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# True Third-Person Camera Configuration (MCM Synchronized)
# The 'Alt' settings, like ExplorationAltZoomMax, are used in a special camera mode only used for controllers in some specific situations and I haven't figured out when that happens, but the setting should work
# Camera settings that don't have a default value listed are already equal to default game values
[ExplorationPitch]
ExplorationUnlockPitch = true
ExplorationUnlockedPitchMax = 85.0
ExplorationUnlockedPitchMin = -85.0
ExplorationKeepTacticalPitchLocked = false
ExplorationOverrideLockedPitch = false
# The following settings only have an effect when ExplorationOverrideLockedPitch is set to true and ExplorationUnlockPitch is set to false
# or (for tactical settings) ExplorationKeepTacticalPitchLocked is set to true
# They are default game values
ExplorationLockedPitchClose = 19.05
ExplorationLockedPitchFar = 40.71
ExplorationLockedTacticalPitchClose = 85.55
ExplorationLockedTacticalPitchFar = 85.55
ExplorationLockedAltPitchClose = 32.69
ExplorationLockedAltPitchFar = 39.7
[ExplorationZoom]
ExplorationOverrideZoom = true
# The following settings only have an effect when ExplorationOverrideZoom is set to true
ExplorationZoomMax = 12.0
ExplorationZoomMin = 0.5 # 3.5 default
ExplorationTacticalZoomMax = 50.0
ExplorationTacticalZoomMin = 10.0
ExplorationAltZoomMax = 40.0
ExplorationAltZoomMin = 10.0
[ExplorationFOV]
ExplorationOverrideFOV = false
# The following settings only have an effect when ExplorationOverrideFOV is set to true
ExplorationFOVClose = 55.0
ExplorationFOVFar = 55.0
ExplorationTacticalFOV = 25.0
ExplorationAltFOVClose = 45.0
ExplorationAltFOVFar = 45.0
[ExplorationOffset]
ExplorationOverrideOffset = false
# The following settings only have an effect when ExplorationOverrideOffset is set to true
ExplorationHorizontalOffsetMult = 0.0 # Horizontal offset, in vanilla it's 0 so it's not used, but seems to work when set to a different value
ExplorationVerticalOffsetMult = 0.8 # Vertical offset of the camera from the floor level - the character height multiplied by this setting
[CombatPitch]
CombatUnlockPitch = false
CombatUnlockedPitchMax = 85.0
CombatUnlockedPitchMin = -85.0
CombatKeepTacticalPitchLocked = false
CombatOverrideLockedPitch = false
# The following settings only have an effect when CombatOverrideLockedPitch is set to true and CombatUnlockPitch is set to false
# or (for tactical settings) CombatKeepTacticalPitchLocked is set to true
# They are default game values
CombatLockedPitchClose = 32.73
CombatLockedPitchFar = 52.42
CombatLockedTacticalPitchClose = 85.55
CombatLockedTacticalPitchFar = 85.55
CombatLockedAltPitchClose = 32.69
CombatLockedAltPitchFar = 39.7
[CombatZoom]
CombatOverrideZoom = false
# The following settings only have an effect when CombatOverrideZoom is set to true
CombatZoomMax = 15.0
CombatZoomMin = 4.0
CombatTacticalZoomMax = 50.0
CombatTacticalZoomMin = 10.0
CombatAltZoomMax = 40.0
CombatAltZoomMin = 10.0
[CombatFOV]
CombatOverrideFOV = false
# The following settings only have an effect when CombatOverrideFOV is set to true
CombatFOVClose = 55.0
CombatFOVFar = 55.0
CombatTacticalFOV = 25.0
CombatAltFOVClose = 45.0
CombatAltFOVFar = 45.0
[CombatOffset]
CombatOverrideOffset = false
# The following settings only have an effect when CombatOverrideOffset is set to true
CombatHorizontalOffsetMult = 0.0 # Horizontal offset, in vanilla it's 0 so it's not used, but seems to work when set to a different value
CombatVerticalOffsetMult = 0.8 # Vertical offset of the camera from the floor level - the character height multiplied by this setting
[General]
UnlockedPitchInitialValue = 25.0
UnlockedPitchClampSpeed = 5.0 # How quickly the pitch will return to the locked values when switching between a locked and unlocked mode
UnlockedPitchLimitClipping = true # Limit clipping with the floor by limiting the final zoom value to the floor level
UnlockedPitchFloorOffset = 0.2 # Additional offset to the floor level used in the above setting
ResetZoomOnZoneChange = false # If enabled, will retain vanilla game behavior where the camera zoom is reset on zone change
WatchForConfigChanges = true # If enabled, the plugin will automatically reload the config in-game after saving this config file
[Keyboard]
KeyboardCameraRotationMult = 2.0
[Mouse]
MouseCameraRotationMult = 1.0
MousePitchMult = 0.25
MouseZoomMult = 0.5
InvertMousePitch = false
[Controller]
ControllerCameraRotationMult = 2.0
ControllerPitchMult = 0.5
ControllerZoomMult = 0.5
InvertControllerPitch = false
SwapZoomAndPitch = false # Enable to make right stick normally control the zoom, and only adjust the pitch when the modifier (left stick press) is held down
UseRightStickPressForZoom = false # Revert to the pre-2.0.0 behavior where you have to hold the right stick instead of the left stick pressed in to zoom
[ControllerDeadzone]
OverrideRightStickDeadzone = true
NewDeadzone = 0.15
[ZoomToggle]
# Close and Far zoom distances
ZoomToggleCloseValue = 2.5
ZoomToggleFarValue = 10.0
ZoomToggleActionZoomValue = 7.0
# Keyboard toggle button (Windows Virtual-Key Code, default 106 = Numpad *). Find codes: https://www.toptal.com/developers/keycode
ZoomToggleKeyboardKey = 106
# True Third-Person Camera settings in Close View
ZoomToggleCloseFOV = 40.0
ZoomToggleCloseHorizontalOffset = 0.38
ZoomToggleCloseVerticalOffset = 0.75
ZoomToggleCrouchVerticalOffset = -0.20
# Dynamic FOV increase when running (maximum degrees of FOV to add, e.g. 7.0)
ZoomToggleRunningFOVIncrease = 7.0
# Server-detected Forced Turn-Based / Combat Turn-Based state (do not edit manually)
ZoomToggleFTBActive = false
# Horizontal (X/Z) camera tracking speed while strafing/running in Close View.
# Lower = smoother camera movement, but the camera lags further behind while strafing
# (like the original Native Camera Tweaks mod). Higher = camera sticks tighter to the
# character's side, but may show a bit of jitter. Default is the max (40).
ZoomToggleHorizontalTrackingSpeed = 40.0