index.js
// Получаем canvas элемент с HTML страницы
const canvas = document.getElementById('renderCanvas');
// Создаем 3D-движок Babylon.js
const engine = new BABYLON.Engine(canvas, true);
// Создаем сцену
const createScene = () => {
const scene = new BABYLON.Scene(engine);
// Добавляем камеру
const camera = new BABYLON.ArcRotateCamera('camera1', 0, 0, 10, new BABYLON.Vector3(0, 0, 0), scene);
camera.setPosition(new BABYLON.Vector3(0, 5, -10));
camera.attachControl(canvas, true);
index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Babylon.js + Webpack</title>
</head>
<body>
<canvas id="renderCanvas" style="width: 100%; height: 100%;"></canvas>
<script src="bundle.js"></script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Babylon.js + Webpack</title>
</head>
<body>
<canvas id="renderCanvas" style="width: 100%; height: 100%;"></canvas>
<script src="bundle.js"></script>
</body>
</html>