Загрузка данных


# pgzero
import pgzrun
import random

# === Основные настройки ===
cell = Actor('border')     # Стена
cell1 = Actor('floor')     # Пол
cell2 = Actor("crack")     # Трещина
cell3 = Actor("bones")     # Кости

size_w = 9
size_h = 10
WIDTH = cell.width * size_w
HEIGHT = cell.height * size_h
TITLE = "The Wellkid Explorer"

# === Карты уровней ===
level1_map = [
    [0,0,0,0,0,0,0,0,0],
    [0,1,1,1,1,1,1,1,0],
    [0,1,2,1,3,1,2,1,0],
    [0,1,1,3,1,1,1,1,0],
    [0,3,1,1,1,2,1,3,0],
    [0,1,1,1,3,1,1,1,0],
    [0,1,2,1,1,1,3,1,0],
    [0,1,1,1,1,1,1,1,0],
    [0,0,0,0,0,0,0,0,0],
    [-1,-1,-1,-1,-1,-1,-1,-1,-1]
]

level2_map = [
    [0,0,0,0,0,0,0,0,0],
    [0,1,2,3,1,2,3,1,0],
    [0,3,1,1,2,1,1,2,0],
    [0,1,2,1,3,1,2,1,0],
    [0,1,1,1,1,1,1,1,0],
    [0,2,3,2,3,2,3,2,0],
    [0,1,1,1,1,1,1,1,0],
    [0,1,2,3,2,3,2,1,0],
    [0,0,0,0,0,0,0,0,0],
    [-1,-1,-1,-1,-1,-1,-1,-1,-1]
]

levels = [level1_map, level2_map]
level = 0
my_map = levels[level]

# === Игрок ===
char = Actor('stand')
char.left = cell.width
char.top = cell.height
char.health = 100
char.attack = 5

# === Враги ===
enemies = []

def load_level():
    global my_map, enemies, char
    my_map = levels[level]
    enemies = []
    for i in range(5 + level * 2):
        x = random.randint(1, 7) * cell.width
        y = random.randint(1, 7) * cell.height
        enemy = Actor("enemy", topleft=(x, y))
        enemy.health = random.randint(10 + level * 5, 20 + level * 5)
        enemy.attack = random.randint(5 + level, 10 + level)
        enemies.append(enemy)
    char.left = cell.width
    char.top = cell.height
    char.health = 100

load_level()

# === Игровой режим ===
mode = "game"
win = 0

# === Отрисовка карты ===
def map_draw():
    for i in range(len(my_map)):
        for j in range(len(my_map[0])):
            x = cell.width * j
            y = cell.height * i
            if my_map[i][j] == 0:
                cell.left, cell.top = x, y
                cell.draw()
            elif my_map[i][j] == 1:
                cell1.left, cell1.top = x, y
                cell1.draw()
            elif my_map[i][j] == 2:
                cell2.left, cell2.top = x, y
                cell2.draw()
            elif my_map[i][j] == 3:
                cell3.left, cell3.top = x, y
                cell3.draw()

# === Отрисовка игры ===
def draw():
    if mode == "game":
        screen.fill("#2f3542")
        map_draw()
        char.draw()
        for enemy in enemies:
            enemy.draw()
        screen.draw.text(f"HP: {char.health}", (10, 10), fontsize=24, color="white")
        screen.draw.text(f"AP: {char.attack}", (10, 40), fontsize=24, color="white")
    elif mode == "end":
        screen.fill("black")
        if win == 1:
            screen.draw.text("Победа!", center=(WIDTH/2, HEIGHT/2), fontsize=60, color="green")
        else:
            screen.draw.text("Поражение!", center=(WIDTH/2, HEIGHT/2), fontsize=60, color="red")

# === Движение игрока и бой ===
def on_key_down(key):
    if mode != "game":
        return

    old_x = char.x
    old_y = char.y

    if keyboard.right and char.x + cell.width < WIDTH - cell.width:
        char.x += cell.width
        char.image = 'stand'
    elif keyboard.left and char.x - cell.width > cell.width:
        char.x -= cell.width
        char.image = 'left'
    elif keyboard.down and char.y + cell.height < HEIGHT - cell.height * 2:
        char.y += cell.height
    elif keyboard.up and char.y - cell.height > cell.height:
        char.y -= cell.height

    enemy_index = char.collidelist(enemies)
    if enemy_index != -1:
        char.x = old_x
        char.y = old_y
        enemy = enemies[enemy_index]
        enemy.health -= char.attack
        char.health -= enemy.attack
        if enemy.health <= 0:
            enemies.pop(enemy_index)

# === Проверка победы/поражения и перехода ===
def victory():
    global mode, win, level
    if char.health <= 0:
        mode = "end"
        win = -1
    elif len(enemies) == 0:
        level += 1
        if level < len(levels):
            load_level()
        else:
            mode = "end"
            win = 1

# === Обновление игры ===
def update():
    if mode == "game":
        victory()

pgzrun.go()