Загрузка данных


Initialize engine version: 5.4.3p4 (4dfc8d4040f2)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   NVIDIA
    VRAM:     8079 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\MyTorrents\VRGames\New\RickAndMortyVR\RickAndMortyVR_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\MyTorrents\VRGames\New\RickAndMortyVR\RickAndMortyVR_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\MyTorrents\VRGames\New\RickAndMortyVR\RickAndMortyVR_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\MyTorrents\VRGames\New\RickAndMortyVR\RickAndMortyVR_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\MyTorrents\VRGames\New\RickAndMortyVR\RickAndMortyVR_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\MyTorrents\VRGames\New\RickAndMortyVR\RickAndMortyVR_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\MyTorrents\VRGames\New\RickAndMortyVR\RickAndMortyVR_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\MyTorrents\VRGames\New\RickAndMortyVR\RickAndMortyVR_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\MyTorrents\VRGames\New\RickAndMortyVR\RickAndMortyVR_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\MyTorrents\VRGames\New\RickAndMortyVR\RickAndMortyVR_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\MyTorrents\VRGames\New\RickAndMortyVR\RickAndMortyVR_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\MyTorrents\VRGames\New\RickAndMortyVR\RickAndMortyVR_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.518 seconds
Platform assembly: D:\MyTorrents\VRGames\New\RickAndMortyVR\RickAndMortyVR_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\MyTorrents\VRGames\New\RickAndMortyVR\RickAndMortyVR_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 2560x1440 144Hz; virtual: 2560x1440 at 0,0
<RI> Initialized touch support.

OpenVR initialized!
 
(Filename:  Line: 353)

UnloadTime: 0.899400 ms
Creating OwlchemyVRStorage object
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Connected to lighthouse:LHR-F3383E45
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Load Core:CoreLoader-SteamVR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OwlchemyAudioManager using OculusAudioImplementationLoader
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating GlobalStorage object
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Creating UniqueObjectManager object
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

My graphics device IDs: Vendor=4318, Device=7040
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Determine play space size selection
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform: SteamVR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DetermineSteamVRPlaySpace
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Before rounding - XSize: 2.7, YSize: 2.4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

After rounding - XSize: 2.7, YSize: 2.4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Roomscale mode is on!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Set Layout:(2.5, 1.9)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BUILD VERSION: 20170407
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

ENTITLEMENT CHECK IS ENABLED
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SteamVR_HMDAndInput/HandRight Origin/HandRight/InteractionHandController/HandRigidbody/HandRotation/HandModelContainer/AllColliders/pointerCollider"
 
(Filename:  Line: 0)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1bec -> priority: 1 
  Thread -> id: 4404 -> priority: 1 
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "SteamVR_HMDAndInput/HandRight Origin/HandRight/InteractionHandController/HandRigidbody/HandRotation/HandModelContainer/AllColliders/pointerCollider"
 
(Filename:  Line: 0)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.424800 ms
Loading from save:C:/Users/Admin/AppData/LocalLow/Adult Swim Games/Rick and Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: D:\MyTorrents\VRGames\New\RickAndMortyVR\RickAndMortyVR_Data\Managed\System.Xml.dll (this message is harmless)
GameStateController loaded state! (playing from GameStateIniter)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

No ProgressionStage found in save file, or save file did not exist. Starting at beginning of game (stage 0).
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 240 unused Assets to reduce memory usage. Loaded Objects now: 8050.
Total: 2.603000 ms (FindLiveObjects: 0.297500 ms CreateObjectMapping: 0.218600 ms MarkObjects: 1.705000 ms  DeleteObjects: 0.381400 ms)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Tried to start a fade in while one was in progress
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
DVD no longer has a rigidbody, removing it from ItemCollectionZone
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Moved from progressionStage -1 to 0, saving...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Performing save at location:C:/Users/Admin/AppData/LocalLow/Adult Swim Games/Rick and Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Cleaning up BrainManager: cancelled 1 BrainControlledObjectInstances and refreshed variable list
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.543800 ms
Loading Primary Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 678 unused Assets to reduce memory usage. Loaded Objects now: 39704.
Total: 17.250999 ms (FindLiveObjects: 1.440700 ms CreateObjectMapping: 1.320800 ms MarkObjects: 11.788500 ms  DeleteObjects: 2.700400 ms)

The loaded level has a different lightmaps mode than the current one. Current: Directional. Loaded: Directional Specular. Will use: Directional.
 
(Filename:  Line: 461)

Ignore animation for RamStick_Broken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
SceneController for RicksGarage was already active!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Moved from progressionStage 0 to 0, saving...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Performing save at location:C:/Users/Admin/AppData/LocalLow/Adult Swim Games/Rick and Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PICKUP LAUNDRY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DUMP BASKET
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DROP BASKET
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Reorient item in hand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Cleaning up BrainManager: cancelled 54 BrainControlledObjectInstances and refreshed variable list
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Primary Scene was unloaded, it will need to be reloaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

UnloadTime: 43.949398 ms
ProgressionManager set its current index to 0 (LaundryTask) based on the GameStateData
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 28158 unused Assets to reduce memory usage. Loaded Objects now: 13657.
Total: 238.592300 ms (FindLiveObjects: 1.835500 ms CreateObjectMapping: 2.978700 ms MarkObjects: 8.407700 ms  DeleteObjects: 225.370010 ms)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
DVD no longer has a rigidbody, removing it from ItemCollectionZone
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Moved from progressionStage 0 to 0, saving...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Performing save at location:C:/Users/Admin/AppData/LocalLow/Adult Swim Games/Rick and Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Cleaning up BrainManager: cancelled 1 BrainControlledObjectInstances and refreshed variable list
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.334100 ms
Loading Primary Scene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)


Unloading 684 unused Assets to reduce memory usage. Loaded Objects now: 41177.
Total: 22.393400 ms (FindLiveObjects: 1.566600 ms CreateObjectMapping: 1.880600 ms MarkObjects: 15.233600 ms  DeleteObjects: 3.712000 ms)

The loaded level has a different lightmaps mode than the current one. Current: Directional. Loaded: Directional Specular. Will use: Directional.
 
(Filename:  Line: 461)

Ignore animation for RamStick_Broken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SceneController for RicksGarage was already active!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Moved from progressionStage 0 to 0, saving...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Performing save at location:C:/Users/Admin/AppData/LocalLow/Adult Swim Games/Rick and Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PICKUP LAUNDRY
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DUMP BASKET
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DROP BASKET
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Time validation failed on the WaitAndDoAnimation side, letting it go for now (talk to Graeme about this)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Item from pool became null - this is very bad, always Release pooled items instead of Destroying them. Generating a new one for now. (LaserPistolBeam_V2)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

<b>TaskFlowManager</b>: watch attached
Effect: #0, Node: 'Died' (#38)
BrainData: TaskFlowManager
GameObject: TaskFlowManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Performing save at location:C:/Users/Admin/AppData/LocalLow/Adult Swim Games/Rick and Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

<b>TaskFlowManager</b>: watch detached
Effect: #0, Node: 'Respawned' (#39)
BrainData: TaskFlowManager
GameObject: TaskFlowManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Moved from progressionStage 0 to 1, saving...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Performing save at location:C:/Users/Admin/AppData/LocalLow/Adult Swim Games/Rick and Morty_ Virtual Rick-ality/User/RickAndMortySimulatorSave.save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

<b>Task_Teleport</b>: normal progression to teleport task
Effect: #2, Node: 'normalProgression' (#8)
BrainData: Task_Teleport
GameObject: TaskFlowManager
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

SceneController for Death was already active!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Primary Scene was unloaded, it will need to be reloaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

OpenVR Shutdown
 
(Filename:  Line: 707)