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from mcpi.minecraft import Minecraft
from collections.abc import Iterable


import collections
import mcpi.block as block

collections.Iterable = Iterable

mc = Minecraft.create()
pos = mc.player.getTilePos()

sx = pos.x+2+5/2
sy = pos.y+5/2
sz = pos.z+5/2

mc.setBlocks(pos.x + 1, pos.y, pos.z, pos.x + 6, pos.y + 5, pos.z + 5, block.GOLD_BLOCK.id)
mc.setBlocks(pos.x + 2, pos.y + 1, pos.z + 1, pos.x + 5, pos.y + 4, pos.z + 4, block.AIR.id)
mc.setBlocks(sx - 1, pos.y + 1, pos.z, sx, pos.y + 2, pos.z, block.AIR.id)
mc.setBlocks(sx + 1, sy + 1, pos.z, sx + 1, sy + 2, pos.z, block.GLASS.id)
mc.setBlocks(sx - 2, sy + 1, pos.z, sx - 2, sy + 2, pos.z, block.GLASS.id)
mc.setBlocks(pos.x + 1, sy + 1, sz + 2, pos.x + 1, sy + 2, sz + 2, block.GLASS.id)
mc.setBlocks(pos.x + 1, sy + 1, sz - 1, pos.x + 1, sy + 2, sz - 1, block.GLASS.id)
mc.setBlocks(pos.x + 6, sy + 1, sz + 2, pos.x + 6, sy + 2, sz + 2, block.GLASS.id)
mc.setBlocks(pos.x + 6, sy + 1, sz - 1, pos.x + 6, sy + 2, sz - 1, block.GLASS.id)

mc.setBlocks(pos.x + 1, pos.y + 6, pos.z, pos.x + 6, pos.y + 6, pos.z + 5, block.IRON_BLOCK.id)
mc.setBlocks(pos.x + 2, pos.y + 7, pos.z, pos.x + 5, pos.y + 7, pos.z + 5, block.IRON_BLOCK.id)
mc.setBlocks(pos.x + 3, pos.y + 8, pos.z, pos.x + 4, pos.y + 8, pos.z + 5, block.IRON_BLOCK.id)