import pygame
size = width, height = 301, 301
screen = pygame.display.set_mode(size)
running = True
x_pos = 0
while running:
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
running = False
screen.fill((0, 0, 0))
pygame.draw.rect(screen, (255, 0, 0), (x_pos, 200, 50, 50))
x_pos += 1
pygame.display.flip()
pygame.quit()