Загрузка данных
import pygame
import sys
import os
import random
# Инициализация Pygame
pygame.init()
pygame.font.init()
pygame.mixer.init(frequency=44100, size=-16, channels=2, buffer=512)
# --- АВТООПРЕДЕЛЕНИЕ ПУТЕЙ ДЛЯ .EXE ---
def get_path(relative_path):
if getattr(sys, 'frozen', False):
base_path = os.path.dirname(sys.executable)
else:
base_path = os.path.dirname(os.path.abspath(__file__))
return os.path.join(base_path, relative_path)
# Размеры экрана
WIDTH, HEIGHT = 950, 680
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("КПП: Пограничный досмотр")
# Цвета
BG_COLOR = (35, 39, 42)
DESK_COLOR = (60, 42, 33)
TEXT_COLOR = (255, 255, 255)
BTN_GREEN = (46, 139, 87)
BTN_RED = (178, 34, 34)
BTN_BLUE = (41, 128, 185)
OVERLAY_BG = (20, 20, 20, 220)
# Шрифты
font_main = pygame.font.SysFont("Arial", 15)
font_bold = pygame.font.SysFont("Arial", 17, bold=True)
font_large = pygame.font.SysFont("Arial", 22, bold=True)
# Загрузка звуков
sounds = {}
def load_sounds():
sound_files = {'allow': 'allow.wav', 'deny': 'deny.wav', 'click': 'click.wav'}
for name, file in sound_files.items():
path = get_path(os.path.join('sounds', file))
if os.path.exists(path):
try:
sounds[name] = pygame.mixer.Sound(path)
except Exception as e:
print(f"Ошибка загрузки звука {file}: {e}")
sounds[name] = None
else:
sounds[name] = None
def play_sound(name):
if name in sounds and sounds[name]:
sounds[name].play()
load_sounds()
# Состояние игры
score = 0
lives = 3
current_npc = None
# Экраны досмотра
active_screen = None # None, 'phone', 'bag'
VALID_COUNTRIES = ["Россия", "Китай", "КНДР"]
INVALID_COUNTRIES = ["США", "Великобритания", "Германия", "Япония"]
def load_image_files(folder_path):
path = get_path(folder_path)
if not os.path.exists(path):
os.makedirs(path, exist_ok=True)
return []
valid_exts = ('.png', '.jpg', '.jpeg', '.bmp')
return [os.path.join(path, f) for f in os.listdir(path) if f.lower().endswith(valid_exts)]
def load_and_scale(image_path, size):
try:
img = pygame.image.load(image_path).convert_alpha()
return pygame.transform.scale(img, size)
except Exception:
return create_placeholder(size, "Ошибка")
def create_placeholder(size, text):
surf = pygame.Surface(size)
surf.fill((180, 180, 180))
pygame.draw.rect(surf, (80, 80, 80), surf.get_rect(), 2)
txt_surf = font_main.render(text, True, (40, 40, 40))
rect = txt_surf.get_rect(center=(size[0]//2, size[1]//2))
surf.blit(txt_surf, rect)
return surf
class NPC:
def __init__(self):
self.is_threat = random.random() < 0.60
if self.is_threat and random.random() < 0.5:
self.country = random.choice(INVALID_COUNTRIES)
else:
self.country = random.choice(VALID_COUNTRIES)
self.passport_valid = (self.country in VALID_COUNTRIES)
self.name = random.choice(["Иван", "Ли", "Ким", "Алексей", "Чжан", "Пак"]) + " " + random.choice(["Иванов", "Вэй", "Мин", "Петров"])
self.doc_id = str(random.randint(100000, 999999))
# Персонаж
friends_files = load_image_files('friends')
if friends_files:
avatar_path = random.choice(friends_files)
self.avatar = load_and_scale(avatar_path, (220, 260))
self.pass_avatar = load_and_scale(avatar_path, (100, 120))
else:
self.avatar = create_placeholder((220, 260), "Нет фото")
self.pass_avatar = create_placeholder((100, 120), "Нет фото")
# Фото в телефоне (показываем все сразу)
good_photos = load_image_files(os.path.join('phone_photos', 'good'))
bad_photos = load_image_files(os.path.join('phone_photos', 'bad'))
self.phone_photos = []
if good_photos:
sample_g = random.sample(good_photos, min(len(good_photos), 3))
for p in sample_g:
self.phone_photos.append(load_and_scale(p, (130, 130)))
if self.is_threat and bad_photos:
bad_p = random.choice(bad_photos)
self.phone_photos.append(load_and_scale(bad_p, (130, 130)))
random.shuffle(self.phone_photos)
# Предметы в сумке
items_files = load_image_files('items')
self.items = []
if items_files:
selected = random.sample(items_files, min(len(items_files), 4))
for path in selected:
fname = os.path.splitext(os.path.basename(path))[0]
if fname.lower() == "запрещенная рация":
fname = "Рация"
self.items.append((fname, load_and_scale(path, (80, 80))))
def check_verdict(self, player_action):
should_deny = self.is_threat or (not self.passport_valid)
if player_action == 'allow':
return not should_deny
else:
return should_deny
def spawn_npc():
global current_npc, active_screen
current_npc = NPC()
active_screen = None
def draw_ui():
screen.fill(BG_COLOR)
# Стол
pygame.draw.rect(screen, DESK_COLOR, (0, 320, WIDTH, HEIGHT - 320))
# Окно персонажа
pygame.draw.rect(screen, (15, 15, 15), (40, 25, 320, 280), border_radius=8)
if current_npc:
screen.blit(current_npc.avatar, (90, 35))
# Лист правил
rule_rect = pygame.Rect(390, 25, 520, 160)
pygame.draw.rect(screen, (245, 235, 210), rule_rect, border_radius=5)
pygame.draw.rect(screen, (100, 80, 50), rule_rect, 3, border_radius=5)
rules = [
"ПРАВИЛА КПП КНДР",
"1. Разрешенные страны: Россия, Китай, КНДР",
"2. Граждан США и других стран — СТРЕЛЯТЬ!",
"3. Обыскивайте телефон и сумку на наличие угроз."
]
for i, line in enumerate(rules):
color = (180, 0, 0) if "СТРЕЛЯТЬ" in line else (0, 0, 0)
txt = (font_bold if i==0 else font_main).render(line, True, color)
screen.blit(txt, (405, 35 + i * 35))
# --- ПАСПОРТ НА СТОЛЕ (Большой и понятный) ---
passport_rect = pygame.Rect(40, 350, 480, 200)
pygame.draw.rect(screen, (240, 230, 210), passport_rect, border_radius=10)
pygame.draw.rect(screen, (100, 80, 50), passport_rect, 4, border_radius=10)
if current_npc:
screen.blit(current_npc.pass_avatar, (60, 390))
t_title = font_large.render("ПАСПОРТ ГРАЖДАНИНА", True, (100, 30, 30))
t1 = font_bold.render(f"Имя: {current_npc.name}", True, (0, 0, 0))
t2 = font_large.render(f"Страна: {current_npc.country}", True, (0, 0, 0))
t3 = font_main.render(f"Документ №: {current_npc.doc_id}", True, (60, 60, 60))
screen.blit(t_title, (180, 365))
screen.blit(t1, (180, 405))
screen.blit(t2, (180, 440))
screen.blit(t3, (180, 485))
# Кнопки действия (ВПУСТИТЬ / СТРЕЛЯТЬ)
btn_allow = pygame.Rect(650, 360, 260, 70)
btn_deny = pygame.Rect(650, 460, 260, 70)
pygame.draw.rect(screen, BTN_GREEN, btn_allow, border_radius=10)
pygame.draw.rect(screen, BTN_RED, btn_deny, border_radius=10)
txt_allow = font_large.render("ВПУСТИТЬ", True, TEXT_COLOR)
txt_deny = font_large.render("СТРЕЛЯТЬ", True, TEXT_COLOR)
screen.blit(txt_allow, txt_allow.get_rect(center=btn_allow.center))
screen.blit(txt_deny, txt_deny.get_rect(center=btn_deny.center))
# Кнопки вызова экранов
btn_phone = pygame.Rect(40, 580, 230, 50)
btn_bag = pygame.Rect(290, 580, 230, 50)
pygame.draw.rect(screen, BTN_BLUE, btn_phone, border_radius=8)
pygame.draw.rect(screen, BTN_BLUE, btn_bag, border_radius=8)
txt_phone = font_bold.render("Открыть Телефон", True, TEXT_COLOR)
txt_bag = font_bold.render("Обыскать Сумку", True, TEXT_COLOR)
screen.blit(txt_phone, txt_phone.get_rect(center=btn_phone.center))
screen.blit(txt_bag, txt_bag.get_rect(center=btn_bag.center))
# Очки
stat_txt = font_large.render(f"Очки: {score} Жизни: {lives}", True, TEXT_COLOR)
screen.blit(stat_txt, (650, 590))
# --- ОТДЕЛЬНЫЕ ЭКРАНЫ ДОСМОТРА ---
btn_close = None
if active_screen in ['phone', 'bag']:
overlay = pygame.Surface((WIDTH, HEIGHT), pygame.SRCALPHA)
overlay.fill((0, 0, 0, 200))
screen.blit(overlay, (0, 0))
box = pygame.Rect(150, 80, 650, 500)
pygame.draw.rect(screen, (230, 230, 230), box, border_radius=12)
pygame.draw.rect(screen, (50, 50, 50), box, 4, border_radius=12)
btn_close = pygame.Rect(730, 95, 55, 45)
pygame.draw.rect(screen, BTN_RED, btn_close, border_radius=8)
c_txt = font_bold.render("X", True, TEXT_COLOR)
screen.blit(c_txt, c_txt.get_rect(center=btn_close.center))
if active_screen == 'phone':
title = font_large.render("ГАЛЕРЕЯ ТЕЛЕФОНА (ВСЕ ФОТО)", True, (0, 0, 0))
screen.blit(title, (180, 105))
if current_npc and current_npc.phone_photos:
for idx, img in enumerate(current_npc.phone_photos):
x = 190 + (idx % 4) * 140
y = 180 + (idx // 4) * 140
screen.blit(img, (x, y))
pygame.draw.rect(screen, (0, 0, 0), (x, y, 130, 130), 2)
else:
empty = font_large.render("Галерея пуста", True, (100, 100, 100))
screen.blit(empty, (380, 280))
elif active_screen == 'bag':
title = font_large.render("СОДЕРЖИМОЕ СУМКИ", True, (0, 0, 0))
screen.blit(title, (180, 105))
if current_npc and current_npc.items:
for idx, (iname, img) in enumerate(current_npc.items):
x = 190 + (idx % 2) * 290
y = 170 + (idx // 2) * 120
screen.blit(img, (x, y))
lbl = font_large.render(iname, True, (0, 0, 0))
screen.blit(lbl, (x + 95, y + 25))
else:
empty = font_large.render("Сумка пуста", True, (100, 100, 100))
screen.blit(empty, (380, 280))
return btn_allow, btn_deny, btn_phone, btn_bag, btn_close
# Главный цикл
spawn_npc()
clock = pygame.time.Clock()
while True:
btn_allow, btn_deny, btn_phone, btn_bag, btn_close = draw_ui()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
mpos = event.pos
if btn_close and btn_close.collidepoint(mpos):
play_sound('click')
active_screen = None
elif not active_screen:
if btn_phone.collidepoint(mpos):
play_sound('click')
active_screen = 'phone'
elif btn_bag.collidepoint(mpos):
play_sound('click')
active_screen = 'bag'
elif btn_allow.collidepoint(mpos):
if current_npc.check_verdict('allow'):
play_sound('allow')
score += 100
else:
play_sound('deny')
lives -= 1
spawn_npc()
elif btn_deny.collidepoint(mpos):
if current_npc.check_verdict('deny'):
play_sound('deny')
score += 100
else:
play_sound('allow')
lives -= 1
spawn_npc()
if lives <= 0:
score = 0
lives = 3
spawn_npc()
pygame.display.flip()
clock.tick(30)