local Players = game:GetService("Players")
local function leaderboardSetup(player)
wait(1)
game.Workspace.Data.Player.Value = player
local char = game.Workspace:WaitForChild(player.Name)
local coins = player.leaderstats.Coins
while true do
wait(1)
if coins.Value >= 10 then
local potion = game.ServerStorage.Potion:Clone()
potion.Parent = player.Backpack
coins.Value = coins.Value - 10
wait(3)
end
end
end
Players.PlayerAdded:Connect(leaderboardSetup)