using UnityEngine;
public class ScreenBounds : MonoBehaviour
{
[SerializeField] float margin = 0.5f; // отступ от края экрана внутрь
[SerializeField] float wallThickness = 1f;
void Start()
{
Camera cam = Camera.main;
float halfH = cam.orthographicSize;
float halfW = halfH * cam.aspect;
float left = cam.transform.position.x - halfW + margin;
float right = cam.transform.position.x + halfW - margin;
CreateWall("WallLeft", new Vector2(left - wallThickness / 2f, 0f), new Vector2(wallThickness, halfH * 6f));
CreateWall("WallRight", new Vector2(right + wallThickness / 2f, 0f), new Vector2(wallThickness, halfH * 6f));
}
void CreateWall(string wallName, Vector2 pos, Vector2 size)
{
GameObject wall = new GameObject(wallName);
wall.transform.position = pos;
wall.transform.parent = transform;
BoxCollider2D col = wall.AddComponent<BoxCollider2D>();
col.size = size;
}
}