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Нужно: фото вашего транспорта

Готовим карту вашего транспорта (авто, мото, трактор, велосипед и т.д.).
Отправляем фотки в Раздел ИЗОБРАЖЕНИЯ - Gpt Image 2 - Соотношение сторон 16:9 - Качество 2к:


Take the car's appearance 100% from the uploaded reference images (front view and rear view of the same car) and preserve absolutely every detail exactly as it is: body shape, color, paint finish, grille, headlights, taillights, bumpers, wheels, rims, badges, trim and proportions — whatever car it is, nothing added, nothing removed, nothing redesigned. Identify the car's brand and model from the badges and lettering visible in the reference images.
Create a premium automotive spec card, 16:9 horizontal layout, clean professional presentation design:
— TWO LARGE MAIN PANELS side by side. LEFT PANEL: the car in a FRONT three-quarter view, camera positioned slightly above eye level so the roof of the car is clearly visible. RIGHT PANEL: the car from the same slightly elevated camera height, but in a REAR three-quarter view from the opposite side, roof visible as well. In both panels the car is fully in frame, perfectly lit studio-style, identical scale in both panels.
— ONE SMALL SQUARE PANEL centered at the bottom between the two main panels: a macro close-up of the car's brand badge/logo exactly as it appears on the car in the reference images, sharp and detailed, filling the square.
— At the TOP CENTER of the card: the car's name written as clean elegant text — use the exact brand and model taken from the reference images (from its badges and lettering), in a modern premium sans-serif font, large and clearly legible, correctly spelled.
Style: high-end car configurator / brochure aesthetic, neutral dark studio background with soft gradient lighting behind the car in both panels, subtle floor reflections under the wheels, thin minimal panel borders or soft separation between panels, cohesive color scheme matching the car's paint color as an accent. Photorealistic renders of the car with real physical texture: accurate reflections on paint and glass, correct shadows under the body.
Do not change the car's design, color or proportions — it must look exactly like the reference images in every panel. No people, no other cars, no extra text beyond the car's name at the top, no watermarks, no fictional badges, no misspelled lettering, no distorted logo in the badge close-up.


2.Создаем видео.
Переходим в Раздел Видео - Выбираем Seedance 2.5 - Режим Omni Reference - качество 720p - Соотношение сторон 9:16 - Длительность 8 сек. Загружаем карту транспорта

ПРОМПТ:
Creatives Description: Based on the uploaded reference image: @image1 shows a VEHICLE — analyze the reference and identify exactly what type of vehicle it is (motorcycle, car, truck, tractor, tank, bicycle, or any other vehicle people ride) and adapt the entire video to that specific vehicle type; take its exact make, model, body shape, color, finish and every visible detail 100% from @image1 — never altered, never redesigned, never swapped for a different vehicle type. WHEEL/TRACK COUNT RULE — critical: the number and type of ground-contact components must exactly match @image1 — if it's a standard car, exactly 4 wheels; if it's a motorcycle or bicycle, exactly 2 wheels; if it's a tractor or multi-axle truck, match the exact wheel count visible in @image1 (commonly 4 or 6); if it's a tank or tracked vehicle, no wheels at all — only two continuous tracks/treads; count and replicate only the ground-contact parts actually shown in @image1, never adding extra wheels. FINAL ORIENTATION RULE — critical: the fully assembled vehicle must end up facing DIRECTLY TOWARD THE CAMERA — front-on, nose/face pointed straight at the lens — never sideways, never at an angle, never showing a profile or rear view; this orientation is required so the vehicle can immediately drive straight at the camera afterward. The video is shot entirely in FIRST-PERSON POV from the eyes of the vehicle's rider/driver, who is standing upright on their own two feet the entire time — gloved hands and forearms (wearing gear appropriate to the vehicle type) are visible entering the frame from the bottom, but no face or body is shown.
One-sentence summary: An 8-second first-person POV shot in 16:9, camera locked at a standing adult human's natural eye-level throughout, set in a desert with sandy ground: the camera looks up at the sky as numerous large, clearly recognizable broken parts of the vehicle from @image1 come flying down toward the viewer, the rider crosses their arms defensively as the parts close in, then opens them wide causing the parts to hover, and with rapid, sped-up timelapse-style hand movements — palms toward camera, then sharply turned palms-down toward the vehicle — the rider's hands never stop moving, darting continuously back and forth as if physically grabbing and slotting each part into place in a fast-forward blur, until the vehicle stands fully assembled facing straight at the camera, at which point — without any pause or hands leaving frame — the right hand immediately snaps into an index-finger point/click gesture, the engine roars to life, headlights snap on, and the vehicle lunges straight at the camera in the final instant.
Specific plot description: 8 seconds, HORIZONTAL 16:9, one continuous first-person POV shot, no cuts, photorealistic, cinematic lighting, open desert setting with fine sandy ground and a clear sky, matching the tone of @image1. CAMERA HEIGHT RULE — critical: the camera represents the eyes of a standing adult human (approx. 165-180cm eye-level) and stays at this natural standing eye-height for the ENTIRE video — the rider never crouches or lowers their body; only the camera's gaze/tilt angle changes, never its physical height.
[00:00–00:01] LOOKING UP: the POV camera, fixed at standing eye-level, tilts its GAZE UP toward the sky as the rider raises their head — the frame fills with open desert sky and bright sun.
[00:01–00:02.5] THE DEBRIS INCOMING: a manageable number of LARGE, clearly identifiable broken parts of the vehicle from @image1 come hurtling down out of the sky directly toward the camera — each piece a recognizable component matching the vehicle type (body panels, hood, door, bumper, wheel/rim with tire, windshield, mirrors, headlight units, engine block, chassis frame section) — not generic dust, not unidentifiable shards, not more wheels than the vehicle actually has; pieces tumble and glint, getting rapidly closer, kicking up a light trail of sand-dust from air movement.
[00:02.5–00:03] THE GUARD: as the parts get very close to the camera, the gloved hands/arms rise up and cross defensively in front of the lens in an X-shape.
[00:03–00:03.7] THE TELEKINETIC OPEN: the hands uncross and sweep outward into a wide outstretched pose, palms open — the parts STOP falling and hover suspended, drifting lightly, sand swirling gently around them; camera gaze tilts back down to forward-facing, height unchanged.
[00:03.7–00:06.3] THE TIMELAPSE ASSEMBLY — CRITICAL, NO PAUSE: the rider turns both palms to face the camera, then sharply flips them palms-down toward the hovering parts — from this exact instant the hands move CONTINUOUSLY and NEVER STOP, in a fast, timelapse-like sped-up blur of motion: darting left, right, up, down, grabbing and slotting one part after another into place in rapid, unbroken succession, piece after piece snapping together at high speed with no gaps, no hesitation, no moment where the hands leave the frame or pause; the vehicle assembles itself part by part directly in front of the camera, oriented so its front end faces the camera throughout the process, matching the exact wheel/track count and design of @image1; sand and dust kick up visibly around the assembling vehicle from the rapid air displacement of the fast-moving parts and hands; the camera has a subtle shake/jerk following the frantic hand motion.
[00:06.3–00:06.8] SEAMLESS TRANSITION TO IGNITION — CRITICAL, NO HANDS LEAVING FRAME: the instant the very last piece locks into place and the vehicle stands fully assembled, facing straight at the camera, the rider's hands do NOT pause and do NOT exit frame — the right hand flows directly and immediately from the assembly motion into pointing forward with the index finger extended, tapping/clicking toward the completed vehicle in one continuous motion; the settling sand and dust drift away around this gesture, revealing the vehicle standing complete on the sandy ground, facing the camera.
[00:06.8–00:07.3] THE IGNITION: the instant the finger points/clicks, the engine/motor roars to life instantly, headlights snapping on bright, cutting through the last haze of dust.
[00:07.3–00:08] THE LUNGE: with a sharp revving engine sound, the vehicle lurches forward and rushes straight at the camera, kicking up fresh sand behind it, filling the frame entirely in the last half-second. End abruptly on this impact moment.
Global supplement: HORIZONTAL 16:9, 8 seconds, one single continuous POV take, no cuts, no scene changes. CAMERA HEIGHT RULE (repeated) — critical: camera stays fixed at standing adult eye-level for the entire video, never lowering toward the ground or sand; only the gaze angle changes. VEHICLE-ADAPTATION RULE — critical: match whatever vehicle type appears in @image1 exactly, including the WHEEL/TRACK COUNT RULE above. FINAL ORIENTATION RULE (repeated) — critical: the assembled vehicle must be facing directly toward the camera, front-on, nose pointed at the lens — never sideways, never in profile, never rear-facing — this is mandatory regardless of vehicle type. CONTINUOUS-HANDS RULE — critical: from the moment the palms flip down to begin the assembly, the hands must move continuously through the ENTIRE assembly sequence in a fast, sped-up, timelapse-style blur with no pauses, no gaps, and crucially must NEVER leave the frame or disappear before the assembly finishes — the transition from finishing the last piece to the index-finger point/click on the completed vehicle must happen in one unbroken, seamless motion, with no moment where the hands are absent from frame. DEBRIS CLARITY RULE — critical: every falling and hovering piece must be a large, clearly recognizable vehicle component; never generic dust, sparks or unrecognizable tiny fragments. CAMERA SHAKE RULE: from the telekinetic open through the assembly, the POV camera has a subtle handheld shake and quick angular jerks (never a change in height) as if the rider's head is snapping to track the frantic hand motion and flying parts. TERRAIN RULE: the ground is fine desert sand, not asphalt; sand and dust visibly kick up and swirl during the falling, hovering and especially the rapid-assembly phases, then settles calmly right before the ignition, before being kicked up again by the final lunge. IGNITION RULE: engine and headlights activate the instant the finger points, with zero delay and zero pause after the assembly finishes. FINAL LUNGE RULE — critical: in the last moment, the assembled vehicle drives/lunges directly toward the camera through the sand, ending the video on this abrupt approaching-impact frame — no aftermath shown. Photorealistic, cinematic contrast, natural desert daylight. Audio: no music — sound design only: whooshing wind as parts fall and hover, sharp rapid metallic/material impact sounds as pieces continuously slot into place during the timelapse assembly, faint sand/grit hiss, a heavy engine ignition roar and headlight click, tires spinning in sand and engine revving hard on the final lunge. No dialogue, no on-screen text, no subtitles, no watermarks, no logos beyond the vehicle's own factory badges. Prohibited: the camera height dropping toward the ground at any point; the vehicle being a different type/model than @image1 or having the wrong wheel/track count; the assembled vehicle ending up sideways, in profile, or facing away from the camera — it must always face the camera head-on; the hands pausing, stopping, or leaving/disappearing from frame at any point during or right after the assembly — the motion into the finger-point/click must be one continuous unbroken flow; debris looking like generic dust instead of clear vehicle parts; a slow or ceremonial assembly instead of a fast timelapse-style blur; asphalt or paved ground instead of desert sand; the final vehicle appearing damaged or incomplete; the rider's face or body ever being shown; any cut, scene change; slow motion or speed ramps; cartoon or CGI-looking style; any text, caption, watermark or logo.