Загрузка данных


==== DumpByNames 11/2/2026 5:41:37 PM ====
OBJECT: booze(itemx)  [active=True]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: BoxCollider
  component: CapsuleCollider
  component: PlayMakerFSM
    FSM: Use
      Bool ItemConsumed = False
      String ID = booze1
      String UniqueTag = 
      String UniqueTagConsumed = booze1Consumed
      String UniqueTagTransform = booze1Transform
      GameObject Hand = 
      GameObject Owner = booze(itemx) (UnityEngine.GameObject)
OBJECT: LiquorStore(Clone)/Systems/Inventory/Booze  [active=True]
  component: Transform
  component: StoreItem
  component: BoxCollider
OBJECT: LiquorStore(Clone)/Systems/Inventory/BoozeBottles  [active=True]
  component: Transform
  component: StoreItem
  component: BoxCollider
OBJECT: RicochetST(1010kg)/Simulation/PaintSystem/FuelHatch(Paint)  [active=False]
  component: Transform
  component: BoxCollider
  component: Paintable
OBJECT: RicochetST(1010kg)/LOD/FuelTank  [active=True]
  component: Transform
  component: FuelTank
  component: Rigidbody
  component: FixedJoint
OBJECT: RicochetST(1010kg)/LOD/NeedleParents/Fuel  [active=True]
  component: Transform
OBJECT: RicochetST(1010kg)/RicoBody/fuel_pivot  [active=True]
  component: Transform
OBJECT: LIQUORSELLER(Clone)/prefabs/booze bottle(itemx)  [active=False]
  component: Transform
  component: Rigidbody
  component: CapsuleCollider
  component: BoxCollider
  component: DrinkNew
  component: MeshRenderer
  component: MeshFilter
OBJECT: LIQUORSELLER(Clone)/ducato1/SHOP/PRODUCTS/Viina/booze  [active=False]
  component: Transform
  component: MeshRenderer
  component: MeshFilter
OBJECT: LIQUORSELLER(Clone)/ducato1/SHOP/PRODUCTS/Viina/booze  [active=False]
  component: Transform
  component: MeshRenderer
  component: MeshFilter
OBJECT: LIQUORSELLER(Clone)/ducato1/SHOP/PRODUCTS/Viina/booze  [active=False]
  component: Transform
  component: MeshRenderer
  component: MeshFilter
OBJECT: LIQUORSELLER(Clone)/ducato1/SHOP/PRODUCTS/Viina/booze  [active=False]
  component: Transform
  component: MeshRenderer
  component: MeshFilter
OBJECT: booze  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: BoxCollider
  component: CapsuleCollider
  component: PlayMakerFSM
    FSM: Use
      Bool ItemConsumed = False
      String ID = 
      String UniqueTag = 
      String UniqueTagConsumed = 
      String UniqueTagTransform = 
      GameObject Hand = 
      GameObject Owner = 
OBJECT: fuel strainer  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: BoxCollider
  component: BoxCollider
OBJECT: VodkaShot  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: PlayMakerFSM
    FSM: Use
      Int DestroyProgress = 0
      Int DestroyedBottles = 0
      String ID = 
      String UniqueTag = 
      GameObject Bottle = 
      GameObject Hand = 
      GameObject Owner = 
  component: Rigidbody
  component: BoxCollider
OBJECT: fuel tank pipe  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: MeshCollider
  component: Rigidbody
OBJECT: VodkaShotFly  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: BoxCollider
  component: PlayMakerFSM
    FSM: Go
OBJECT: BottleBoozeFly  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: CapsuleCollider
  component: PlayMakerFSM
    FSM: Go
  component: EventSounds
OBJECT: fuel mixture gauge  [active=False]
  component: Transform
  component: BoxCollider
  component: Rigidbody
OBJECT: fuel pump  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: MeshCollider
  component: Rigidbody
OBJECT: Database/DatabaseMechanics/FuelStrainer  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Data
      Bool Bolted = False
      Bool Damaged = False
      Bool Installed = False
      String UniqueTag = fuel strainer(xxxxx)
      String UniqueTagBolted = fuel strainer(xxxxx)Bolted
      String UniqueTagDamaged = fuel strainer(xxxxx)Damaged
      String UniqueTagInstalled = fuel strainer(xxxxx)Installed
      GameObject ActivateThis = fuel strainer(xxxxx) (UnityEngine.GameObject)
      GameObject SpawnThis = fuel strainer(Clone) (UnityEngine.GameObject)
OBJECT: SATSUMA(557kg, 248)/MiscParts/fuel strainer(xxxxx)  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: PlayMakerFSM
    FSM: Removal
      Bool Detach = False
      Bool Required1 = False
      Bool Required2 = False
      Bool Required3 = False
      Bool Required4 = False
      Bool Required5 = False
      GameObject Part = 
      GameObject SpawnPart = fuel strainer (UnityEngine.GameObject)
      GameObject SpawnPartLocation = trigger_fuel_strainer (UnityEngine.GameObject)
      GameObject Trigger = trigger_fuel_strainer (UnityEngine.GameObject)
      GameObject db_RemoveReq1 = 
      GameObject db_ThisPart = FuelStrainer (UnityEngine.GameObject)
  component: PlayMakerFSM
    FSM: BoltCheck
      Float BoltedNO = 0
      Float BoltedYES = 6
      Float Chance = 0
      Float Tightness = 0
      String Part = 
      String UniqueTagArray = 
      String UniqueTagFloat = 
      GameObject db_BoltThis1 = 
      GameObject db_BoltThis2 = 
      GameObject db_BoltThis3 = 
      GameObject db_ThisPart = FuelStrainer (UnityEngine.GameObject)
  component: PlayMakerArrayListProxy
  component: CapsuleCollider
OBJECT: COMBINE(350-400psi)/LOD/Simulation/FuelUsage  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: FuelLine
      Float Consumption = 190000
      Float FuelLevel = 0
      Float FuelUsage = 0
      Float RandomTime = 0
      Float Throttle = 0
      Float TractorRPM = 0
      Bool FuelOK = False
      GameObject FuelTank = FuelTank (UnityEngine.GameObject)
OBJECT: Sheets/Magazine/Products/fuel mixture gauge(Clone)  [active=False]
  component: Transform
  component: MeshRenderer
  component: TextMesh
OBJECT: CARPARTS/PartsCar/fuel tank pipe(Clone)  [active=True]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: MeshCollider
  component: Rigidbody
OBJECT: YARD/Building/LIVINGROOM/LOD_livingroom/MAP/Darts/BoozeJob  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: PlayMakerFSM
    FSM: Use
      Bool DoorOpen = False
      GameObject Pivot = 
  component: SphereCollider
OBJECT: Database/DatabaseOrders/Fuel Mixture Gauge  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Data
      Bool Bolted = False
      Bool Installed = False
      Bool Purchased = False
      String UniqueTag = fuel mixture gauge(Clone)
      String UniqueTagBolted = fuel mixture gauge(Clone)Bolted
      String UniqueTagInstalled = fuel mixture gauge(Clone)Installed
      String UniqueTagPurchased = fuel mixture gauge(Clone)Purchased
      GameObject ActivateThis = fuel mixture gauge(xxxxx) (UnityEngine.GameObject)
      GameObject Package = fuel mixture gauge(Clone) (UnityEngine.GameObject)
      GameObject SpawnThis = fuel mixture gauge(Clone) (UnityEngine.GameObject)
OBJECT: KEKMET(350-400psi)/LOD/Simulation/FuelUsage  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: FuelLine
      Float Consumption = 190000
      Float FuelLevel = 42
      Float FuelUsage = 0
      Float RandomTime = 0
      Float Throttle = 0.1
      Float TractorRPM = 0
      Bool FuelOK = True
      GameObject FuelTank = FuelTank (UnityEngine.GameObject)
OBJECT: JONNEZ ES(Clone)/LOD/FuelFiller/OpenCap/CapTrigger_TwoStrokeFuel  [active=False]
  component: Transform
  component: SphereCollider
  component: PlayMakerFSM
    FSM: Trigger
      Float FuelLevel = 0
      Float MaxCapacity = 3.4
      Bool Pouring = False
      String Name = 
      GameObject FluidTrigger = 
      GameObject GUI = GasolineJonnez (UnityEngine.GameObject)
      GameObject Tank = FuelTank (UnityEngine.GameObject)
OBJECT: CARPARTS/PartsCar/dashboard(Clone)/fuel mixture gauge(xxxxx)  [active=False]
  component: Transform
  component: SphereCollider
  component: PlayMakerFSM
    FSM: Removal
      Bool Detach = False
      GameObject Part = 
      GameObject SpawnPart = fuel mixture gauge (UnityEngine.GameObject)
      GameObject SpawnPartLocation = trigger_fuel_mix_gauge (UnityEngine.GameObject)
      GameObject Trigger = trigger_fuel_mix_gauge (UnityEngine.GameObject)
      GameObject db_ThisPart = Fuel Mixture Gauge (UnityEngine.GameObject)
      GameObject db_Wiring = WiringGaugeAFR (UnityEngine.GameObject)
OBJECT: JOBS/HouseDrunkNew/LOD1/DrunkParty/Garbage/BottleBoozeFly 8  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: EventSounds
  component: CapsuleCollider
OBJECT: RCO_RUSCKO12(270)/LOD/Dashboard/Gauges/NeedleFuel  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: Fuel
      Float CarRot = 0
      Float Rotation = 0
      Float Rotation2 = 0
      Float VanFuel = 0
  component: PlayMakerFSM
    FSM: Rotation
      Float Rot = 0
OBJECT: CARPARTS/PartsMotor/fuel pump(Clone)  [active=True]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: PlayMakerFSM
    FSM: Removal
      Float Mass = 0.5
      Bool Detach = False
      Bool Required1 = False
      Bool Required2 = False
      Bool Required3 = False
      Bool Required4 = False
      Bool Required5 = False
      GameObject Part = 
      GameObject SpawnPart = fuel pump (UnityEngine.GameObject)
      GameObject SpawnPartLocation = trigger_fuel pump (UnityEngine.GameObject)
      GameObject Trigger = trigger_fuel pump (UnityEngine.GameObject)
      GameObject db_RemoveReq1 = 
      GameObject db_ThisPart = Fuelpump (UnityEngine.GameObject)
  component: PlayMakerFSM
    FSM: BoltCheck
      Float BoltedNO = 0
      Float BoltedYES = 10
      Float Chance = 0
      Float Tightness = 0
      String Part = 
      String UniqueTagArray = 
      String UniqueTagFloat = 
      GameObject db_BoltThis1 = 
      GameObject db_BoltThis2 = 
      GameObject db_BoltThis3 = 
      GameObject db_ThisPart = Fuelpump (UnityEngine.GameObject)
  component: PlayMakerArrayListProxy
  component: Rigidbody
  component: BoxCollider
OBJECT: JONNEZ ES(Clone)/LOD/Dashboard/FuelTap  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Use
      Int FuelTapState = 1
      GameObject Mesh = mesh (UnityEngine.GameObject)
  component: SphereCollider
OBJECT: MasterAudio/Store/fueling_1  [active=True]
  component: Transform
  component: AudioSource
  component: SoundGroupVariation
  component: SoundGroupVariationUpdater
OBJECT: CABIN/Cabin/Ventti/Table/GAME/Gamestuff/booze(Clone)  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: BoxCollider
  component: CapsuleCollider
  component: PlayMakerFSM
    FSM: Use
      Bool ItemConsumed = False
      String ID = 
      String UniqueTag = 
      String UniqueTagConsumed = 
      String UniqueTagTransform = 
      GameObject Hand = 
      GameObject Owner = 
OBJECT: STORE/LOD/Pumps/GasolinePumpPÖ/fueloil_base  [active=False]
  component: Transform
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/FPSCamera/Fuel  [active=True]
  component: Transform
OBJECT: JOBS/HouseDrunkNew/LOD1/DrunkParty/Garbage/BottleBoozeFly 7  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: EventSounds
  component: CapsuleCollider
OBJECT: JONNEZ ES(Clone)/LOD/Dashboard/FuelTapPivot  [active=True]
  component: Transform
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/FPSCamera/Fuel/Pivot/hand/Armature/Bone/Bone_001/Pistol/Pistol 98/FuelNozzle  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: Data
      Float FuelFlow = 0.85
      Bool Pour = False
      String FluidType = Gasoline
      GameObject Pump = Trigger98 (UnityEngine.GameObject)
  component: CapsuleCollider
  component: Rigidbody
OBJECT: REPAIRSHOP/BoozeJob  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Create
      Int CurrentID = 0
      Int ObjectNumberInt = 1
      String ID = 
      String ObjectCreateName = booze
      String SaveID = BoozeID
      GameObject CreatePrefab = booze (UnityEngine.GameObject)
      GameObject New = 
      GameObject SpawnPoint = Spawn (UnityEngine.GameObject)
  component: PlayMakerFSM
    FSM: Job
      Float CallChance = 0.01
      Float CallChanceNot = 0.99
      Float SpawnerPos = 0
      Float SpawnerRot = 0
      Int Keys = 0
      Int Number = 0
      Int Time = 12
      Bool BoozeJob = False
      Bool BoozeJobDone = False
      Bool BoozeJobSpeak = False
      String UniqueTagBoozeJob = FleetariBoozeJob
      String UniqueTagBoozeJobDone = FleetariBoozeJobDone
      String UniqueTagBoozeJobSpeak = FleetariBoozeJobSpeak
      String UniqueTagCallChance = FleetariCallChance
OBJECT: STORE/LOD/Pumps/GasolinePumpPÖ/fueloil_base/fueloil_parts_base  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: BoxCollider
  component: BoxCollider
OBJECT: SATSUMA(557kg, 248)/MiscParts/pivot_fuel_tank  [active=True]
  component: Transform
OBJECT: SATSUMA(557kg, 248)/MiscParts/trigger_fuel_tank  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Assembly
      Bool Setup = False
      String HandChild = fuel tank(Clone)
      GameObject Parent = pivot_fuel_tank (UnityEngine.GameObject)
      GameObject Part = 
      GameObject db_ThisPart = FuelTank (UnityEngine.GameObject)
  component: SphereCollider
  component: PlayMakerTriggerEnter
  component: PlayMakerTriggerExit
OBJECT: NPC_CARS/Amikset/AMIS2/Passengers 3/BoozeSpawn  [active=False]
  component: Transform
OBJECT: CARPARTS/PartsCar/dashboard(Clone)/trigger_fuel_mix_gauge  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Assembly
      Float Distance = 1942.007
      Float DistanceTolerance = 0.1
      String HandChild = fuel mixture gauge(Clone)
      GameObject ActivateThis = fuel mixture gauge(xxxxx) (UnityEngine.GameObject)
      GameObject Part = 
      GameObject Target = fuel mixture gauge(Clone) (UnityEngine.GameObject)
      GameObject db_ThisPart = Fuel Mixture Gauge (UnityEngine.GameObject)
  component: PlayMakerTriggerEnter
OBJECT: ITEMS/gasoline(itemx)/Triggers/CapTrigger_FuelJerryGasoline  [active=False]
  component: Transform
  component: SphereCollider
  component: PlayMakerFSM
    FSM: Trigger
      Float FuelLevel = 0
      Float MaxCapacity = 20
      Bool Pouring = False
      String FluidType = 
      String FuelType = FluidGasoline
      String Name = 
      GameObject FluidTrigger = 
      GameObject JerryCanGUI = GasolineJerryCan (UnityEngine.GameObject)
      GameObject JerryCanLevel = FluidTrigger (UnityEngine.GameObject)
OBJECT: CARPARTS/PartsCar/fuel strainer(Clone)  [active=True]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: BoxCollider
  component: BoxCollider
OBJECT: RCO_RUSCKO12(270)/FuelFiller  [active=True]
  component: Transform
OBJECT: Systems/OptionsMenu/Debug/Buttons/Jonnez  [active=False]
  component: Transform
OBJECT: GIFU(750/450psi)/FuelTank  [active=True]
  component: Transform
  component: Rigidbody
  component: FixedJoint
  component: PlayMakerFSM
    FSM: Data
      Float FuelLevel = 130
      Float FuelOil = 0
      String UniqueTagGifuFuel = GifuFuelLevel
      String UniqueTagGifuFuelOil = GifuFuelOil
OBJECT: Database/DatabaseMechanics/FuelTank  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Data
      Float FluidCoolant = 0
      Float FluidDiesel = 0
      Float FluidGasoline = 0
      Float FluidOil = 0
      Float FluidUrine = 0
      Float FuelLevel = 0
      Float Mass = 4
      Float MaxCapacity = 36
      Bool Bolted = False
      Bool Damaged = False
      Bool Installed = False
      String Check = 0
      String UniqueTag = fuel tank(Clone)
      String UniqueTagBolted = fuel tank(Clone)Bolted
      String UniqueTagDamaged = fuel tank(Clone)Damaged
      String UniqueTagFuelLevel = fuel tank(Clone)FuelLevel
      String UniqueTagInstalled = fuel tank(Clone)Installed
      GameObject ThisPart = fuel tank(Clone) (UnityEngine.GameObject)
      GameObject Trigger = trigger_fuel_tank (UnityEngine.GameObject)
OBJECT: INSPECTION/BoozeJobTrigger  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: Distance
      Float Distance = 0
      GameObject Stain = 
OBJECT: STORE/LOD/Pumps/GasolinePumpPÖ/fueloil_base/fueloil_parts  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: CapsuleCollider
OBJECT: CARPARTS/PartsCar/fuel tank(Clone)  [active=True]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: MeshCollider
  component: Rigidbody
  component: PlayMakerFSM
    FSM: Removal
      Float Fuel = 0
      Float Random = 0
      Bool Detach = False
      Bool Required1 = False
      Bool Required2 = False
      GameObject Trigger = trigger_fuel_tank (UnityEngine.GameObject)
      GameObject db_RemoveReq1 = FuelTankPipe (UnityEngine.GameObject)
      GameObject db_ThisPart = FuelTank (UnityEngine.GameObject)
  component: PlayMakerFSM
    FSM: BoltCheck
      Float BoltedNO = 0
      Float BoltedYES = 12
      Float Moment = 0
      Float Tightness = 0
      String Part = 
      String UniqueTagArray = 
      String UniqueTagFloat = 
      GameObject db_ThisPart = FuelTank (UnityEngine.GameObject)
  component: PlayMakerArrayListProxy
OBJECT: STORE/TeimoInShop/Pivot/Teimo/skeleton/pelvis/spine_middle/spine_upper/collar_left/shoulder_left/arm_left/hand_left/ItemPivot/VodkaShot  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: CARPARTS/PartsCar/dashboard(Clone)/fuel mixture gauge(xxxxx)/mesh/AirFuel  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: Needle
      Float Angle = -212.3569
      Float Mixture = 16.46043
      Float Mixture2 = 8.460434
      Bool Electricity = False
      Bool Installed1 = False
      String Text = 16.5
      GameObject db_WiringDash = WiringGaugeAFR (UnityEngine.GameObject)
OBJECT: MasterAudio/Store/fueling_2  [active=True]
  component: Transform
  component: AudioSource
  component: SoundGroupVariation
  component: SoundGroupVariationUpdater
OBJECT: JONNEZ ES(Clone)/LOD/FuelFiller/OpenCap/fuel_filler_cap  [active=True]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: HAYOSIKO(1500kg, 250)/LOD/FuelFiller/OpenCap/fuel_filler_cap  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: JOBS/HouseDrunkNew/LOD1/DrunkParty/Garbage/BottleBoozeFly 3  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: EventSounds
  component: CapsuleCollider
OBJECT: FERNDALE(1630kg)/LOD/Dashboard/Gauges/NeedleFuel  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: Temp
      Float Fuel = 44.99952
      Float Position = -0.0182248
      Float RPM = 0
OBJECT: JONNEZ ES(Clone)/LOD/Simulation/FuelUsage  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: FuelLine
      Float Carb = 0
      Float Consumption = 2000000
      Float FuelLevel = 1.472726
      Float FuelUsage = 0
      Float RPM = 0
      Float RandomTime = 0.2505629
      Float Throttle = 0
      Int Tap = 1
      Bool FuelOK = False
      GameObject FuelTank = FuelTank (UnityEngine.GameObject)
OBJECT: JOBS/HouseDrunkNew/LOD1/DrunkParty/Garbage/BottleBoozeFly  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: EventSounds
  component: CapsuleCollider
OBJECT: JOBS/HouseDrunkNew/LOD1/DrunkParty/Garbage/BottleBoozeFly 1  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: EventSounds
  component: CapsuleCollider
OBJECT: STORE/LOD/Pumps/Prices/FuelOil  [active=False]
  component: Transform
  component: MeshRenderer
  component: TextMesh
OBJECT: SATSUMA(557kg, 248)/MiscParts/fuel tank pipe(xxxxx)/FuelFiller  [active=False]
  component: Transform
OBJECT: REPAIRSHOP/LOD/Store/Parts/BuyFuelpump  [active=False]
  component: Transform
  component: SphereCollider
  component: PlayMakerFSM
    FSM: Buy
      Float Price = 320
      Bool Installed = False
      Bool Removal = False
      String Notification = FUEL PUMP 320 MK
      GameObject CashRegister = Register (UnityEngine.GameObject)
      GameObject Product = Product (UnityEngine.GameObject)
      GameObject db_Thispart = Fuelpump (UnityEngine.GameObject)
OBJECT: Systems/DisabledAudioParent/FuelPouringSound  [active=False]
  component: Transform
  component: AudioSource
OBJECT: FERNDALE(1630kg)/LOD/FuelFiller 1/OpenCap/CapTrigger_FuelFerndale  [active=False]
  component: Transform
  component: SphereCollider
  component: PlayMakerFSM
    FSM: Trigger
      Float FuelLevel = 0
      Float MaxCapacity = 79
      Bool Pouring = False
      String FluidType = 
      String FuelType = FluidGasoline
      String Name = 
      GameObject FluidTrigger = 
      GameObject VehicleGUI = GasolineMuscle (UnityEngine.GameObject)
      GameObject VehicleTank = FuelTank (UnityEngine.GameObject)
OBJECT: CARPARTS/PartsMotor/block(Clone)/pivot_fuel pump  [active=True]
  component: Transform
OBJECT: KEKMET(350-400psi)/LOD/FuelFiller/OpenCap/fuel_filler_cap  [active=True]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: GIFU(750/450psi)/Simulation/FuelUsage  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: FuelLine
      Float Consumption = 20000
      Float FuelLevel = 130
      Float FuelUsage = 0
      Float IdleThrottle = 0.13
      Float RPM = 0
      Float RandomTime = 0
      Float Throttle = 0.13
      Bool FuelOK = True
      GameObject FuelTank = FuelTank (UnityEngine.GameObject)
OBJECT: CARPARTS/PartsCar/dashboard meters(Clone)/Gauges/Fuel  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Fuel
      Float Level = 0
      Float Rotation = 0
      Bool ACC = False
      Bool Installed1 = False
      Bool Installed2 = False
      Bool Installed3 = False
      GameObject Electrics = Electrics (UnityEngine.GameObject)
      GameObject Starter = Starter (UnityEngine.GameObject)
      GameObject db_WiringDash = WiringDash1 (UnityEngine.GameObject)
      GameObject db_WiringTank = WiringFueltank (UnityEngine.GameObject)
OBJECT: Booze  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: Create
      Int ObjectNumberInt = 1
      String ID = booze1
      String ObjectCreateName = booze
      GameObject CreatePrefab = booze (UnityEngine.GameObject)
      GameObject New = booze(itemx) (UnityEngine.GameObject)
      GameObject SpawnPoint = Booze (UnityEngine.GameObject)
OBJECT: SATSUMA(557kg, 248)/CarSimulation/Engine/Fuel  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: FuelLine
      Float Angle = 0
      Float CarbReserve = -0.00166921
      Float Consumption = 600000
      Float FuelLevel = 0
      Float FuelPumpEfficiency = 0
      Float FuelUsage = 0
      Float FuelpumpWear = 0
      Float Math1 = 0
      Float Mixture = 0
      Float Multiplier = 0
      Float RandomRPM = 0
      Float RandomTime = 0
      Float RequiredMixture = 0.5
      Float Speed = 0
      Float TempAdjusted = 0
      Float Throttle = 0
      Bool Bolted = False
      Bool Damaged = False
      Bool FuelOK = False
      Bool Installed1 = False
      Bool Installed2 = False
      Bool Installed3 = False
      GameObject Wear = MechanicalWear (UnityEngine.GameObject)
      GameObject db_Carb1 = Carburator (UnityEngine.GameObject)
      GameObject db_Carb2 = Twin Carburators (UnityEngine.GameObject)
      GameObject db_Carb3 = Racing Carburators (UnityEngine.GameObject)
      GameObject db_Required1 = FuelTank (UnityEngine.GameObject)
      GameObject db_Required2 = FuelLine (UnityEngine.GameObject)
      GameObject db_Required3 = FuelStrainer (UnityEngine.GameObject)
      GameObject db_Required4 = Fuelpump (UnityEngine.GameObject)
      GameObject db_Required6 = Timingchain (UnityEngine.GameObject)
      GameObject db_Required7 = Airfilter (UnityEngine.GameObject)
  component: PlayMakerFSM
    FSM: Mixture
      Float AirDensity = 1
      Float AirFuelMixture = 0
      Float AirRatio = 16
      Float Choke = 1
      Float Choke2 = 0
      Float Consumption = 376678.7
      Float Heat = 7586.265
      Float HeatMultiplier = 8850
      Float IdleRPM = 857.2051
      Float Math1 = 91.76263
      Float Mixture = 0
      Float Multiplier = 129.4548
      Float Multiplier2 = 0.647274
      Float Multiplier3 = 1.6589
      Float Multiplier4 = 14.17029
      Float Multiplier5 = 16.53081
      Float N2ORate = 0
      Float PowerDecrease = 3.929256
      Float PowerMultiplier = 40
      Float Rate = 0.3572051
      Float Ratio = 0
      Float RatioMultip = 0.2733678
      Float Throttle = 0
      Float TorqueDecrease = 3.929256
      Float TorqueMultiplier = 30
      Bool Blow = False
      Bool Damaged = False
      Bool FuelOK = False
      Bool Knock = False
      GameObject Wear = MechanicalWear (UnityEngine.GameObject)
      GameObject db_Headgasket = Headgasket (UnityEngine.GameObject)
  component: PlayMakerFSM
    FSM: SmokeColors
      Float AnimSpeed = 1
OBJECT: MasterAudio/Store/fueling_nozzle  [active=True]
  component: Transform
  component: AudioSource
  component: SoundGroupVariation
  component: SoundGroupVariationUpdater
OBJECT: SATSUMA(557kg, 248)/MiscParts/trigger_fuel_tank_pipe  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Assembly
      String HandChild = fuel tank pipe(Clone)
      GameObject ActivateThis = fuel tank pipe(xxxxx) (UnityEngine.GameObject)
      GameObject Part = 
      GameObject db_ThisPart = FuelTankPipe (UnityEngine.GameObject)
  component: SphereCollider
  component: PlayMakerTriggerEnter
  component: PlayMakerTriggerExit
OBJECT: NPC_CARS/Amikset/AMIS2/Passengers 3/Driver/skeleton/pelvis/spine_middle/spine_upper/collar_right/shoulder_right/arm_right/hand_right/fingers_right/BuyBooze  [active=False]
  component: Transform
  component: SphereCollider
  component: PlayMakerFSM
    FSM: Use
      Float Money = 0
      Int BottlesSold = 0
      String Value = 
  component: PlayMakerFSM
    FSM: Bargain
      Float Price = 1000
      Int BargainStage = 0
      Int Random = 0
      String Value = 
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/FPSCamera/Fuel/Pivot/hand/Armature/Bone/Bone_001/Pistol/Pistol PÖ/FuelNozzle  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: Data
      Float FuelFlow = 0.85
      Bool Pour = False
      String FluidType = FuelOil
      GameObject Pump = TriggerPÖ (UnityEngine.GameObject)
  component: CapsuleCollider
  component: Rigidbody
OBJECT: ITEMS/diesel(itemx)/Triggers/CapTrigger_FuelJerryDiesel  [active=False]
  component: Transform
  component: SphereCollider
  component: PlayMakerFSM
    FSM: Trigger
      Float FuelLevel = 0
      Float MaxCapacity = 20
      Bool Pouring = False
      String FluidType = 
      String FuelType = FluidDiesel
      String FuelType2 = FluidFuelOil
      String Name = 
      GameObject FluidTrigger = 
      GameObject JerryCanGUI = DieselJerryCan (UnityEngine.GameObject)
      GameObject JerryCanLevel = FluidTrigger (UnityEngine.GameObject)
OBJECT: RCO_RUSCKO12(270)/FuelFiller/OpenCap/fuel_filler_cap  [active=True]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: SATSUMA(557kg, 248)/MiscParts/fuel tank pipe(xxxxx)/FuelFiller/OpenCap/fuel_filler_cap  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/FPSCamera/Drink/Hand/BoozeBottle  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: KEKMET(350-400psi)/FuelTank  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Data
      Float FuelLevel = 42
      Float FuelOil = 0
      Float MaxCapacity = 65
      String Check = 42
      String UniqueTagFuelLevel = TractorFuelLevel
      String UniqueTagFuelOil = TractorFuelOil
OBJECT: SATSUMA(557kg, 248)/Wiring/Parts/wiring_fueltank(xxxxx)  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: GIFU(750/450psi)/LOD/Dashboard/Gauges/Fuel  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: Fuel
      Float Rotation = -29.90568
      Float TruckFuel = 130
OBJECT: FERNDALE(1630kg)/LOD/FuelFiller 1/OpenCap/fuel_filler_cap  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: RCO_RUSCKO12(270)/LOD/Simulation/FuelUsage  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: FuelLine
      Float Consumption = 340000
      Float FuelLevel = 2.3
      Float FuelUsage = 0
      Float RandomTime = 0
      Float Throttle = 0.1
      Float VanRPM = 0
      Bool FuelOK = True
      GameObject FuelTank = FuelTank (UnityEngine.GameObject)
OBJECT: GIFU(750/450psi)/LOD/FuelFiller/OpenCap/fuel_filler_cap  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/FPSCamera/Fuel/Pivot/hand/Armature/Bone/Bone_001/Pistol/Pistol D/FuelNozzle  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: Data
      Float FuelFlow = 0.85
      Bool Pour = False
      String FluidType = Diesel
      GameObject Pump = TriggerD (UnityEngine.GameObject)
  component: CapsuleCollider
  component: Rigidbody
OBJECT: GIFU(750/450psi)/LOD/FuelFiller/OpenCap/CapTrigger_FuelGifu  [active=False]
  component: Transform
  component: SphereCollider
  component: PlayMakerFSM
    FSM: Trigger
      Float FuelLevel = 0
      Float FuelOilLevel = 0
      Float MaxCapacity = 300
      Bool Pouring = False
      String FluidType = 
      String FuelType = FluidDiesel
      String FuelType2 = FluidFuelOil
      String Name = 
      GameObject FluidTrigger = 
      GameObject VehicleGUI = DieselTruck (UnityEngine.GameObject)
      GameObject VehicleTank = FuelTank (UnityEngine.GameObject)
OBJECT: RCO_RUSCKO12(270)/FuelTank  [active=True]
  component: Transform
  component: Rigidbody
  component: PlayMakerFSM
    FSM: Data
      Float FuelLevel = 2.3
      Float Mass = 6.3
      Float MaxCapacity = 30
      String Check = 2.3
      String UniqueTagFuelLevel = RusckoFuelLevel
  component: FixedJoint
OBJECT: RCO_RUSCKO12(270)/FuelFiller/OpenCap/CapTrigger_FuelRuscko  [active=False]
  component: Transform
  component: SphereCollider
  component: PlayMakerFSM
    FSM: Trigger
      Float FuelLevel = 0
      Float MaxCapacity = 30
      Bool Pouring = False
      String FluidType = 
      String FuelType = FluidGasoline
      String Name = 
      GameObject FluidTrigger = 
      GameObject VehicleGUI = GasolineRuscko (UnityEngine.GameObject)
      GameObject VehicleTank = FuelTank (UnityEngine.GameObject)
OBJECT: KEKMET(350-400psi)/LOD/Dashboard/Gauges/Fuel  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Fuel
      Float Rotation = 58.1532
OBJECT: SATSUMA(557kg, 248)/MiscParts/fuel line(xxxxx)  [active=True]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: PlayMakerArrayListProxy
  component: PlayMakerFSM
    FSM: BoltCheck
      Float BoltedNO = 0
      Float BoltedYES = 8
      Float Tightness = 0
      String Part = FuelLine
      String UniqueTagArray = FuelLineBolts
      String UniqueTagFloat = FuelLineTightness
      GameObject db_ThisPart = FuelLine (UnityEngine.GameObject)
OBJECT: SATSUMA(557kg, 248)/MiscParts/trigger_fuel_strainer  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Assembly
      String HandChild = fuel strainer(Clone)
      GameObject ActivateThis = fuel strainer(xxxxx) (UnityEngine.GameObject)
      GameObject Part = 
      GameObject db_ThisPart = FuelStrainer (UnityEngine.GameObject)
  component: SphereCollider
  component: PlayMakerTriggerEnter
  component: PlayMakerTriggerExit
OBJECT: Systems/Death/GameOverScreen/Orbituary/Stats/Booze  [active=False]
  component: Transform
  component: MeshRenderer
  component: TextMesh
OBJECT: JONNEZ ES(Clone)/LOD/FuelFiller  [active=True]
  component: Transform
OBJECT: KEKMET(350-400psi)/LOD/FuelFiller/OpenCap/CapTrigger_FuelKekmet  [active=False]
  component: Transform
  component: SphereCollider
  component: PlayMakerFSM
    FSM: Trigger
      Float FuelLevel = 0
      Float FuelOilLevel = 0
      Float MaxCapacity = 65
      Bool Pouring = False
      String FluidType = 
      String FuelType = FluidDiesel
      String FuelType2 = FluidFuelOil
      String Name = 
      GameObject FluidTrigger = 
      GameObject VehicleGUI = DieselTractor (UnityEngine.GameObject)
      GameObject VehicleTank = FuelTank (UnityEngine.GameObject)
OBJECT: JOBS/HouseDrunkNew/LOD1/DrunkParty/Garbage/BottleBoozeFly 5  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: EventSounds
  component: CapsuleCollider
OBJECT: HAYOSIKO(1500kg, 250)/LOD/Simulation/FuelUsage  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: FuelLine
      Float Consumption = 350000
      Float FuelLevel = 24
      Float FuelUsage = 0
      Float RandomTime = 0
      Float Throttle = 0.1
      Float VanRPM = 0
      Bool FuelOK = True
      GameObject FuelTank = FuelTank (UnityEngine.GameObject)
OBJECT: COMBINE(350-400psi)/LOD/FuelFiller/OpenCap/CapTrigger_FuelCombine  [active=False]
  component: Transform
  component: SphereCollider
  component: PlayMakerFSM
    FSM: Trigger
      Float FuelLevel = 0
      Float FuelOilLevel = 0
      Float MaxCapacity = 100
      Bool Pouring = False
      String FluidType = 
      String FuelType = FluidDiesel
      String FuelType2 = FluidFuelOil
      String Name = 
      GameObject FluidTrigger = 
      GameObject VehicleGUI = DieselCombine (UnityEngine.GameObject)
      GameObject VehicleTank = FuelTank (UnityEngine.GameObject)
OBJECT: Database/DatabaseMotor/FuelLine  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Data
      Bool Bolted = False
      Bool Damaged = False
      Bool Installed = True
      String UniqueTag = fuel line(xxxxx)
      String UniqueTagBolted = fuel line(xxxxx)Bolted
      String UniqueTagDamaged = fuel line(xxxxx)Damaged
      String UniqueTagInstalled = fuel line(xxxxx)Installed
      GameObject ThisPart = fuel line(xxxxx) (UnityEngine.GameObject)
OBJECT: GUI/Indicators/Fluids/GasolineJonnez  [active=False]
  component: Transform
OBJECT: JONNEZ ES(Clone)/FuelTank  [active=True]
  component: Transform
  component: Rigidbody
  component: FixedJoint
  component: PlayMakerFSM
    FSM: Data
      Float FuelLevel = 2.3
      Float Mass = 3.3
      Float MaxCapacity = 3.4
      Int TapPos = 1
      String Check = 2.3
      String UniqueTagFuelLevel = MopedFuelLevel
      String UniqueTagTapPosition = MopedFuelTapPos
OBJECT: CARPARTS/PartsMotor/block(Clone)/trigger_fuel pump  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Assembly
      Bool Setup = False
      String HandChild = fuel pump(Clone)
      GameObject Bolts = 
      GameObject Parent = pivot_fuel pump (UnityEngine.GameObject)
      GameObject Part = 
      GameObject db_ThisPart = Fuelpump (UnityEngine.GameObject)
  component: SphereCollider
  component: PlayMakerTriggerEnter
  component: PlayMakerTriggerExit
OBJECT: YARD/UNCLE/Home/UncleDrinking/Uncle/Pivot/Char/skeleton/pelvis/spine_middle/spine_upper/collar_left/shoulder_left/arm_left/hand_left/finger_left/booze_bottle_hand 1  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: COMBINE(350-400psi)/LOD/FuelFiller/OpenCap/fuel_filler_cap  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: FERNDALE(1630kg)/LOD/FuelFiller 1/Pivot/body_fuel_hatch  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: BOAT/GFX/Motor/Pivot/FuelFiller/OpenCap/CapTrigger_TwoStrokeFuel  [active=False]
  component: Transform
  component: SphereCollider
  component: PlayMakerFSM
    FSM: Trigger
      Float FuelLevel = 0
      Float MaxCapacity = 4
      Bool Pouring = False
      String Name = 
      GameObject FluidTrigger = 
      GameObject GUI = GasolineBoat (UnityEngine.GameObject)
      GameObject Tank = FuelTank (UnityEngine.GameObject)
OBJECT: SATSUMA(557kg, 248)/MiscParts/fuel tank pipe(xxxxx)/FuelFiller/OpenCap/CapTrigger_FuelSatsuma  [active=False]
  component: Transform
  component: SphereCollider
  component: PlayMakerFSM
    FSM: Trigger
      Float FuelLevel = 0
      Float MaxCapacity = 36
      Bool Pouring = False
      String FluidType = 
      String FuelType = FluidGasoline
      String Name = 
      GameObject FluidTrigger = 
      GameObject VehicleGUI = GasolineCar (UnityEngine.GameObject)
      GameObject VehicleTank = FuelTank (UnityEngine.GameObject)
OBJECT: JOBS/HouseWood1/LOD/NPC/RagDoll/booze(Clone)  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: PlayMakerFSM
    FSM: Use
      Int DestroyProgress = 0
      Int DestroyedBottles = 0
      Bool ItemConsumed = False
      String ID = 
      String UniqueTag = 
      GameObject Bottle = 
      GameObject Hand = 
      GameObject Owner = 
  component: BoxCollider
  component: CapsuleCollider
OBJECT: GIFU(750/450psi)/LOD/FuelFiller  [active=False]
  component: Transform
OBJECT: Database/DatabaseWiring/WiringFueltank  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Data
      Bool Bolted = False
      Bool Installed = False
      String UniqueTag = wiring_fueltank(xxxxx)
      String UniqueTagBolted = wiring_fueltank(xxxxx)Bolted
      String UniqueTagInstalled = wiring_fueltank(xxxxx)Installed
      GameObject ActivateThis = wiring_fueltank(xxxxx) (UnityEngine.GameObject)
      GameObject Triggers = Fueltank (UnityEngine.GameObject)
OBJECT: BOAT/GFX/Motor/Pivot/FuelFiller/OpenCap/Pivot/fuel_filler_cap  [active=True]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: JONNEZ ES(Clone)  [active=True]
  component: Transform
  component: Rigidbody
  component: Axles
  component: CarDynamics
  component: Drivetrain
  component: AxisCarController
  component: SoundController
  component: PlayMakerFSM
    FSM: LOD
      Float Distance = 2.048774
      Float LOD = 200
      Float Y = -0.3600525
      String UniqueTagPosition = MopedTransform
      GameObject Vehicle = LOD (UnityEngine.GameObject)
  component: PlayMakerFSM
    FSM: AutoClutch
      Float Brake = 0
  component: EventSounds
  component: PlayMakerFSM
    FSM: SteerLimit
      Float FixedAngle = 30
      Float Math1 = 0
      Float MaxAngle = 30
      Float Speed = 0
  component: PlayMakerFSM
    FSM: GearIndicator
      Float Friction = 0
      Float RPM = 0
      Float Rate = 0
      Int Gear = 0
      Bool Range = False
      String GearSelection = 
  component: PlayMakerFSM
    FSM: Brake
      Float Brake = 0
      Float Clutch = 0
      Float FrictionTorque = 50
      Int Gear = 1
  component: ForceFeedback
  component: SphereCollider
  component: LODGroup
  component: PlayMakerFSM
    FSM: Normalize
      Bool Brake = False
      Bool Clutch = False
      Bool Throttle = False
OBJECT: Database/DatabaseMotor/Fuelpump  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Data
      Float Time = 0
      Bool Bolted = False
      Bool Damaged = False
      Bool Installed = False
      String UniqueTag = fuel pump(Clone)
      String UniqueTagBolted = fuel pump(Clone)Bolted
      String UniqueTagDamaged = fuel pump(Clone)Damaged
      String UniqueTagInstalled = fuel pump(Clone)Installed
      GameObject DamagedObject = 
      GameObject NewObject = 
      GameObject ThisPart = fuel pump(Clone) (UnityEngine.GameObject)
      GameObject Trigger = trigger_fuel pump (UnityEngine.GameObject)
OBJECT: JOBS/HouseWood1/LOD/NPC/Char/skeleton/pelvis/spine_middle/spine_upper/collar_left/shoulder_left/arm_left/hand_left/Booze  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: HAYOSIKO(1500kg, 250)/LOD/Dashboard/Gauges/NeedleFuel  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: Temp
      Float RPM = 0
      Float Rotation = 48
      Float VanFuel = 24
OBJECT: TRAFFIC/VehiclesDirtRoad/Rally/FITTAN/Driver/booze_bottle_hand  [active=True]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: FERNDALE(1630kg)/LOD/Simulation/FuelUsage  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: FuelLine
      Float Consumption = 110000
      Float FuelLevel = 44.99952
      Float FuelUsage = 0
      Float RPM = 0
      Float RandomTime = 0
      Float Throttle = 0.1
      Bool FuelOK = True
      GameObject FuelTank = FuelTank (UnityEngine.GameObject)
OBJECT: COMBINE(350-400psi)/FuelTank  [active=False]
  component: Transform
  component: PlayMakerFSM
    FSM: Data
      Float FuelLevel = 17
      Float FuelOil = 0
      Float MaxCapacity = 100
      String Check = 
      String UniqueTagFuelLevel = CombineFuelLevel
      String UniqueTagFuelOil = CombineFuelOil
OBJECT: FERNDALE(1630kg)/FuelTank  [active=True]
  component: Transform
  component: Rigidbody
  component: PlayMakerFSM
    FSM: Data
      Float FuelLevel = 44.99952
      Float Mass = 48.99952
      Float MaxCapacity = 79
      String Check = 44.99952
      String UniqueTagFuelLevel = MuscleFuelLevel
  component: FixedJoint
OBJECT: DANCEHALL/Functions/FIGHTER/Fighter/Pivot/Char/skeleton/pelvis/spine_middle/spine_upper/collar_left/shoulder_left/arm_left/hand_left/finger_left/bottle/booze(Clone)  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: BoxCollider
  component: CapsuleCollider
  component: PlayMakerFSM
    FSM: Use
      Bool ItemConsumed = False
      String ID = 
      String UniqueTag = 
      String UniqueTagConsumed = 
      String UniqueTagTransform = 
      GameObject Hand = 
      GameObject Owner = 
OBJECT: MasterAudio/Store/fueling_3  [active=True]
  component: Transform
  component: AudioSource
  component: SoundGroupVariation
  component: SoundGroupVariationUpdater
OBJECT: Systems/Leaks/LeakFuel  [active=False]
  component: Transform
OBJECT: SATSUMA(557kg, 248)/Wiring/Triggers/Fueltank  [active=True]
  component: Transform
OBJECT: SATSUMA(557kg, 248)/MiscParts/fuel tank pipe(xxxxx)  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: MeshCollider
  component: PlayMakerFSM
    FSM: Removal
      Bool Detach = False
      Bool Required1 = False
      Bool Required2 = False
      Bool Required3 = False
      Bool Required4 = False
      Bool Required5 = False
      GameObject Part = 
      GameObject SpawnPart = fuel tank pipe (UnityEngine.GameObject)
      GameObject SpawnPartLocation = trigger_fuel_tank_pipe (UnityEngine.GameObject)
      GameObject Trigger = trigger_fuel_tank_pipe (UnityEngine.GameObject)
      GameObject db_RemoveReq1 = 
      GameObject db_ThisPart = FuelTankPipe (UnityEngine.GameObject)
OBJECT: KEKMET(350-400psi)/LOD/FuelFiller  [active=True]
  component: Transform
OBJECT: Database/DatabaseMechanics/FuelTankPipe  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Data
      Bool Bolted = False
      Bool Damaged = False
      Bool Installed = False
      String UniqueTag = fuel tank pipe(xxxxx)
      String UniqueTagBolted = fuel tank pipe(xxxxx)Bolted
      String UniqueTagDamaged = fuel tank pipe(xxxxx)Damaged
      String UniqueTagInstalled = fuel tank pipe(xxxxx)Installed
      GameObject ActivateThis = fuel tank pipe(xxxxx) (UnityEngine.GameObject)
      GameObject SpawnThis = fuel tank pipe(Clone) (UnityEngine.GameObject)
OBJECT: BOAT/GFX/Motor/Pivot/FuelFiller  [active=True]
  component: Transform
OBJECT: HAYOSIKO(1500kg, 250)/LOD/FuelFiller/Pivot/body_fuel_hatch  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: COMBINE(350-400psi)/LOD/FuelFiller  [active=False]
  component: Transform
OBJECT: STORE/Boxes/fuel mixture gauge(Clone)/fuel mixture gauge(Clone)  [active=False]
  component: Transform
  component: BoxCollider
  component: Rigidbody
OBJECT: HAYOSIKO(1500kg, 250)/LOD/FuelFiller  [active=False]
  component: Transform
OBJECT: Sheets/TrafficTicket/ReasonEN/Fuel  [active=False]
  component: Transform
  component: MeshRenderer
  component: TextMesh
OBJECT: SATSUMA(557kg, 248)/MiscParts/fuel tank pipe(xxxxx)/FuelFiller/Pivot/body_fuel_hatch  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: BOAT/GFX/Motor/Pivot/FuelTank  [active=True]
  component: Transform
  component: PlayMakerFSM
    FSM: Data
      Float FuelLevel = 3
      Float MaxCapacity = 4
      String Check = 3
      String UniqueTagFuelLevel = BoatFuelLevel
OBJECT: TRAFFIC/VehiclesDirtRoad/Rally/FITTAN/CrashEvent/booze(Clone)  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: BoxCollider
  component: CapsuleCollider
  component: PlayMakerFSM
    FSM: Use
      Bool ItemConsumed = False
      String ID = 
      String UniqueTag = 
      String UniqueTagConsumed = 
      String UniqueTagTransform = 
      GameObject Hand = 
      GameObject Owner = 
OBJECT: FERNDALE(1630kg)/LOD/FuelFiller 1  [active=False]
  component: Transform
OBJECT: STORE/Boxes/fuel mixture gauge(Clone)  [active=False]
  component: Transform
  component: Rigidbody
  component: BoxCollider
  component: PlayMakerFSM
    FSM: Use
      Bool Purchased = False
      GameObject Child = 
      GameObject Folding = 
      GameObject GFX = 
      GameObject Parent = 
      GameObject ThisPart = 
      GameObject db_ThisPart = Fuel Mixture Gauge (UnityEngine.GameObject)
OBJECT: HAYOSIKO(1500kg, 250)/LOD/FuelFiller/OpenCap/CapTrigger_FuelHayosiko  [active=False]
  component: Transform
  component: SphereCollider
  component: PlayMakerFSM
    FSM: Trigger
      Float FuelLevel = 0
      Float FuelOilLevel = 0
      Float MaxCapacity = 40
      Bool Pouring = False
      String FluidType = 
      String FuelType = FluidDiesel
      String FuelType2 = FluidFuelOil
      String Name = 
      GameObject FluidTrigger = 
      GameObject VehicleGUI = DieselVan (UnityEngine.GameObject)
      GameObject VehicleTank = FuelTank (UnityEngine.GameObject)
OBJECT: RALLY/PartsSalesman/Functions/Parts/BuyFuelpump  [active=False]
  component: Transform
  component: SphereCollider
  component: PlayMakerFSM
    FSM: Buy
      Float Price = 100
      Bool Installed = False
      String EventName = FUELPUMP
      String Notification = FUEL PUMP 100 MK
      GameObject Product = Product (UnityEngine.GameObject)
      GameObject PurchaseDB = Purchase (UnityEngine.GameObject)
      GameObject db_Thispart = Fuelpump (UnityEngine.GameObject)
OBJECT: STORE/TeimoInBike/Bicycle/Functions/Teimo/skeleton/pelvis/spine_middle/spine_upper/collar_left/shoulder_left/arm_left/hand_left/ItemPivot/VodkaShot  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
OBJECT: HAYOSIKO(1500kg, 250)/FuelTank  [active=True]
  component: Transform
  component: Rigidbody
  component: FixedJoint
  component: PlayMakerFSM
    FSM: Data
      Float FuelLevel = 24
      Float FuelOil = 0
      Float Mass = 28
      Float MaxCapacity = 40
      String Check = 24
      String UniqueTagFuelLevel = VanFuelLevel
      String UniqueTagFuelOil = VanFuelOilLevel
OBJECT: LIQUORSELLER/ducato1/SHOP/PRODUCTS/Viina/booze  [active=False]
  component: Transform
  component: MeshRenderer
  component: MeshFilter
OBJECT: LIQUORSELLER/ducato1/SHOP/PRODUCTS/Viina/booze  [active=False]
  component: Transform
  component: MeshRenderer
  component: MeshFilter
OBJECT: LIQUORSELLER/ducato1/SHOP/PRODUCTS/Viina/booze  [active=False]
  component: Transform
  component: MeshRenderer
  component: MeshFilter
OBJECT: LIQUORSELLER/prefabs/booze bottle(itemx)  [active=False]
  component: Transform
  component: Rigidbody
  component: CapsuleCollider
  component: BoxCollider
  component: DrinkNew
  component: MeshRenderer
  component: MeshFilter
OBJECT: LIQUORSELLER/ducato1/SHOP/PRODUCTS/Viina/booze  [active=False]
  component: Transform
  component: MeshRenderer
  component: MeshFilter
OBJECT: booze  [active=False]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: MeshCollider
  component: Rigidbody
  component: DrinkBehaviour
OBJECT: booze case  [active=False]
  component: Transform
  component: BoxCollider
  component: CustomLiquorCase
  component: Rigidbody
==== DumpLookedAt 11/2/2026 5:42:13 PM ====
-- level 0 --
OBJECT: JONNEZ ES(Clone)  [active=True]
  component: Transform
  component: Rigidbody
  component: Axles
  component: CarDynamics
  component: Drivetrain
  component: AxisCarController
  component: SoundController
  component: PlayMakerFSM
    FSM: LOD
      Float Distance = 1.57896
      Float LOD = 200
      Float Y = -0.3600525
      String UniqueTagPosition = MopedTransform
      GameObject Vehicle = LOD (UnityEngine.GameObject)
  component: PlayMakerFSM
    FSM: AutoClutch
      Float Brake = 0
  component: EventSounds
  component: PlayMakerFSM
    FSM: SteerLimit
      Float FixedAngle = 30
      Float Math1 = 0
      Float MaxAngle = 30
      Float Speed = 0
  component: PlayMakerFSM
    FSM: GearIndicator
      Float Friction = 0
      Float RPM = 0
      Float Rate = 0
      Int Gear = 0
      Bool Range = False
      String GearSelection = 
  component: PlayMakerFSM
    FSM: Brake
      Float Brake = 0
      Float Clutch = 0
      Float FrictionTorque = 50
      Int Gear = 1
  component: ForceFeedback
  component: SphereCollider
  component: LODGroup
  component: PlayMakerFSM
    FSM: Normalize
      Bool Brake = False
      Bool Clutch = False
      Bool Throttle = False
==== DumpLookedAt 11/2/2026 5:42:20 PM ====
-- level 0 --
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/1Hand_Assemble/ItemPivot/booze(itemx)  [active=True]
  component: Transform
  component: MeshFilter
  component: MeshRenderer
  component: Rigidbody
  component: BoxCollider
  component: CapsuleCollider
  component: PlayMakerFSM
    FSM: Use
      Bool ItemConsumed = False
      String ID = booze1
      String UniqueTag = 
      String UniqueTagConsumed = booze1Consumed
      String UniqueTagTransform = booze1Transform
      GameObject Hand = 
      GameObject Owner = booze(itemx) (UnityEngine.GameObject)
-- level 1 --
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/1Hand_Assemble/ItemPivot  [active=True]
  component: Transform
-- level 2 --
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera/1Hand_Assemble  [active=True]
  component: Transform
-- level 3 --
OBJECT: PLAYER/Pivot/AnimPivot/Camera/FPSCamera  [active=True]
  component: Transform
  component: MouseLook
  component: SimpleSmoothMouseLook
  component: PlayMakerFSM
    FSM: PlayerFunctions
      Float Distance = 0
      Float PlayerSpeed = 0
      Int RandomInt = 0
      Bool Button = False
      Bool HandEmpty = False
      Bool InCar = False
      Bool PlayerLift = False
      Bool Smoking = False
      String Cigarettes = 
      String Name = 
      String Text = 
      String Translation = 
-- level 4 --
OBJECT: PLAYER/Pivot/AnimPivot/Camera  [active=True]
  component: Transform
-- level 5 --
OBJECT: PLAYER/Pivot/AnimPivot  [active=True]
  component: Transform