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from pygame import *

mixer.init()
mixer.music.load('space.ogg')
mixer.music.play()
fire_sound = mixer.Sound('fire.ogg')

img_back = "galaxy.jpg"  # фон игры
img_hero = "rocket.png"  # герой


class GameSprite(sprite.Sprite):
    def __init__(self, player_image, player_x, player_y, size_x, size_y, player_speed):
        sprite.Sprite.__init__(self)
        self.image = transform.scale(image.load(player_image), (size_x, size_y))
        self.speed = player_speed
        self.rect = self.image.get_rect()
        self.rect.x = player_x
        self.rect.y = player_y

    def reset(self):
        window.blit(self.image, (self.rect.x, self.rect.y))


class Player(GameSprite):
    def update(self):
        keys = key.get_pressed()
        if keys[K_LEFT] and self.rect.x > 5:
            self.rect.x -= self.speed
        if keys[K_RIGHT] and self.rect.x < win_width - 80:
            self.rect.x += self.speed

    def fire(self):
        pass


win_width = 700
win_height = 500
display.set_caption("Shooter")

window = display.set_mode((win_width, win_height))
background = transform.scale(image.load(img_back), (win_width, win_height))
ship = Player(img_hero, 5, win_height - 100, 80, 100, 10)
finish = False

run = True
while run:
    for e in event.get():
        if e.type == QUIT:
            run = False

    if not finish:
        window.blit(background, (0, 0))
        ship.update()
        ship.reset()
        display.update()
    time.delay(50)