using UnityEngine;
public class CubeMove : MonoBehaviour
{
public float speed = 3f;
void Update()
{
if (Input.GetKey(KeyCode.W))
{
transform.Translate(0f, speed * Time.deltaTime, 0f);
}
if (Input.GetKey(KeyCode.S))
{
transform.Translate(0f, -speed * Time.deltaTime, 0f);
}
if (Input.GetKey(KeyCode.A))
{
transform.Translate(-speed * Time.deltaTime, 0f, 0f);
}
if (Input.GetKey(KeyCode.D))
{
transform.Translate(speed * Time.deltaTime, 0f, 0f);
}
}
}