local Players = game:GetService("Players")
-- ================= НАСТРОЙКИ =================
local Settings = {
Width = 0.7, -- ширина тела (1 = обычная, меньше = уже)
Depth = 0.8, -- толщина тела спереди-назад (1 = обычная)
}
-- =============================================
local function setX(motor, prop, x)
local cf = motor[prop]
motor[prop] = CFrame.new(x, cf.Y, cf.Z) * (cf - cf.Position)
end
local function narrowR15(hum)
local w = hum:WaitForChild("BodyWidthScale", 5)
local d = hum:WaitForChild("BodyDepthScale", 5)
if not w or not d then
warn("[NarrowBody] Не нашёл масштаб тела у R15")
return
end
w.Value = Settings.Width
d.Value = Settings.Depth
end
local function narrowR6(char)
local W, D = Settings.Width, Settings.Depth
local torso = char:WaitForChild("Torso")
local leftArm = char:WaitForChild("Left Arm")
local rightArm = char:WaitForChild("Right Arm")
local leftLeg = char:WaitForChild("Left Leg")
local rightLeg = char:WaitForChild("Right Leg")
local rs = torso:WaitForChild("Right Shoulder")
local ls = torso:WaitForChild("Left Shoulder")
local rh = torso:WaitForChild("Right Hip")
local lh = torso:WaitForChild("Left Hip")
-- те же размеры, что получает R15 при таком масштабе
local tw = 2 * W -- торс
local aw = 1 * W -- рука
local lw = 1 * W -- нога
torso.Size = Vector3.new(tw, torso.Size.Y, 1 * D)
leftArm.Size = Vector3.new(aw, leftArm.Size.Y, 1 * D)
rightArm.Size = Vector3.new(aw, rightArm.Size.Y, 1 * D)
leftLeg.Size = Vector3.new(lw, leftLeg.Size.Y, 1 * D)
rightLeg.Size = Vector3.new(lw, rightLeg.Size.Y, 1 * D)
setX(rs, "C0", tw / 2)
setX(rs, "C1", -aw / 2)
setX(ls, "C0", -tw / 2)
setX(ls, "C1", aw / 2)
setX(rh, "C0", lw)
setX(rh, "C1", lw / 2)
setX(lh, "C0", -lw)
setX(lh, "C1", -lw / 2)
end
local function onCharacter(char)
local hum = char:WaitForChild("Humanoid")
task.wait(0.3)
print("[NarrowBody] тип аватара:", hum.RigType.Name)
if hum.RigType == Enum.HumanoidRigType.R15 then
narrowR15(hum)
else
narrowR6(char)
end
end
local function onPlayer(plr)
plr.CharacterAdded:Connect(onCharacter)
if plr.Character then
task.spawn(onCharacter, plr.Character)
end
end
Players.PlayerAdded:Connect(onPlayer)
for _, plr in ipairs(Players:GetPlayers()) do
onPlayer(plr)
end