = 0
Float FrictionTorque = 50
Int Gear = 1
component: ForceFeedback
component: SphereCollider
component: LODGroup
component: PlayMakerFSM
FSM: Normalize
Bool Brake = False
Bool Clutch = False
Bool Throttle = False
==== DumpLookedAt 11/2/2026 5:42:20 PM ====
-- level 0 --
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/1Hand_Assemble/ItemPivot/booze(itemx) [active=True]
component: Transform
component: MeshFilter
component: MeshRenderer
component: Rigidbody
component: BoxCollider
component: CapsuleCollider
component: PlayMakerFSM
FSM: Use
Bool ItemConsumed = False
String ID = booze1
String UniqueTag =
String UniqueTagConsumed = booze1Consumed
String UniqueTagTransform = booze1Transform
GameObject Hand =
GameObject Owner = booze(itemx) (UnityEngine.GameObject)
-- level 1 --
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/1Hand_Assemble/ItemPivot [active=True]
component: Transform
-- level 2 --
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/1Hand_Assemble [active=True]
component: Transform
-- level 3 --
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera [active=True]
component: Transform
component: MouseLook
component: SimpleSmoothMouseLook
component: PlayMakerFSM
FSM: PlayerFunctions
Float Distance = 0
Float PlayerSpeed = 0
Int RandomInt = 0
Bool Button = False
Bool HandEmpty = False
Bool InCar = False
Bool PlayerLift = False
Bool Smoking = False
String Cigarettes =
String Name =
String Text =
String Translation =
-- level 4 --
OBJECT: PLAYER/Pivot/AnimPivot/Camera [active=True]
component: Transform
-- level 5 --
OBJECT: PLAYER/Pivot/AnimPivot [active=True]
component: Transform