Загрузка данных



private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("Obstacle"))
        {
            health--;
            if (health <= 0)
            {
                Die();
            }
        }
        if (collision.gameObject.CompareTag("Enemy"))
        {
            health--;
            if (health <= 0)
            {
                Die();
            }
        }
    }