Загрузка данных
AsyncUniTaskVoidMethodBuilder.cs:110)
Prototype.Views.UI.Factories.ITabViewModelFactory`1[TViewModel].CreateAsync (System.Action`1[T] callback) (at <00000000000000000000000000000000>:0)
Prototype.Views.Pause.UIPauseMenuBehaviour.SettingsButtonClickHandler () (at D:/buildmachine/street-buildmachine-builds/Assets/Scripts/Prototype.Views/Pause/UIPauseMenuBehaviour.cs:422)
UnityEngine.Events.InvokableCall.Invoke () (at /home/bokken/build/output/unity/unity/Runtime/Export/UnityEvent/UnityEvent.cs:178)
UnityEngine.Events.UnityEvent.Invoke () (at /home/bokken/build/output/unity/unity/artifacts/generated/UnityEvent/UnityEvent_0.cs:57)
UnityEngine.UI.Button.Press () (at ./Library/PackageCache/com.unity.ugui@cdea37cdf817/Runtime/UGUI/UI/Core/Button.cs:70)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at ./Library/PackageCache/com.unity.ugui@cdea37cdf817/Runtime/UGUI/UI/Core/Button.cs:114)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at ./Library/PackageCache/com.unity.ugui@cdea37cdf817/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at ./Library/PackageCache/com.unity.ugui@cdea37cdf817/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at D:/buildmachine/street-buildmachine-builds/Library/PackageCache/com.unity.inputsystem@a74895ba9436/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:542)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at D:/buildmachine/street-buildmachine-builds/Library/PackageCache/com.unity.inputsystem@a74895ba9436/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:344)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at D:/buildmachine/street-buildmachine-builds/Library/PackageCache/com.unity.inputsystem@a74895ba9436/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2169)
UnityEngine.EventSystems.EventSystem.Update () (at ./Library/PackageCache/com.unity.ugui@cdea37cdf817/Runtime/UGUI/EventSystem/EventSystem.cs:530)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at D:/buildmachine/street-buildmachine-builds/Assets/Plugins/UniTask/Runtime/UniTaskScheduler.cs:90)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:SetException(Exception) (at D:/buildmachine/street-buildmachine-builds/Assets/Plugins/UniTask/Runtime/CompilerServices/AsyncUniTaskVoidMethodBuilder.cs:53)
Prototype.Views.UI.Factories.<CreateAsync>d__3:MoveNext() (at D:/buildmachine/street-buildmachine-builds/Assets/Scripts/Prototype.Views/UI/Factories/TabViewModelFactory.cs:21)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(<CreateAsync>d__3&) (at D:/buildmachine/street-buildmachine-builds/Assets/Plugins/UniTask/Runtime/CompilerServices/AsyncUniTaskVoidMethodBuilder.cs:110)
Prototype.Views.UI.Factories.ITabViewModelFactory`1:CreateAsync(Action`1)
Prototype.Views.Pause.UIPauseMenuBehaviour:SettingsButtonClickHandler() (at D:/buildmachine/street-buildmachine-builds/Assets/Scripts/Prototype.Views/Pause/UIPauseMenuBehaviour.cs:422)
UnityEngine.EventSystems.EventSystem:Update() (at ./Library/PackageCache/com.unity.ugui@cdea37cdf817/Runtime/UGUI/EventSystem/EventSystem.cs:530