Загрузка данных


using UnityEngine;

public class PlayerController : MonoBehaviour
{
[Header("Движение")]
public float moveSpeed = 5f;

[Header("Прыжок")]
public float jumpForce = 7f;

[Header("Проверка земли")]
public Transform groundCheck;
public float checkRadius = 0.2f;
public LayerMask groundLayer;

private Rigidbody2D rb;
private bool isGrounded;

void Start()
{
    rb = GetComponent<Rigidbody2D>();
}

void Update()
{
    // Проверка на землю
    isGrounded = Physics2D.OverlapCircle(groundCheck.position, checkRadius, groundLayer);

    // Движение влево/вправо
    float move = Input.GetAxis("Horizontal");
    rb.linearVelocity = new Vector2(move * moveSpeed, rb.linearVelocity.y);

    // Прыжок на W
    if (Input.GetKeyDown(KeyCode.W) && isGrounded)
    {
        rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpForce);
    }
}

}