using UnityEngine;
public class PlayerController : MonoBehaviour
{
[Header("Движение")]
public float moveSpeed = 5f;
[Header("Прыжок")]
public float jumpForce = 7f;
[Header("Проверка земли")]
public Transform groundCheck;
public float checkRadius = 0.2f;
public LayerMask groundLayer;
private Rigidbody2D rb;
private bool isGrounded;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
// Проверка на землю
isGrounded = Physics2D.OverlapCircle(groundCheck.position, checkRadius, groundLayer);
// Движение влево/вправо
float move = Input.GetAxis("Horizontal");
rb.linearVelocity = new Vector2(move * moveSpeed, rb.linearVelocity.y);
// Прыжок на W
if (Input.GetKeyDown(KeyCode.W) && isGrounded)
{
rb.linearVelocity = new Vector2(rb.linearVelocity.x, jumpForce);
}
}
}