using System;
using System.Windows.Forms;
using GTA;
using GTA.Native;
public class NativeVehicleCamera : Script
{
private float _heightOffset = 0.90f;
private bool _wasInCar = false;
private ScriptSettings _config;
public NativeVehicleCamera()
{
_config = ScriptSettings.Load("scripts\\CameraOffsets.ini");
KeyDown += OnKeyDown;
Tick += OnTick;
GTA.UI.Notification.Show("~g~[v3] Камера (прямой вызов) загружена!");
}
private void OnTick(object sender, EventArgs e)
{
var vehicle = Game.Player.Character.CurrentVehicle;
if (vehicle == null)
{
Function.Call((Hash)0x5C90EA32, 1, 0.0f, 0.0f, 0.0f);
_wasInCar = false;
return;
}
bool isTarget = (vehicle.Model.Hash == Game.GenerateHash("jzx100") ||
vehicle.Model.Hash == Game.GenerateHash("mk2100"));
if (isTarget)
{
if (!_wasInCar)
{
string modelName = GetModelName(vehicle);
_heightOffset = _config.GetValue<float>("Offsets", modelName, 0.90f);
_wasInCar = true;
}
int viewMode = Function.Call<int>(Hash.GET_FOLLOW_VEHICLE_CAM_VIEW_MODE);
if (viewMode != 4)
{
Function.Call((Hash)0x5C90EA32, 1, 0.0f, 0.0f, _heightOffset);
}
}
else
{
_wasInCar = false;
Function.Call((Hash)0x5C90EA32, 1, 0.0f, 0.0f, 0.0f);
}
}
private void OnKeyDown(object sender, KeyEventArgs e)
{
var vehicle = Game.Player.Character.CurrentVehicle;
if (vehicle == null) return;
bool isTarget = (vehicle.Model.Hash == Game.GenerateHash("jzx100") ||
vehicle.Model.Hash == Game.GenerateHash("mk2100"));
if (!isTarget) return;
if (e.KeyCode == Keys.NumPad9)
{
_heightOffset += 0.05f;
SaveHeight(vehicle);
GTA.UI.Notification.Show("~g~Высота: " + _heightOffset.ToString("F2"));
}
else if (e.KeyCode == Keys.NumPad3)
{
_heightOffset -= 0.05f;
SaveHeight(vehicle);
GTA.UI.Notification.Show("~y~Высота: " + _heightOffset.ToString("F2"));
}
}
private string GetModelName(Vehicle vehicle)
{
if (vehicle.Model.Hash == Game.GenerateHash("jzx100")) return "jzx100";
return "mk2100";
}
private void SaveHeight(Vehicle vehicle)
{
_config.SetValue<float>("Offsets", GetModelName(vehicle), _heightOffset);
_config.Save();
}
}