from mcpi.minecraft import Minecraft
import mcpi.block as block
import minecraftstuff
import time
import random
import threading
from mcpi import minecraft
# Константы арены
ARENAX = 10
ARENAZ = 20
ARENAY = 3
# Создание арены
def createArena(pos):
mc = Minecraft.create()
mc.setBlocks(pos.x - 1, pos.y, pos.z - 1,
pos.x + ARENAX + 1, pos.y - 3, pos.z + ARENAZ + 1,
block.GRASS.id)
mc.setBlocks(pos.x - 1, pos.y + 1, pos.z - 1,
pos.x + ARENAX + 1, pos.y + ARENAY, pos.z + ARENAZ + 1,
block.GLASS.id)
mc.setBlocks(pos.x, pos.y + 1, pos.z,
pos.x + ARENAX, pos.y + ARENAY, pos.z + ARENAZ,
block.AIR.id)
def theWall(arenaPos, wallZPos):
pass
def theRiver(arenaPos, riverZPos):
pass
def theHoles(arenaPos, holesZPos):
pass
def createDiamonds(arenaPos, number):
pass
mc = Minecraft.create()
gameOver = False
arenaPos = mc.player.getTilePos()
createArena(arenaPos)