using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class HouseManager : MonoBehaviour
{
[SerializeField] List<House> Houses;
[SerializeField] Phone phone;
public string currentHouseName;
public int currentHouseIndex;
void Start()
{
SetNextHouse();
}
public void SetNextHouse()
{
currentHouseIndex = Random.Range(0, Houses.Count);
currentHouseName = Houses[currentHouseIndex].GetAddress();
phone.Message("ur next house is " + currentHouseName);
if (phone != null)
{
phone.ReceiveMessage();
}
Debug.Log(currentHouseIndex + " HouseManager");
}
}