Загрузка данных


using System.Collections.Generic;
using UnityEngine;
using TMPro;

public class HouseManager : MonoBehaviour
{
    [SerializeField] List<House> Houses;
 
    [SerializeField] Phone phone;
    public string currentHouseName;
    public int currentHouseIndex;

    void Start()
    {
        SetNextHouse();
    }

    public void SetNextHouse()
    {
        currentHouseIndex = Random.Range(0, Houses.Count);
        currentHouseName = Houses[currentHouseIndex].GetAddress();
        phone.Message("ur next house is " + currentHouseName);
        if (phone != null)
        {
            phone.ReceiveMessage();
        }
        Debug.Log(currentHouseIndex + " HouseManager");
    }
}